HighlightTriggerEditor.cs 5.1 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace HighlightPlus {
  4. [CustomEditor(typeof(HighlightTrigger))]
  5. public class HighlightTriggerEditor : Editor {
  6. SerializedProperty highlightOnHover, triggerMode, raycastCamera, raycastSource, raycastLayerMask;
  7. SerializedProperty minDistance, maxDistance, respectUI, volumeLayerMask;
  8. SerializedProperty selectOnClick, selectedProfile, selectedAndHighlightedProfile, singleSelection, toggleOnClick, keepSelection;
  9. HighlightTrigger trigger;
  10. void OnEnable() {
  11. highlightOnHover = serializedObject.FindProperty("highlightOnHover");
  12. triggerMode = serializedObject.FindProperty("triggerMode");
  13. raycastCamera = serializedObject.FindProperty("raycastCamera");
  14. raycastSource = serializedObject.FindProperty("raycastSource");
  15. raycastLayerMask = serializedObject.FindProperty("raycastLayerMask");
  16. minDistance = serializedObject.FindProperty("minDistance");
  17. maxDistance = serializedObject.FindProperty("maxDistance");
  18. respectUI = serializedObject.FindProperty("respectUI");
  19. volumeLayerMask = serializedObject.FindProperty("volumeLayerMask");
  20. selectOnClick = serializedObject.FindProperty("selectOnClick");
  21. selectedProfile = serializedObject.FindProperty("selectedProfile");
  22. selectedAndHighlightedProfile = serializedObject.FindProperty("selectedAndHighlightedProfile");
  23. singleSelection = serializedObject.FindProperty("singleSelection");
  24. toggleOnClick = serializedObject.FindProperty("toggle");
  25. keepSelection = serializedObject.FindProperty("keepSelection");
  26. trigger = (HighlightTrigger)target;
  27. trigger.Init();
  28. }
  29. public override void OnInspectorGUI() {
  30. serializedObject.Update ();
  31. if (trigger.triggerMode == TriggerMode.RaycastOnThisObjectAndChildren) {
  32. if (!trigger.hasColliders && !trigger.hasColliders2D) {
  33. EditorGUILayout.HelpBox ("No collider found on this object or any of its children. Add colliders to allow automatic highlighting.", MessageType.Warning);
  34. }
  35. } else {
  36. #if ENABLE_INPUT_SYSTEM
  37. if (trigger.triggerMode == TriggerMode.ColliderEventsOnlyOnThisObject) {
  38. EditorGUILayout.HelpBox("This trigger mode is not compatible with the new input system.", MessageType.Error);
  39. }
  40. #endif
  41. if (trigger.GetComponent<Collider>() == null && trigger.GetComponent<Collider2D>() == null) {
  42. EditorGUILayout.HelpBox ("No collider found on this object. Add a collider to allow automatic highlighting.", MessageType.Error);
  43. }
  44. }
  45. EditorGUILayout.PropertyField(triggerMode);
  46. switch (trigger.triggerMode) {
  47. case TriggerMode.RaycastOnThisObjectAndChildren:
  48. EditorGUI.indentLevel++;
  49. EditorGUILayout.PropertyField(raycastCamera);
  50. EditorGUILayout.PropertyField(raycastSource);
  51. EditorGUILayout.PropertyField(raycastLayerMask);
  52. EditorGUILayout.PropertyField(minDistance);
  53. EditorGUILayout.PropertyField(maxDistance);
  54. EditorGUI.indentLevel--;
  55. break;
  56. case TriggerMode.Volume:
  57. EditorGUI.indentLevel++;
  58. EditorGUILayout.PropertyField(volumeLayerMask);
  59. EditorGUI.indentLevel--;
  60. break;
  61. }
  62. if (trigger.triggerMode != TriggerMode.Volume) {
  63. EditorGUILayout.PropertyField(respectUI);
  64. }
  65. EditorGUILayout.PropertyField(highlightOnHover);
  66. EditorGUILayout.PropertyField(selectOnClick);
  67. if (selectOnClick.boolValue) {
  68. EditorGUI.indentLevel++;
  69. EditorGUILayout.PropertyField(selectedProfile);
  70. EditorGUILayout.PropertyField(selectedAndHighlightedProfile);
  71. EditorGUILayout.PropertyField(singleSelection);
  72. EditorGUILayout.PropertyField(toggleOnClick);
  73. if (trigger.triggerMode == TriggerMode.RaycastOnThisObjectAndChildren) {
  74. EditorGUI.BeginChangeCheck();
  75. EditorGUILayout.PropertyField(keepSelection);
  76. if (EditorGUI.EndChangeCheck()) {
  77. // Update all triggers
  78. HighlightTrigger[] triggers = FindObjectsOfType<HighlightTrigger>();
  79. foreach(HighlightTrigger t in triggers) {
  80. if (t.keepSelection != keepSelection.boolValue) {
  81. t.keepSelection = keepSelection.boolValue;
  82. EditorUtility.SetDirty(t);
  83. }
  84. }
  85. }
  86. }
  87. EditorGUI.indentLevel--;
  88. }
  89. if (serializedObject.ApplyModifiedProperties()) {
  90. trigger.Init();
  91. }
  92. }
  93. }
  94. }