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- using System;
- using UnityEngine;
- namespace Mirror
- {
- /// <summary>
- /// Component that will display the clients ping in milliseconds
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Network/Network Ping Display")]
- [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-ping-display")]
- public class NetworkPingDisplay : MonoBehaviour
- {
- public Color color = Color.white;
- public int padding = 2;
- public int width = 180;
- public int height = 25;
- void OnGUI()
- {
- // only while client is active
- if (!NetworkClient.active) return;
- // show stats in bottom right corner, right aligned
- GUI.color = color;
- Rect rect = new Rect(Screen.width - width - padding, Screen.height - height - padding, width, height);
- GUILayout.BeginArea(rect);
- GUIStyle style = GUI.skin.GetStyle("Label");
- style.alignment = TextAnchor.MiddleRight;
- GUILayout.BeginHorizontal(style);
- GUILayout.Label($"RTT: {Math.Round(NetworkTime.rtt * 1000)}ms");
- GUI.color = NetworkClient.connectionQuality.ColorCode();
- GUILayout.Label($"Q: {NetworkClient.connectionQuality}");
- GUILayout.EndHorizontal();
- GUILayout.EndArea();
- GUI.color = Color.white;
- }
- }
- }
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