Zibra Effects
Real-time Simulated Visual Effects
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123456]
 ▼Ncom
 ▼NzibraNamespace that contains all classes of all ZibraAI products
 ▼NcommonNamespace that contains classes shared between effects
 ▼NEditorNamespace that contains classes shared between effects that are only used in editor
 ▼NSDFObjectsNamespace that contains SDF generation related classes
 CGenerationQueueStatic class, responsible for scheduling generation requests
 CServerAuthManagerClass responsible for managing licensing and allowing server communication
 CPluginManagerClass responsible for detecting installed plugins
 ▼NManipulatorsNamespace that contains shared manipulator classes
 CManipulatorBase class for manipulators for all effects
 ▼NSDFObjectsNamespace that contains SDF classes
 CAnalyticSDFClass containing analytic SDF
 CNeuralSDFClass containing Neural SDF
 CSDFObjectBase class for SDF classes
 CSkinnedMeshSDFClass containing Skinned Mesh SDF
 CTerrainSDFClass containing terrain SDF
 ▼NSolverNamespace that contains simulation logic shared between effects
 CStatReporterInterface that allows querying various stats from an object
 CStatReporterCollectionClass that hold references to all objects that implement StatReporter
 ▼NUtilitiesNamespace that contains miscellaneous utilities
 CMeshUtilitiesHelper class with mesh processing utilities
 CRenderPipelineDetectorClass responsible for querying data about Render Pipelines
 CEffectsClass containing static data about currently installed version of Zibra Effects
 ▼NliquidNamespace that contains all Liquid classes
 ▼NDataStructuresNamespace that contains classes, main purpose of which is to store liquid parameters
 CZibraLiquidAdvancedRenderParametersComponent that contains raymarching and mesh generation liquid parameters
 ▼CZibraLiquidMaterialParametersComponent that contains liquid material parameters
 CLiquidMaterialContainer for parameters of additional liquid materials
 ▼CZibraLiquidSolverParametersComponent that contains liquid physics behaviour parameters
 CSolverSettingsContainer for parameters of additional particle species
 ▼NManipulatorsNamespace that contains liquid manipulator classes
 CForceInteractionCallbackTypeType for Force Interaction Callback
 CForceInteractionDataData passed to Force Interaction Callback
 CManipulatorBase class for liquid manipulator
 CManipulatorCompareComparer used for sorting manipulators
 CZibraLiquidColliderColliders for the liquid
 CZibraLiquidDetectorDetector for liquid particles
 CZibraLiquidEmitterEmitter for liquid particles
 CZibraLiquidForceFieldManipulator used for applying force to liquid particles
 CZibraLiquidSpeciesModifierModifies particle species of particles
 CZibraLiquidVoidManipulator that deletes liquid particles
 ▼NSolverNamespace that contains main ZibraLiquid class with most of the simulation logic
 ▼CZibraLiquidMain ZibraLiquid component
 CBakedInitialStateBaked initial state
 ▼CLiquidURPRenderComponentComponent responsible for rendering liquid in case of URP
 CLiquidURPRenderSettingsURP specific liquid rendering settings
 ▼Nsmoke_and_fireNamespace that contains all Smoke & Fire classes
 ▼NDataStructuresNamespace that contains classes, main purpose of which is to store smoke & fire parameters
 CZibraSmokeAndFireMaterialParametersComponent that contains volume material parameters
 CZibraSmokeAndFireSolverParametersComponent that contains smoke/fire physics behaviour parameters
 ▼NManipulatorsNamespace that contains smoke & fire manipulator classes
 CManipulatorBase class for fluid manipulator
 CManipulatorCompareComparer used for sorting manipulators
 CZibraParticleEmitterManipulator that emits Effect Particles
 CZibraSmokeAndFireColliderColliders for the volume
 CZibraSmokeAndFireDetectorManipulator that reads various data from the simulation
 CZibraSmokeAndFireEmitterManipulator that emits smoke and/or fuel
 CZibraSmokeAndFireForceFieldManipulator used for applying force to the simulation
 CZibraSmokeAndFireTextureEmitterThis component is used to emit Smoke and/or Fuel at specified temperature while having more fine grained control over emission
 CZibraSmokeAndFireVoidManipulator that used to remove Smoke and/or Fuel
 ▼NSolverNamespace that contains main ZibraSmokeAndFire class with most of the simulation logic
 CZibraSmokeAndFireMain Smoke & Fire solver component
 ▼CSmokeAndFireURPRenderComponentComponent responsible for rendering smoke and fire in URP
 CSmokeAndFireURPRenderSettingsURP specific rendering settings