using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DTYJ { public class OptEquipItem_ZhaJi : OptEquipItem { public override void Exe(string cmd = null) { Debug.Log(cmd); AFCZhaJi_Opt cmdObj = new AFCZhaJi_Opt(); cmdObj.gateMachineNo = id; switch (cmd) { case "关闭": cmdObj.state = 0; break; case "开启": cmdObj.state = 1; break; case "暂停服务": cmdObj.state = 2; break; case "故障": cmdObj.state = 3; break; } //NetworkAnimPlayer.instance.CmdSendCmdToServer(20201, LitJson.JsonMapper.ToJson(cmdObj)); //CMDData data = new CMDData(); //data.cmd = 20201; //data.data = cmdObj; //NetworkAnimPlayer.instance.CmdSendCmdToServer(LitJson.JsonMapper.ToJson(data)); NetworkAnimPlayer.instance.SendCmdToServer(20201, cmdObj); } /// /// 设置状态 /// 0正常 /// 1暂停 /// /// public void SetState(int state) { } /// /// 设置方向 /// 0进站 /// 1出站 /// /// public void SetDirection(int direc) { } } }