NoneState.cs 807 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace UnityCommon
  5. {
  6. public class NoneState : CameraState
  7. {
  8. public NoneState(Camera camera) : base(camera)
  9. {
  10. }
  11. public override void Enter()
  12. {
  13. base.Enter();
  14. m_camera.enabled = false;
  15. var audioListener = m_camera.GetComponent<AudioListener>();
  16. if (audioListener != null)
  17. {
  18. audioListener.enabled = false;
  19. }
  20. }
  21. public override void Exit()
  22. {
  23. base.Exit();
  24. var audioListener = m_camera.GetComponent<AudioListener>();
  25. if (audioListener != null)
  26. {
  27. audioListener.enabled = true;
  28. }
  29. }
  30. }
  31. }