OptEquipItem.cs 1.7 KB

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  1. using Sirenix.OdinInspector;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace DTYJ
  7. {
  8. public abstract class OptEquipItem : SerializedMonoBehaviour
  9. {
  10. public string equipName;
  11. public string id;
  12. public string needTool;
  13. public static Dictionary<string, List<OptEquipItem>> dicOptEquipItems = new Dictionary<string, List<OptEquipItem>>();
  14. #if UNITY_EDITOR
  15. [ContextMenu("自动设置动画")]
  16. public void SetAnim()
  17. {
  18. string animPath = $"SceneCommon/Animation/{gameObject.name}";
  19. var anim = GameObject.Find(animPath);
  20. if (anim != null)
  21. {
  22. var a = anim.GetComponent<Animation>();
  23. dic["按下"] = $"{animPath}|{a.clip.name}";
  24. }
  25. }
  26. #endif
  27. public string[] 操作方式
  28. {
  29. get { return dic.Keys.ToArray(); }
  30. }
  31. [LabelText("操作方式-动画路径|名称")]
  32. public Dictionary<string, string> dic = new Dictionary<string, string>();
  33. public virtual string GetCmd()
  34. {
  35. return "";
  36. }
  37. public abstract void Exe(string cmd = null);
  38. public List<GameObject> GetAnimGoes()
  39. {
  40. List<GameObject> animGo = new List<GameObject>();
  41. foreach (var item in dic)
  42. {
  43. if (string.IsNullOrEmpty(item.Value)) continue;
  44. var arr = item.Value.Split('|');
  45. if (arr.Length > 0)
  46. {
  47. var go = GameObject.Find(arr[0]);
  48. animGo.Add(go);
  49. }
  50. }
  51. return animGo;
  52. }
  53. }
  54. }