| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 资源校验失败事件。
- /// </summary>
- public sealed class ResourceVerifyFailureEventArgs : GameEventArgs
- {
- /// <summary>
- /// 资源校验失败事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ResourceVerifyFailureEventArgs).GetHashCode();
- /// <summary>
- /// 初始化资源校验失败事件的新实例。
- /// </summary>
- public ResourceVerifyFailureEventArgs()
- {
- Name = null;
- }
- /// <summary>
- /// 获取资源校验失败事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string Name
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建资源校验失败事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的资源校验失败事件。</returns>
- public static ResourceVerifyFailureEventArgs Create(GameFramework.Resource.ResourceVerifyFailureEventArgs e)
- {
- ResourceVerifyFailureEventArgs resourceVerifyFailureEventArgs = ReferencePool.Acquire<ResourceVerifyFailureEventArgs>();
- resourceVerifyFailureEventArgs.Name = e.Name;
- return resourceVerifyFailureEventArgs;
- }
- /// <summary>
- /// 清理资源校验失败事件。
- /// </summary>
- public override void Clear()
- {
- Name = null;
- }
- }
- }
|