using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DTYJ { public class OptEquipItem_LCW : OptEquipItem { public override void Exe(string cmd = null) { if (string.IsNullOrEmpty(id)) id = name; LCW_opt cmdObj = new LCW_opt(); cmdObj.platformDoorNo = id; cmdObj.optCmd = 0; switch (cmd) { case "自动": cmdObj.optCmd = 0; break; case "手动开": cmdObj.optCmd = 1; break; case "手动关": cmdObj.optCmd = 2; break; case "隔离": cmdObj.optCmd = 3; break; } //NetworkAnimPlayer.instance.CmdSendCmdToServer(20202, LitJson.JsonMapper.ToJson(cmdObj)); //CMDData data = new CMDData(); //data.cmd = 20202; //data.data = cmdObj; //NetworkAnimPlayer.instance.CmdSendCmdToServer(LitJson.JsonMapper.ToJson(data)); NetworkAnimPlayer.instance.SendCmdToServer(20301, cmdObj); } } }