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- using System;
- using System.Collections;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class EventSystemChecker : MonoBehaviour
- {
- //public GameObject eventSystem;
- // Use this for initialization
- void Awake ()
- {
- if(!FindObjectOfType<EventSystem>())
- {
- //Instantiate(eventSystem);
- GameObject obj = new GameObject("EventSystem");
- obj.AddComponent<EventSystem>();
- //obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;
- obj.AddComponent<StandaloneInputModule>();
- }
- }
- }
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