using System.Collections; using System.Collections.Generic; using UnityEngine; namespace com.zibra.common { /// /// Class containing static data about currently installed version of Zibra Effects. /// public static class Effects { /// /// Zibra Effects version in form that follow c# versioning standard (d.d.d.d). /// /// /// This is the version that liquid assemblies will have /// public const string VersionStandard = "2.1.1.0"; /// /// Zibra Effects version in human readable form. /// /// /// /// This is the version that used in UI/Diagnostics info/etc. /// /// /// May contain arbitrary text depending on the version. /// /// public const string Version = "2.1.1"; /// /// Signals whether current Zibra Effects version is pre-release one. /// /// /// Release packages always have this set to false. /// Will only be true for Early Access and similar packages. /// public const bool IsPreReleaseVersion = false; /// /// Distribution method used with this plugin. /// #if ZIBRA_EFFECTS_OTP_VERSION public const string DistributionType = "OTP"; #else public const string DistributionType = "Subscription"; #endif /// /// Base path used by all menu bar items in Zibra Effects. /// public const string BaseMenuBarPath = "Zibra Effects/"; /// /// Base path used by all Liquid object menu items in Zibra Effects. /// public const string LiquidGameObjectMenuPath = "GameObject/Zibra Effects - Liquid/"; /// /// Base path used by all Smoke & Fire object menu items in Zibra Effects. /// public const string SmokeAndFireGameObjectMenuPath = "GameObject/Zibra Effects - Smoke and Fire/"; } }