using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DTYJ
{
public class OptEquipItem_ZhaJi : OptEquipItem
{
public override void Exe(string cmd = null)
{
Debug.Log(cmd);
AFCZhaJi_Opt cmdObj = new AFCZhaJi_Opt();
cmdObj.gateMachineNo = id;
switch (cmd)
{
case "关闭":
cmdObj.state = 0;
break;
case "开启":
cmdObj.state = 1;
break;
case "暂停服务":
cmdObj.state = 2;
break;
case "故障":
cmdObj.state = 3;
break;
}
//NetworkAnimPlayer.instance.CmdSendCmdToServer(20201, LitJson.JsonMapper.ToJson(cmdObj));
//CMDData data = new CMDData();
//data.cmd = 20201;
//data.data = cmdObj;
//NetworkAnimPlayer.instance.CmdSendCmdToServer(LitJson.JsonMapper.ToJson(data));
NetworkAnimPlayer.instance.SendCmdToServer(20201, cmdObj);
}
///
/// 设置状态
/// 0正常
/// 1暂停
///
///
public void SetState(int state)
{
}
///
/// 设置方向
/// 0进站
/// 1出站
///
///
public void SetDirection(int direc)
{
}
}
}