using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityGameFramework.Runtime; namespace GFMain { public partial class MainEntry : MonoBehaviour { public static CameraCtrlComponent CameraCtrl { get; private set; } public static CommonUIComponent CommonUI { get; private set; } public static BuiltinDataComponent BuiltinData { get; private set; } public static LocalConfigComponent LocalConfig { get; private set; } private static void InitCustomComponents() { CameraCtrl = GameEntry.GetComponent(); CommonUI = GameEntry.GetComponent(); BuiltinData = GameEntry.GetComponent(); } } }