| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- using GameFramework.Event;
- using UnityGameFramework.Runtime;
- using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
- namespace GFMain
- {
- public class ProcedureVerifyResources : ProcedureBase
- {
- private bool m_VerifyResourcesComplete = false;
- public override bool UseNativeDialog
- {
- get
- {
- return true;
- }
- }
- protected override void OnEnter(ProcedureOwner procedureOwner)
- {
- base.OnEnter(procedureOwner);
- MainEntry.Event.Subscribe(ResourceVerifyStartEventArgs.EventId, OnResourceVerifyStart);
- MainEntry.Event.Subscribe(ResourceVerifySuccessEventArgs.EventId, OnResourceVerifySuccess);
- MainEntry.Event.Subscribe(ResourceVerifyFailureEventArgs.EventId, OnResourceVerifyFailure);
- m_VerifyResourcesComplete = false;
- MainEntry.Resource.VerifyResources(OnVerifyResourcesComplete);
- }
- protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
- {
- base.OnLeave(procedureOwner, isShutdown);
- MainEntry.Event.Unsubscribe(ResourceVerifyStartEventArgs.EventId, OnResourceVerifyStart);
- MainEntry.Event.Unsubscribe(ResourceVerifySuccessEventArgs.EventId, OnResourceVerifySuccess);
- MainEntry.Event.Unsubscribe(ResourceVerifyFailureEventArgs.EventId, OnResourceVerifyFailure);
- }
- protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- if (!m_VerifyResourcesComplete)
- {
- return;
- }
- ChangeState<ProcedureCheckResources>(procedureOwner);
- }
- private void OnVerifyResourcesComplete(bool result)
- {
- m_VerifyResourcesComplete = true;
- Log.Info("Verify resources complete, result is '{0}'.", result);
- }
- private void OnResourceVerifyStart(object sender, GameEventArgs e)
- {
- ResourceVerifyStartEventArgs ne = (ResourceVerifyStartEventArgs)e;
- Log.Info("Start verify resources, verify resource count '{0}', verify resource total length '{1}'.", ne.Count, ne.TotalLength);
- }
- private void OnResourceVerifySuccess(object sender, GameEventArgs e)
- {
- ResourceVerifySuccessEventArgs ne = (ResourceVerifySuccessEventArgs)e;
- Log.Info("Verify resource '{0}' success.", ne.Name);
- }
- private void OnResourceVerifyFailure(object sender, GameEventArgs e)
- {
- ResourceVerifyFailureEventArgs ne = (ResourceVerifyFailureEventArgs)e;
- Log.Warning("Verify resource '{0}' failure.", ne.Name);
- }
- }
- }
|