using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DTYJ { public class OptEquipItem_JinJiTingCheAnNiu : OptEquipItem_WithAnim { public int 站台方向; public override void Exe(string cmd = null) { base.Exe(cmd); var cmdObj = new ZhanTaiJinJiTingChe_Opt(); cmdObj.platformNo = id; cmdObj.isPressed = 1; cmdObj.direction = 站台方向; //NetworkAnimPlayer.instance.CmdSendCmdToServer(20104, LitJson.JsonMapper.ToJson(cmdObj)); //CMDData data = new CMDData(); //data.cmd = 20104; //data.data = cmdObj; //NetworkAnimPlayer.instance.CmdSendCmdToServer(LitJson.JsonMapper.ToJson(data)); NetworkAnimPlayer.instance.SendCmdToServer(20104, cmdObj); } //[ContextMenu("处理")] //public void Handle() //{ // var dft = GetComponent(); // id = dft.id; // dic.Clear(); // foreach(var kvp in dft.dic) // { // dic.Add(kvp.Key, kvp.Value); // } //} } }