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- using System.Collections.Generic;
- using UnityEditor;
- namespace Mirror
- {
- static class PreprocessorDefine
- {
- /// <summary>
- /// Add define symbols as soon as Unity gets done compiling.
- /// </summary>
- [InitializeOnLoadMethod]
- public static void AddDefineSymbols()
- {
- string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
- HashSet<string> defines = new HashSet<string>(currentDefines.Split(';'))
- {
- "MIRROR",
- "MIRROR_57_0_OR_NEWER",
- "MIRROR_58_0_OR_NEWER",
- "MIRROR_65_0_OR_NEWER",
- "MIRROR_66_0_OR_NEWER",
- "MIRROR_2022_9_OR_NEWER",
- "MIRROR_2022_10_OR_NEWER",
- "MIRROR_70_0_OR_NEWER",
- "MIRROR_71_0_OR_NEWER",
- "MIRROR_73_OR_NEWER",
- "MIRROR_78_OR_NEWER",
- "MIRROR_79_OR_NEWER",
- "MIRROR_81_OR_NEWER"
- // Remove oldest when adding next month's symbol.
- // Keep a rolling 12 months of symbols.
- };
- // only touch PlayerSettings if we actually modified it,
- // otherwise it shows up as changed in git each time.
- string newDefines = string.Join(";", defines);
- if (newDefines != currentDefines)
- {
- PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefines);
- }
- }
- }
- }
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