using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace com.zibra.common
{
///
/// Class containing static data about currently installed version of Zibra Effects.
///
public static class Effects
{
///
/// Zibra Effects version in form that follow c# versioning standard (d.d.d.d).
///
///
/// This is the version that liquid assemblies will have
///
public const string VersionStandard = "2.1.1.0";
///
/// Zibra Effects version in human readable form.
///
///
///
/// This is the version that used in UI/Diagnostics info/etc.
///
///
/// May contain arbitrary text depending on the version.
///
///
public const string Version = "2.1.1";
///
/// Signals whether current Zibra Effects version is pre-release one.
///
///
/// Release packages always have this set to false.
/// Will only be true for Early Access and similar packages.
///
public const bool IsPreReleaseVersion = false;
///
/// Distribution method used with this plugin.
///
#if ZIBRA_EFFECTS_OTP_VERSION
public const string DistributionType = "OTP";
#else
public const string DistributionType = "Subscription";
#endif
///
/// Base path used by all menu bar items in Zibra Effects.
///
public const string BaseMenuBarPath = "Zibra Effects/";
///
/// Base path used by all Liquid object menu items in Zibra Effects.
///
public const string LiquidGameObjectMenuPath = "GameObject/Zibra Effects - Liquid/";
///
/// Base path used by all Smoke & Fire object menu items in Zibra Effects.
///
public const string SmokeAndFireGameObjectMenuPath = "GameObject/Zibra Effects - Smoke and Fire/";
}
}