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- using System;
- using UnityEngine;
- namespace UnityStandardAssets.CrossPlatformInput
- {
- public class ButtonHandler : MonoBehaviour
- {
- public string Name;
- void OnEnable()
- {
- }
- public void SetDownState()
- {
- CrossPlatformInputManager.SetButtonDown(Name);
- }
- public void SetUpState()
- {
- CrossPlatformInputManager.SetButtonUp(Name);
- }
- public void SetAxisPositiveState()
- {
- CrossPlatformInputManager.SetAxisPositive(Name);
- }
- public void SetAxisNeutralState()
- {
- CrossPlatformInputManager.SetAxisZero(Name);
- }
- public void SetAxisNegativeState()
- {
- CrossPlatformInputManager.SetAxisNegative(Name);
- }
- public void Update()
- {
- }
- }
- }
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