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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 资源应用开始事件。
- /// </summary>
- public sealed class ResourceApplyStartEventArgs : GameEventArgs
- {
- /// <summary>
- /// 资源应用开始事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ResourceApplyStartEventArgs).GetHashCode();
- /// <summary>
- /// 初始化资源应用开始事件的新实例。
- /// </summary>
- public ResourceApplyStartEventArgs()
- {
- ResourcePackPath = null;
- Count = 0;
- TotalLength = 0L;
- }
- /// <summary>
- /// 获取资源应用开始事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取资源包路径。
- /// </summary>
- public string ResourcePackPath
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取要应用资源的数量。
- /// </summary>
- public int Count
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取要应用资源的总大小。
- /// </summary>
- public long TotalLength
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建资源应用开始事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的资源应用开始事件。</returns>
- public static ResourceApplyStartEventArgs Create(GameFramework.Resource.ResourceApplyStartEventArgs e)
- {
- ResourceApplyStartEventArgs resourceApplyStartEventArgs = ReferencePool.Acquire<ResourceApplyStartEventArgs>();
- resourceApplyStartEventArgs.ResourcePackPath = e.ResourcePackPath;
- resourceApplyStartEventArgs.Count = e.Count;
- resourceApplyStartEventArgs.TotalLength = e.TotalLength;
- return resourceApplyStartEventArgs;
- }
- /// <summary>
- /// 清理资源应用开始事件。
- /// </summary>
- public override void Clear()
- {
- ResourcePackPath = null;
- Count = 0;
- TotalLength = 0L;
- }
- }
- }
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