BuiltinDataComponent.cs 1.1 KB

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  1. 
  2. using GameFramework;
  3. using UnityEngine;
  4. using UnityGameFramework.Runtime;
  5. using static GameFramework.Utility;
  6. namespace GFMain
  7. {
  8. public class BuiltinDataComponent : GameFrameworkComponent
  9. {
  10. [SerializeField]
  11. private UpdateResourceForm m_UpdateResourceFormTemplate = null;
  12. private BuildInfo m_BuildInfo = null;
  13. public BuildInfo BuildInfo
  14. {
  15. get
  16. {
  17. return m_BuildInfo;
  18. }
  19. }
  20. public UpdateResourceForm UpdateResourceFormTemplate
  21. {
  22. get
  23. {
  24. return m_UpdateResourceFormTemplate;
  25. }
  26. }
  27. public void InitBuildInfo()
  28. {
  29. BetterStreamingAssets.Initialize();
  30. var strBuildInfo = BetterStreamingAssets.ReadAllText("_Configs/BuildInfo.txt");
  31. m_BuildInfo = Json.ToObject<BuildInfo>(strBuildInfo);
  32. if (m_BuildInfo == null)
  33. {
  34. Log.Warning("Parse build info failure.");
  35. return;
  36. }
  37. }
  38. }
  39. }