HighlighterController.cs 2.4 KB

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  1. using GFMain;
  2. using HighlightPlus;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityCommon;
  6. using UnityEngine;
  7. namespace DTYJ
  8. {
  9. /// <summary>
  10. /// 模型高亮控制
  11. /// </summary>
  12. public class HighlighterController : MonoSingleton<HighlighterController>
  13. {
  14. private List<GameObject> Highlights = new List<GameObject>();
  15. HighlightProfile highlightProfile;
  16. private void Awake()
  17. {
  18. MainEntry.Resource.LoadAsset("Assets/_DTYJ/_Project/Res/Effects/Highlight_equipment.asset", typeof(HighlightProfile), new GameFramework.Resource.LoadAssetCallbacks((assetName, asset, duration, userData) =>
  19. {
  20. highlightProfile = asset as HighlightProfile;
  21. }));
  22. }
  23. /// <summary>
  24. /// 打开高亮
  25. /// </summary>
  26. /// <param name="goTarget"></param>
  27. public void HighlightOn(GameObject goTarget)
  28. {
  29. var h = goTarget.GetOrAddComponent<HighlightEffect>();
  30. h.ProfileLoad(highlightProfile);
  31. h.highlighted = true;
  32. Highlights.Add(goTarget);
  33. }
  34. /// <summary>
  35. /// 关闭高亮
  36. /// </summary>
  37. /// <param name="goTarget"></param>
  38. public void HighlightOff(GameObject goTarget)
  39. {
  40. if (highlightConst.Contains(goTarget))
  41. return;
  42. _HighlightOff(goTarget);
  43. Highlights.Remove(goTarget);
  44. }
  45. private void _HighlightOff(GameObject goTarget)
  46. {
  47. var h = goTarget.GetComponent<HighlightEffect>();
  48. if (h != null)
  49. {
  50. h.highlighted = false;
  51. DestroyImmediate(h);
  52. }
  53. }
  54. /// <summary>
  55. /// 关闭所有高亮
  56. /// </summary>
  57. public void ClearAllHighlights()
  58. {
  59. foreach (var item in Highlights)
  60. {
  61. _HighlightOff(item);
  62. }
  63. Highlights.Clear();
  64. }
  65. List<GameObject> highlightConst = new List<GameObject>();
  66. public void HighlightOn_const(GameObject goTarget)
  67. {
  68. highlightConst.Add(goTarget);
  69. HighlightOn(goTarget);
  70. }
  71. public void HighlightOff_const(GameObject goTarget)
  72. {
  73. if (highlightConst.Contains(goTarget))
  74. highlightConst.Remove(goTarget);
  75. HighlightOff(goTarget);
  76. }
  77. }
  78. }