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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 资源校验成功事件。
- /// </summary>
- public sealed class ResourceVerifySuccessEventArgs : GameEventArgs
- {
- /// <summary>
- /// 资源校验成功事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ResourceVerifySuccessEventArgs).GetHashCode();
- /// <summary>
- /// 初始化资源校验成功事件的新实例。
- /// </summary>
- public ResourceVerifySuccessEventArgs()
- {
- Name = null;
- Length = 0;
- }
- /// <summary>
- /// 获取资源校验成功事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string Name
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取资源大小。
- /// </summary>
- public int Length
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建资源校验成功事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的资源校验成功事件。</returns>
- public static ResourceVerifySuccessEventArgs Create(GameFramework.Resource.ResourceVerifySuccessEventArgs e)
- {
- ResourceVerifySuccessEventArgs resourceVerifySuccessEventArgs = ReferencePool.Acquire<ResourceVerifySuccessEventArgs>();
- resourceVerifySuccessEventArgs.Name = e.Name;
- resourceVerifySuccessEventArgs.Length = e.Length;
- return resourceVerifySuccessEventArgs;
- }
- /// <summary>
- /// 清理资源校验成功事件。
- /// </summary>
- public override void Clear()
- {
- Name = null;
- Length = 0;
- }
- }
- }
|