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- using UnityEngine;
- using HighlightPlus;
- namespace HighlightPlus.Demos {
-
- public class SphereSelectionEventsExample : MonoBehaviour {
- void Start() {
- HighlightManager.instance.OnObjectSelected += OnObjectSelected;
- HighlightManager.instance.OnObjectUnSelected += OnObjectUnSelected;
- }
- bool OnObjectSelected(GameObject go) {
- Debug.Log(go.name + " selected!");
- return true;
- }
- bool OnObjectUnSelected(GameObject go) {
- Debug.Log(go.name + " un-selected!");
- return true;
- }
- }
- }
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