using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace DTYJ { public class OptEquipItem_DianFuTi : OptEquipItem_WithAnim { public override void Exe(string cmd = null) { base.Exe(cmd); var cmdObj = new DianFuTi_opt(); cmdObj.elevatorNo = id; switch (cmd) { case "ÉÏ": cmdObj.state = 0; break; case "ÏÂ": cmdObj.state = 1; break; case "Í£Ö¹": cmdObj.state = 2; break; case "½ûÓÃ": cmdObj.state = 3; break; } NetworkAnimPlayer.instance.SendCmdToServer(20402, cmdObj); //CMDData data = new CMDData(); //data.cmd = 20402; //data.data = cmdObj; //var obj = new { cmd = 20402, data = cmdObj }; //NetworkAnimPlayer.instance.CmdSendCmdToServer(Newtonsoft.Json.JsonConvert.SerializeObject(obj)); } } }