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- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- namespace HighlightPlus {
- [CustomEditor(typeof(HighlightEffect))]
- [CanEditMultipleObjects]
- public class HighlightEffectEditor : Editor {
- #pragma warning disable 0618
- SerializedProperty profile, profileSync, camerasLayerMask, ignoreObjectVisibility, reflectionProbes, GPUInstancing, optimizeSkinnedMesh;
- SerializedProperty ignore, effectGroup, effectGroupLayer, effectNameFilter, combineMeshes, alphaCutOff, cullBackFaces, normalsOption;
- SerializedProperty highlighted, fadeInDuration, fadeOutDuration, flipY, constantWidth, subMeshMask;
- SerializedProperty overlay, overlayMode, overlayColor, overlayAnimationSpeed, overlayMinIntensity, overlayBlending, overlayTexture, overlayTextureUVSpace, overlayTextureScale, overlayVisibility;
- SerializedProperty outline, outlineColor, outlineColorStyle, outlineGradient, outlineGradientInLocalSpace, outlineBlurPasses, outlineWidth, outlineQuality, outlineEdgeMode, outlineEdgeThreshold, outlineDownsampling, outlineVisibility, outlineBlitDebug, outlineIndependent, outlineContourStyle;
- SerializedProperty glow, glowWidth, glowQuality, glowBlurMethod, glowDownsampling, glowHQColor, glowDithering, glowMagicNumber1, glowMagicNumber2, glowAnimationSpeed;
- SerializedProperty glowBlendPasses, glowPasses, glowVisibility, glowBlendMode, glowBlitDebug, glowIgnoreMask;
- SerializedProperty innerGlow, innerGlowWidth, innerGlowColor, innerGlowBlendMode, innerGlowVisibility;
- SerializedProperty seeThrough, seeThroughOccluderMask, seeThroughOccluderMaskAccurate, seeThroughOccluderThreshold, seeThroughOccluderCheckInterval, seeThroughOccluderCheckIndividualObjects, seeThroughDepthOffset, seeThroughMaxDepth;
- SerializedProperty seeThroughIntensity, seeThroughTintAlpha, seeThroughTintColor, seeThroughNoise, seeThroughBorder, seeThroughBorderWidth, seeThroughBorderColor, seeThroughOrdered, seeThroughBorderOnly, seeThroughTexture, seeThroughTextureUVSpace, seeThroughTextureScale, seeThroughChildrenSortingMode;
- SerializedProperty targetFX, targetFXTexture, targetFXColor, targetFXCenter, targetFXRotationSpeed, targetFXInitialScale, targetFXEndScale, targetFXScaleToRenderBounds;
- SerializedProperty targetFXAlignToGround, targetFXFadePower, targetFXGroundMaxDistance, targetFXGroundLayerMask, targetFXTransitionDuration, targetFXStayDuration, targetFXVisibility;
- SerializedProperty hitFxInitialIntensity, hitFxMode, hitFxFadeOutDuration, hitFxColor, hitFxRadius;
- SerializedProperty cameraDistanceFade, cameraDistanceFadeNear, cameraDistanceFadeFar;
- HighlightEffect thisEffect;
- bool profileChanged, enableProfileApply;
- UniversalRenderPipelineAsset pipe;
- bool expandGeneralSettings, expandHighlightOptions;
- bool showCurrentOccluders;
- const string HP_GENERAL_SETTINGS = "HPGeneralSettings";
- const string HP_HIGHLIGHT_OPTIONS = "HPHighlightOptions";
- GUIStyle foldoutBold;
- void OnEnable() {
- expandGeneralSettings = EditorPrefs.GetBool("HPGeneralSettings", true);
- expandHighlightOptions = EditorPrefs.GetBool("HPHighlightOptions", true);
- profile = serializedObject.FindProperty("profile");
- profileSync = serializedObject.FindProperty("profileSync");
- camerasLayerMask = serializedObject.FindProperty("camerasLayerMask");
- ignoreObjectVisibility = serializedObject.FindProperty("ignoreObjectVisibility");
- reflectionProbes = serializedObject.FindProperty("reflectionProbes");
- optimizeSkinnedMesh = serializedObject.FindProperty("optimizeSkinnedMesh");
- normalsOption = serializedObject.FindProperty("normalsOption");
- GPUInstancing = serializedObject.FindProperty("GPUInstancing");
- ignore = serializedObject.FindProperty("ignore");
- effectGroup = serializedObject.FindProperty("effectGroup");
- effectGroupLayer = serializedObject.FindProperty("effectGroupLayer");
- effectNameFilter = serializedObject.FindProperty("effectNameFilter");
- combineMeshes = serializedObject.FindProperty("combineMeshes");
- alphaCutOff = serializedObject.FindProperty("alphaCutOff");
- cullBackFaces = serializedObject.FindProperty("cullBackFaces");
- highlighted = serializedObject.FindProperty("_highlighted");
- fadeInDuration = serializedObject.FindProperty("fadeInDuration");
- fadeOutDuration = serializedObject.FindProperty("fadeOutDuration");
- flipY = serializedObject.FindProperty("flipY");
- constantWidth = serializedObject.FindProperty("constantWidth");
- subMeshMask = serializedObject.FindProperty("subMeshMask");
- overlay = serializedObject.FindProperty("overlay");
- overlayMode = serializedObject.FindProperty("overlayMode");
- overlayColor = serializedObject.FindProperty("overlayColor");
- overlayAnimationSpeed = serializedObject.FindProperty("overlayAnimationSpeed");
- overlayMinIntensity = serializedObject.FindProperty("overlayMinIntensity");
- overlayBlending = serializedObject.FindProperty("overlayBlending");
- overlayTexture = serializedObject.FindProperty("overlayTexture");
- overlayTextureUVSpace = serializedObject.FindProperty("overlayTextureUVSpace");
- overlayTextureScale = serializedObject.FindProperty("overlayTextureScale");
- overlayVisibility = serializedObject.FindProperty("overlayVisibility");
- outline = serializedObject.FindProperty("outline");
- outlineColor = serializedObject.FindProperty("outlineColor");
- outlineColorStyle = serializedObject.FindProperty("outlineColorStyle");
- outlineGradient = serializedObject.FindProperty("outlineGradient");
- outlineGradientInLocalSpace = serializedObject.FindProperty("outlineGradientInLocalSpace");
- outlineWidth = serializedObject.FindProperty("outlineWidth");
- outlineBlurPasses = serializedObject.FindProperty("outlineBlurPasses");
- outlineQuality = serializedObject.FindProperty("outlineQuality");
- outlineEdgeMode = serializedObject.FindProperty("outlineEdgeMode");
- outlineEdgeThreshold = serializedObject.FindProperty("outlineEdgeThreshold");
- outlineDownsampling = serializedObject.FindProperty("outlineDownsampling");
- outlineVisibility = serializedObject.FindProperty("outlineVisibility");
- outlineBlitDebug = serializedObject.FindProperty("outlineBlitDebug");
- outlineIndependent = serializedObject.FindProperty("outlineIndependent");
- outlineContourStyle = serializedObject.FindProperty("outlineContourStyle");
- glow = serializedObject.FindProperty("glow");
- glowWidth = serializedObject.FindProperty("glowWidth");
- glowQuality = serializedObject.FindProperty("glowQuality");
- glowBlurMethod = serializedObject.FindProperty("glowBlurMethod");
- glowHQColor = serializedObject.FindProperty("glowHQColor");
- glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed");
- glowBlendPasses = serializedObject.FindProperty("glowBlendPasses");
- glowDithering = serializedObject.FindProperty("glowDithering");
- glowMagicNumber1 = serializedObject.FindProperty("glowMagicNumber1");
- glowMagicNumber2 = serializedObject.FindProperty("glowMagicNumber2");
- glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed");
- glowPasses = serializedObject.FindProperty("glowPasses");
- glowVisibility = serializedObject.FindProperty("glowVisibility");
- glowBlendMode = serializedObject.FindProperty("glowBlendMode");
- glowBlitDebug = serializedObject.FindProperty("glowBlitDebug");
- glowIgnoreMask = serializedObject.FindProperty("glowIgnoreMask");
- glowDownsampling = serializedObject.FindProperty("glowDownsampling");
- innerGlow = serializedObject.FindProperty("innerGlow");
- innerGlowColor = serializedObject.FindProperty("innerGlowColor");
- innerGlowWidth = serializedObject.FindProperty("innerGlowWidth");
- innerGlowBlendMode = serializedObject.FindProperty("innerGlowBlendMode");
- innerGlowVisibility = serializedObject.FindProperty("innerGlowVisibility");
- seeThrough = serializedObject.FindProperty("seeThrough");
- seeThroughOccluderMask = serializedObject.FindProperty("seeThroughOccluderMask");
- seeThroughOccluderMaskAccurate = serializedObject.FindProperty("seeThroughOccluderMaskAccurate");
- seeThroughOccluderThreshold = serializedObject.FindProperty("seeThroughOccluderThreshold");
- seeThroughOccluderCheckInterval = serializedObject.FindProperty("seeThroughOccluderCheckInterval");
- seeThroughOccluderCheckIndividualObjects = serializedObject.FindProperty("seeThroughOccluderCheckIndividualObjects");
- seeThroughDepthOffset = serializedObject.FindProperty("seeThroughDepthOffset");
- seeThroughMaxDepth = serializedObject.FindProperty("seeThroughMaxDepth");
- seeThroughIntensity = serializedObject.FindProperty("seeThroughIntensity");
- seeThroughTintAlpha = serializedObject.FindProperty("seeThroughTintAlpha");
- seeThroughTintColor = serializedObject.FindProperty("seeThroughTintColor");
- seeThroughNoise = serializedObject.FindProperty("seeThroughNoise");
- seeThroughBorder = serializedObject.FindProperty("seeThroughBorder");
- seeThroughBorderWidth = serializedObject.FindProperty("seeThroughBorderWidth");
- seeThroughBorderColor = serializedObject.FindProperty("seeThroughBorderColor");
- seeThroughOrdered = serializedObject.FindProperty("seeThroughOrdered");
- seeThroughBorderOnly = serializedObject.FindProperty("seeThroughBorderOnly");
- seeThroughTexture = serializedObject.FindProperty("seeThroughTexture");
- seeThroughTextureScale = serializedObject.FindProperty("seeThroughTextureScale");
- seeThroughTextureUVSpace = serializedObject.FindProperty("seeThroughTextureUVSpace");
- seeThroughChildrenSortingMode = serializedObject.FindProperty("seeThroughChildrenSortingMode");
- targetFX = serializedObject.FindProperty("targetFX");
- targetFXTexture = serializedObject.FindProperty("targetFXTexture");
- targetFXRotationSpeed = serializedObject.FindProperty("targetFXRotationSpeed");
- targetFXInitialScale = serializedObject.FindProperty("targetFXInitialScale");
- targetFXEndScale = serializedObject.FindProperty("targetFXEndScale");
- targetFXScaleToRenderBounds = serializedObject.FindProperty("targetFXScaleToRenderBounds");
- targetFXAlignToGround = serializedObject.FindProperty("targetFXAlignToGround");
- targetFXFadePower = serializedObject.FindProperty("targetFXFadePower");
- targetFXGroundMaxDistance = serializedObject.FindProperty("targetFXGroundMaxDistance");
- targetFXGroundLayerMask = serializedObject.FindProperty("targetFXGroundLayerMask");
- targetFXColor = serializedObject.FindProperty("targetFXColor");
- targetFXCenter = serializedObject.FindProperty("targetFXCenter");
- targetFXTransitionDuration = serializedObject.FindProperty("targetFXTransitionDuration");
- targetFXStayDuration = serializedObject.FindProperty("targetFXStayDuration");
- targetFXVisibility = serializedObject.FindProperty("targetFXVisibility");
- hitFxInitialIntensity = serializedObject.FindProperty("hitFxInitialIntensity");
- hitFxMode = serializedObject.FindProperty("hitFxMode");
- hitFxFadeOutDuration = serializedObject.FindProperty("hitFxFadeOutDuration");
- hitFxColor = serializedObject.FindProperty("hitFxColor");
- hitFxRadius = serializedObject.FindProperty("hitFxRadius");
- cameraDistanceFade = serializedObject.FindProperty("cameraDistanceFade");
- cameraDistanceFadeNear = serializedObject.FindProperty("cameraDistanceFadeNear");
- cameraDistanceFadeFar = serializedObject.FindProperty("cameraDistanceFadeFar");
- thisEffect = (HighlightEffect)target;
- thisEffect.Refresh();
- }
- private void OnDisable() {
- EditorPrefs.SetBool(HP_GENERAL_SETTINGS, expandGeneralSettings);
- EditorPrefs.SetBool(HP_HIGHLIGHT_OPTIONS, expandHighlightOptions);
- }
- public override void OnInspectorGUI() {
- EditorGUILayout.Separator();
- // URP setup helpers
- pipe = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
- if (pipe == null) {
- EditorGUILayout.HelpBox("You must assign the Universal Rendering Pipeline asset in Project Settings / Graphics. Then, add the Highlight Plus Scriptable Render Feature to the list of Renderer Features of the Forward Renderer.", MessageType.Error);
- if (GUILayout.Button("Watch Setup Video Tutorial")) {
- Application.OpenURL("https://youtu.be/EgyBs8v9aRI");
- }
- return;
- }
- if (!HighlightPlusRenderPassFeature.installed) {
- EditorGUILayout.HelpBox("Highlight Plus Render Feature must be added to the list of features of the Forward Renderer in the Universal Rendering Pipeline asset.", MessageType.Warning);
- if (GUILayout.Button("Watch Setup Video Tutorial")) {
- Application.OpenURL("https://youtu.be/EgyBs8v9aRI");
- }
- if (GUILayout.Button("Go to Universal Rendering Pipeline Asset")) {
- Selection.activeObject = pipe;
- }
- EditorGUILayout.Separator();
- }
- bool isManager = IsDefaultEffectUsedByManager();
- serializedObject.Update();
- bool isMeshObject = !thisEffect.spriteMode;
- if (foldoutBold == null) {
- foldoutBold = new GUIStyle(EditorStyles.foldout);
- foldoutBold.fontStyle = FontStyle.Bold;
- }
- EditorGUILayout.BeginHorizontal();
- HighlightProfile prevProfile = (HighlightProfile)profile.objectReferenceValue;
- EditorGUILayout.PropertyField(profile, new GUIContent("Profile", "Create or load stored presets."));
- if (profile.objectReferenceValue != null) {
- if (prevProfile != profile.objectReferenceValue) {
- profileChanged = true;
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.BeginHorizontal();
- GUILayout.Label("", GUILayout.Width(EditorGUIUtility.labelWidth));
- if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) {
- CreateProfile();
- profileChanged = false;
- enableProfileApply = false;
- GUIUtility.ExitGUI();
- return;
- }
- if (GUILayout.Button(new GUIContent("Load", "Updates settings with the profile configuration."), GUILayout.Width(60))) {
- profileChanged = true;
- }
- GUI.enabled = enableProfileApply;
- if (GUILayout.Button(new GUIContent("Save", "Updates profile configuration with changes in this inspector."), GUILayout.Width(60))) {
- enableProfileApply = false;
- profileChanged = false;
- thisEffect.profile.Save(thisEffect);
- EditorUtility.SetDirty(thisEffect.profile);
- GUIUtility.ExitGUI();
- return;
- }
- GUI.enabled = true;
- if (GUILayout.Button(new GUIContent("Locate", "Finds the profile in the project"), GUILayout.Width(60))) {
- if (thisEffect.profile != null) {
- Selection.activeObject = thisEffect.profile;
- EditorGUIUtility.PingObject(thisEffect.profile);
- }
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.PropertyField(profileSync, new GUIContent("Sync With Profile", "If disabled, profile settings will only be loaded when clicking 'Load' which allows you to customize settings after loading a profile and keep those changes."));
- EditorGUILayout.BeginHorizontal();
- } else {
- if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) {
- CreateProfile();
- GUIUtility.ExitGUI();
- return;
- }
- }
- EditorGUILayout.EndHorizontal();
- if (isManager) {
- EditorGUILayout.HelpBox("These are default settings for highlighted objects. If the highlighted object already has a Highlight Effect component, those properties will be used.", MessageType.Info);
- }
- expandGeneralSettings = EditorGUILayout.Foldout(expandGeneralSettings, "General Settings", true, foldoutBold);
- if (expandGeneralSettings) {
- EditorGUILayout.PropertyField(camerasLayerMask);
- EditorGUILayout.PropertyField(ignoreObjectVisibility);
- if (thisEffect.staticChildren) {
- EditorGUILayout.HelpBox("This GameObject or one of its children is marked as static. If highlight is not visible, add a MeshCollider to them (the MeshCollider can be disabled).", MessageType.Warning);
- }
- EditorGUILayout.PropertyField(reflectionProbes);
- if (isMeshObject) {
- EditorGUILayout.PropertyField(normalsOption);
- }
- EditorGUILayout.PropertyField(optimizeSkinnedMesh);
- if (isMeshObject || optimizeSkinnedMesh.boolValue) {
- EditorGUILayout.PropertyField(GPUInstancing);
- }
- EditorGUILayout.Separator();
- }
- if (!isManager) {
- EditorGUILayout.LabelField("State", EditorStyles.boldLabel);
- if (isManager) {
- EditorGUILayout.LabelField(new GUIContent("Highlighted", "Highlight state (controlled by Highlight Manager)."), new GUIContent(thisEffect.highlighted.ToString()));
- } else {
- EditorGUILayout.PropertyField(highlighted);
- }
- EditorGUILayout.LabelField(new GUIContent("Selected", "Selection state (used by Highlight Trigger or Manager) when using multi-selection option."), new GUIContent(thisEffect.isSelected.ToString()));
- EditorGUILayout.Separator();
- }
- EditorGUILayout.BeginHorizontal();
- expandHighlightOptions = EditorGUILayout.Foldout(expandHighlightOptions, "Highlight Options", true, foldoutBold);
- if (!isMeshObject) {
- GUILayout.Label(new GUIContent("SPRITE MODE", "Highlight Effect over sprites. Some effects are not available in sprite mode"), EditorStyles.centeredGreyMiniLabel);
- }
- if (GUILayout.Button("Help", GUILayout.Width(50))) {
- EditorUtility.DisplayDialog("Quick Help", "Move the mouse over a setting for a short description.\n\nVisit kronnect.com's forum for support, questions and more cool assets.\n\nIf you like Highlight Plus please rate it or leave a review on the Asset Store! Thanks.", "Ok");
- }
- EditorGUILayout.EndHorizontal();
- if (expandHighlightOptions) {
- EditorGUI.BeginChangeCheck();
- if (!isManager) {
- EditorGUILayout.PropertyField(ignore, new GUIContent("Ignore", "This object won't be highlighted."));
- }
- if (!ignore.boolValue) {
- EditorGUILayout.PropertyField(effectGroup, new GUIContent("Include", "Additional objects to highlight. Pro tip: when highlighting multiple objects at the same time include them in the same layer or under the same parent."));
- if (effectGroup.intValue == (int)TargetOptions.LayerInScene || effectGroup.intValue == (int)TargetOptions.LayerInChildren) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(effectGroupLayer, new GUIContent("Layer"));
- EditorGUI.indentLevel--;
- }
- if (effectGroup.intValue != (int)TargetOptions.OnlyThisObject && effectGroup.intValue != (int)TargetOptions.Scripting) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(effectNameFilter, new GUIContent("Object Name Filter"));
- if (isMeshObject) {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.PropertyField(combineMeshes);
- if (combineMeshes.boolValue) {
- if (GUILayout.Button("Refresh", GUILayout.Width(70))) {
- thisEffect.Refresh(true);
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.PropertyField(alphaCutOff, new GUIContent("Alpha Cut Off", "Only for semi-transparent objects. Leave this to zero for normal opaque objects."));
- if (isMeshObject) {
- EditorGUILayout.PropertyField(cullBackFaces);
- }
- EditorGUILayout.PropertyField(fadeInDuration);
- EditorGUILayout.PropertyField(fadeOutDuration);
- EditorGUILayout.PropertyField(cameraDistanceFade);
- if (cameraDistanceFade.boolValue) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(cameraDistanceFadeNear, new GUIContent("Near Distance"));
- EditorGUILayout.PropertyField(cameraDistanceFadeFar, new GUIContent("Far Distance"));
- EditorGUI.indentLevel--;
- }
- if ((outlineQuality.intValue == (int)QualityLevel.Highest && outline.floatValue > 0) || (glowQuality.intValue == (int)QualityLevel.Highest && glow.floatValue > 0)) {
- EditorGUILayout.PropertyField(flipY, new GUIContent("Flip Y Fix", "Flips outline/glow effect to fix bug introduced in Unity 2019.1.0 when VR is enabled."));
- }
- if (glowQuality.intValue != (int)QualityLevel.Highest || outlineQuality.intValue != (int)QualityLevel.Highest) {
- EditorGUILayout.PropertyField(constantWidth, new GUIContent("Constant Width", "Compensates outline/glow width with depth increase."));
- }
- if (isMeshObject) {
- EditorGUILayout.PropertyField(subMeshMask);
- EditorGUILayout.PropertyField(outlineIndependent, new GUIContent("Independent", "Do not combine outline or glow with other highlighted objects."));
- }
- }
- }
- if (!ignore.boolValue) {
- EditorGUILayout.Separator();
- EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel);
- EditorGUILayout.BeginVertical(GUI.skin.box);
- DrawSectionField(outline, "Outline", outline.floatValue > 0);
- if (outline.floatValue > 0) {
- EditorGUI.indentLevel++;
- if (isMeshObject) {
- EditorGUILayout.BeginHorizontal();
- QualityPropertyField(outlineQuality);
- if (outlineQuality.intValue == (int)QualityLevel.Highest) {
- GUILayout.Label("(Screen-Space Effect)");
- } else {
- GUILayout.Label("(Mesh-based Effect)");
- }
- EditorGUILayout.EndHorizontal();
- }
- CheckVRSupport(outlineQuality.intValue);
- if (outlineQuality.intValue == (int)QualityLevel.Highest) {
- EditorGUILayout.PropertyField(outlineEdgeMode, new GUIContent("Edges"));
- if (outlineEdgeMode.intValue == (int)OutlineEdgeMode.Any) {
- EditorGUILayout.PropertyField(outlineEdgeThreshold, new GUIContent("Edge Detection Threshold"));
- }
- EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style"));
- EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
- EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(outlineBlurPasses, new GUIContent("Blur Passes"));
- } else {
- EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
- EditorGUILayout.PropertyField(outlineColorStyle, new GUIContent("Color Style"));
- switch ((ColorStyle)outlineColorStyle.intValue) {
- case ColorStyle.SingleColor:
- EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
- break;
- case ColorStyle.Gradient:
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(outlineGradient, new GUIContent("Gradient"));
- EditorGUILayout.PropertyField(outlineGradientInLocalSpace, new GUIContent("In Local Space"));
- EditorGUI.indentLevel--;
- break;
- }
- }
- if (outlineQuality.intValue == (int)QualityLevel.Highest && outlineEdgeMode.intValue != (int)OutlineEdgeMode.Any) {
- CheckDepthTextureSupport("Highest Quality");
- EditorGUILayout.PropertyField(outlineDownsampling, new GUIContent("Downsampling"));
- }
- if (outlineQuality.intValue == (int)QualityLevel.Highest && (glow.floatValue > 0 && glowQuality.intValue == (int)QualityLevel.Highest)) {
- outlineVisibility.intValue = glowVisibility.intValue;
- }
- EditorGUILayout.PropertyField(outlineVisibility, new GUIContent("Visibility"));
- if (outlineQuality.intValue == (int)QualityLevel.Highest) {
- EditorGUILayout.PropertyField(outlineBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen."));
- if (!Application.isPlaying && outlineBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) {
- EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the outline Debug View.", MessageType.Warning);
- }
- }
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- EditorGUILayout.BeginVertical(GUI.skin.box);
- DrawSectionField(glow, "Outer Glow", glow.floatValue > 0);
- if (glow.floatValue > 0) {
- EditorGUI.indentLevel++;
- if (isMeshObject) {
- EditorGUILayout.BeginHorizontal();
- QualityPropertyField(glowQuality);
- if (glowQuality.intValue == (int)QualityLevel.Highest) {
- GUILayout.Label("(Screen-Space Effect)");
- } else {
- GUILayout.Label("(Mesh-based Effect)");
- }
- EditorGUILayout.EndHorizontal();
- }
- CheckVRSupport(glowQuality.intValue);
- if (glowQuality.intValue == (int)QualityLevel.Highest) {
- CheckDepthTextureSupport("Highest Quality");
- EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style"));
- EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
- EditorGUILayout.PropertyField(glowHQColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(glowBlurMethod, new GUIContent("Blur Method", "Gaussian: better quality. Kawase: faster."));
- EditorGUILayout.PropertyField(glowDownsampling, new GUIContent("Downsampling"));
- } else {
- EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
- }
- if (glowQuality.intValue == (int)QualityLevel.Highest) {
- EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility"));
- EditorGUILayout.PropertyField(glowBlendMode, new GUIContent("Blend Mode"));
- } else {
- EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility"));
- EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering"));
- if (glowDithering.boolValue) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1"));
- EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.PropertyField(glowBlendPasses, new GUIContent("Blend Passes"));
- if (!glowBlendPasses.boolValue) {
- HighlightEffect ef = (HighlightEffect)target;
- if (ef.glowPasses != null) {
- for (int k = 0; k < ef.glowPasses.Length - 1; k++) {
- if (ef.glowPasses[k].offset > ef.glowPasses[k + 1].offset) {
- EditorGUILayout.HelpBox("Glow pass " + k + " has a greater offset than the next one. Reduce it to ensure the next glow pass is visible.", MessageType.Warning);
- }
- }
- }
- }
- EditorGUILayout.PropertyField(glowPasses, true);
- }
- EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed"));
- EditorGUILayout.PropertyField(glowIgnoreMask, new GUIContent("Ignore Mask"));
- if (glowQuality.intValue == (int)QualityLevel.Highest) {
- EditorGUILayout.PropertyField(glowBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen."));
- if (!Application.isPlaying && glowBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) {
- EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the glow Debug View.", MessageType.Warning);
- }
- }
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- if (isMeshObject) {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- DrawSectionField(innerGlow, "Inner Glow", innerGlow.floatValue > 0);
- if (innerGlow.floatValue > 0) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(innerGlowColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(innerGlowWidth, new GUIContent("Width"));
- EditorGUILayout.PropertyField(innerGlowBlendMode, new GUIContent("Blend Mode"));
- EditorGUILayout.PropertyField(innerGlowVisibility, new GUIContent("Visibility"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- }
- EditorGUILayout.BeginVertical(GUI.skin.box);
- DrawSectionField(overlay, "Overlay", overlay.floatValue > 0);
- if (overlay.floatValue > 0) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(overlayMode, new GUIContent("Mode"));
- EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(overlayTexture, new GUIContent("Texture"));
- if (overlayTexture.objectReferenceValue != null) {
- EditorGUILayout.PropertyField(overlayTextureUVSpace, new GUIContent("UV Space"));
- EditorGUILayout.PropertyField(overlayTextureScale, new GUIContent("Texture Scale"));
- }
- EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending"));
- EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity"));
- EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed"));
- EditorGUILayout.PropertyField(overlayVisibility, new GUIContent("Visibility"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- EditorGUILayout.BeginVertical(GUI.skin.box);
- DrawSectionField(targetFX, "Target", targetFX.boolValue);
- if (targetFX.boolValue) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(targetFXTexture, new GUIContent("Texture", "The texture that contains the shape to be drawn over the highlighted object."));
- EditorGUILayout.PropertyField(targetFXColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(targetFXCenter, new GUIContent("Center", "Optionally assign a transform. Target will follow transform. If the object is skinned, you can also assign a bone to reflect currenct animation position."));
- EditorGUILayout.PropertyField(targetFXRotationSpeed, new GUIContent("Rotation Speed"));
- EditorGUILayout.PropertyField(targetFXInitialScale, new GUIContent("Initial Scale"));
- EditorGUILayout.PropertyField(targetFXEndScale, new GUIContent("End Scale"));
- EditorGUILayout.PropertyField(targetFXScaleToRenderBounds, new GUIContent("Scale To Object Bounds"));
- EditorGUILayout.PropertyField(targetFXAlignToGround, new GUIContent("Align To Ground"));
- if (targetFXAlignToGround.boolValue) {
- CheckDepthTextureSupport("Align To Ground option");
- EditorGUI.indentLevel++;
- if (thisEffect.includedObjectsCount > 1 && targetFXCenter.objectReferenceValue == null && effectGroup.intValue != (int)TargetOptions.OnlyThisObject) {
- EditorGUILayout.HelpBox("It's recommended to specify in the 'Center' property above, the specific object used to position the target fx image (will be rendered under that object on the ground).", MessageType.Info);
- }
- EditorGUILayout.PropertyField(targetFXGroundMaxDistance, new GUIContent("Ground Max Distance"));
- EditorGUILayout.PropertyField(targetFXGroundLayerMask, new GUIContent("Ground Layer Mask"));
- HighlightEffect he = (HighlightEffect)target;
- if ((targetFXGroundLayerMask.intValue & (1 << he.gameObject.layer)) != 0) {
- EditorGUILayout.HelpBox("Ground Layer Mask should not include this object layer.", MessageType.Warning);
- }
- EditorGUILayout.PropertyField(targetFXFadePower, new GUIContent("Fade Power"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.PropertyField(targetFXTransitionDuration, new GUIContent("Transition Duration"));
- EditorGUILayout.PropertyField(targetFXStayDuration, new GUIContent("Stay Duration"));
- EditorGUILayout.PropertyField(targetFXVisibility, new GUIContent("Visibility"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- }
- if (isMeshObject) {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- EditorGUILayout.PropertyField(seeThrough);
- if (seeThrough.intValue != (int)SeeThroughMode.Never) {
- if (isManager && seeThrough.intValue == (int)SeeThroughMode.AlwaysWhenOccluded) {
- EditorGUILayout.HelpBox("This option is not valid in Manager.\nTo make an object always visible add a Highlight Effect component to the gameobject and enable this option on the component.", MessageType.Error);
- }
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(seeThroughOccluderMask, new GUIContent("Occluder Layer"));
- if (seeThroughOccluderMask.intValue > 0) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(seeThroughOccluderMaskAccurate, new GUIContent("Accurate"));
- EditorGUILayout.PropertyField(seeThroughOccluderThreshold, new GUIContent("Radius Threshold", "Multiplier to the object bounds. Making the bounds smaller prevents false occlusion tests."));
- EditorGUILayout.PropertyField(seeThroughOccluderCheckInterval, new GUIContent("Check Interval", "Interval in seconds between occlusion tests."));
- EditorGUILayout.PropertyField(seeThroughOccluderCheckIndividualObjects, new GUIContent("Check Individual Objects"));
- if (!showCurrentOccluders && Camera.main != null) {
- GUI.enabled = Application.isPlaying;
- EditorGUILayout.BeginHorizontal();
- GUILayout.Label("", GUILayout.Width(30));
- if (GUILayout.Button(" Show Current Occluders (only during Play Mode) ")) {
- showCurrentOccluders = true;
- }
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- GUI.enabled = true;
- }
- if (showCurrentOccluders) {
- HighlightEffect h = (HighlightEffect)target;
- List<Renderer> occluders = h.GetOccluders(Camera.main);
- int count = occluders != null ? occluders.Count : 0;
- if (count == 0) {
- EditorGUILayout.LabelField("No occluders found (using main camera)");
- } else {
- EditorGUILayout.LabelField("Occluders found (using main camera):");
- for (int k = 0; k < count; k++) {
- if (occluders[k] == null) continue;
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(occluders[k].name);
- if (GUILayout.Button("Select")) {
- Selection.activeGameObject = occluders[k].gameObject;
- GUIUtility.ExitGUI();
- }
- EditorGUILayout.EndHorizontal();
- }
- }
- }
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.PropertyField(seeThroughDepthOffset, new GUIContent("Depth Offset" + ((seeThroughDepthOffset.floatValue > 0) ? " •" : "")));
- EditorGUILayout.PropertyField(seeThroughMaxDepth, new GUIContent("Max Depth" + ((seeThroughMaxDepth.floatValue > 0) ? " •" : "")));
- if (seeThroughDepthOffset.floatValue > 0 || seeThroughMaxDepth.floatValue > 0) {
- CheckDepthTextureSupport("See-Through Depth Options");
- }
- EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity"));
- EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Color Blend"));
- EditorGUILayout.PropertyField(seeThroughNoise, new GUIContent("Noise"));
- EditorGUILayout.PropertyField(seeThroughTexture, new GUIContent("Texture"));
- if (seeThroughTexture.objectReferenceValue != null) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(seeThroughTextureUVSpace, new GUIContent("UV Space"));
- EditorGUILayout.PropertyField(seeThroughTextureScale, new GUIContent("Texture Scale"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.PropertyField(seeThroughBorder, new GUIContent("Border When Hidden" + ((seeThroughBorder.floatValue > 0) ? " •" : "")));
- if (seeThroughBorder.floatValue > 0) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(seeThroughBorderWidth, new GUIContent("Width"));
- EditorGUILayout.PropertyField(seeThroughBorderColor, new GUIContent("Color"));
- EditorGUILayout.PropertyField(seeThroughBorderOnly, new GUIContent("Border Only"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.PropertyField(seeThroughChildrenSortingMode, new GUIContent("Children Sorting Mode"));
- EditorGUILayout.PropertyField(seeThroughOrdered, new GUIContent("Ordered"));
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- }
- EditorGUILayout.BeginVertical(GUI.skin.box);
- DrawSectionField(hitFxInitialIntensity, "Hit FX", hitFxInitialIntensity.floatValue > 0);
- if (hitFxInitialIntensity.floatValue > 0) {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(hitFxMode, new GUIContent("Mode"));
- EditorGUILayout.PropertyField(hitFxFadeOutDuration, new GUIContent("Fade Out Duration"));
- EditorGUILayout.PropertyField(hitFxColor, new GUIContent("Color"));
- if ((HitFxMode)hitFxMode.intValue == HitFxMode.LocalHit) {
- EditorGUILayout.PropertyField(hitFxRadius, new GUIContent("Radius"));
- }
- EditorGUI.indentLevel--;
- }
- if (!Application.isPlaying) {
- EditorGUILayout.HelpBox("Enter Play Mode to test this feature. In your code, call effect.HitFX() method to execute this hit effect.", MessageType.Info);
- } else {
- EditorGUI.indentLevel++;
- if (GUILayout.Button("Execute Hit")) {
- thisEffect.HitFX();
- }
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.EndVertical();
- if (serializedObject.ApplyModifiedProperties() || profileChanged || Event.current.commandName == "UndoRedoPerformed") {
- if (thisEffect.profile != null) {
- if (profileChanged) {
- thisEffect.profile.Load(thisEffect);
- profileChanged = false;
- enableProfileApply = false;
- } else {
- enableProfileApply = true;
- }
- }
- foreach (HighlightEffect effect in targets) {
- effect.Refresh();
- }
- }
- }
- void DrawSectionField(SerializedProperty property, string label, bool active) {
- EditorGUILayout.PropertyField(property, new GUIContent(active ? label + " •" : label));
- }
- void CheckVRSupport(int qualityLevel) {
- if (qualityLevel == (int)QualityLevel.Highest && PlayerSettings.virtualRealitySupported) {
- if (PlayerSettings.stereoRenderingPath != StereoRenderingPath.MultiPass) {
- EditorGUILayout.HelpBox("Highest Quality only supports VR Multi-Pass as CommandBuffers do not support this VR mode yet. Either switch to 'High Quality' or change VR Stereo mode to Multi-Pass.", MessageType.Error);
- }
- }
- }
- void CheckDepthTextureSupport(string feature) {
- if (pipe == null) return;
- if (!pipe.supportsCameraDepthTexture && !thisEffect.spriteMode) {
- EditorGUILayout.HelpBox(feature + " requires Depth Texture support and currently it's not enabled in the Rendering Pipeline asset.", MessageType.Error);
- if (pipe != null && GUILayout.Button("Go to Universal Rendering Pipeline Asset")) {
- Selection.activeObject = pipe;
- }
- EditorGUILayout.Separator();
- }
- }
- static readonly int[] qualityValues = { 0, 3, 1, 2 };
- static readonly GUIContent[] qualityTexts = { new GUIContent("Fastest"), new GUIContent("Medium"), new GUIContent("High"), new GUIContent("Highest") };
- public static void QualityPropertyField(SerializedProperty prop) {
- prop.intValue = EditorGUILayout.IntPopup(new GUIContent("Quality", "Default and High use a mesh displacement technique. Highest quality can provide best look and also performance depending on the complexity of mesh."), prop.intValue, qualityTexts, qualityValues);
- }
- bool IsDefaultEffectUsedByManager() {
- MonoBehaviour[] components = thisEffect.GetComponents<MonoBehaviour>();
- if (components != null) {
- for (int k = 0; k < components.Length; k++) {
- if (components[k] == null || !components[k].enabled)
- continue;
- string name = components[k].GetType().Name;
- if ("HighlightManager".Equals(name)) return true;
- }
- }
- return false;
- }
- #region Profile handling
- void CreateProfile() {
- HighlightProfile newProfile = CreateInstance<HighlightProfile>();
- newProfile.Save(thisEffect);
- AssetDatabase.CreateAsset(newProfile, "Assets/Highlight Plus Profile.asset");
- AssetDatabase.SaveAssets();
- EditorUtility.FocusProjectWindow();
- Selection.activeObject = newProfile;
- thisEffect.profile = newProfile;
- }
- #endregion
- #pragma warning restore 0618
- }
- }
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