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- using System.Collections;
- using System.Collections.Generic;
- using UnityCommon;
- using UnityEngine;
- namespace DTYJ
- {
- public class Tool : MonoBehaviour
- {
- private void Start()
- {
- //var ctrl = GetComponent<CameraController>();
- //ctrl.Enter(new FlyState(Camera.main, transform.position, transform.rotation));
- }
- }
- }
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