using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityCommon { public class NoneState : CameraState { public NoneState(Camera camera) : base(camera) { } public override void Enter() { base.Enter(); m_camera.enabled = false; var audioListener = m_camera.GetComponent(); if (audioListener != null) { audioListener.enabled = false; } } public override void Exit() { base.Exit(); var audioListener = m_camera.GetComponent(); if (audioListener != null) { audioListener.enabled = true; } } } }