Main.cs 6.1 KB

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  1. using GameFramework.Event;
  2. using GFMain;
  3. using Mirror;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using UGFExtensions.Await;
  8. using UnityCommon;
  9. using UnityEngine;
  10. using UnityGameFramework.Runtime;
  11. namespace DTYJ
  12. {
  13. public class Main : MonoSingleton<Main>
  14. {
  15. [HideInInspector]
  16. public OnlineNetwork onlineNetwork;
  17. private void Start()
  18. {
  19. string resolution = MainEntry.Config["Resolution"];
  20. string[] res = resolution.Split('*');
  21. if (res.Length == 2)
  22. {
  23. int w = int.Parse(res[0]);
  24. int h = int.Parse(res[1]);
  25. bool isFull = MainEntry.Config["FullScreen"].ToLower() == "true";
  26. Screen.SetResolution(w, h, isFull);
  27. }
  28. var strReg = PlayerPrefs.GetString("RegistrationCode");
  29. var mac = SystemInfo.deviceUniqueIdentifier;
  30. if (string.IsNullOrEmpty(strReg))
  31. {
  32. MainEntry.CommonUI.inputPanel.Visible = true;
  33. return;
  34. }
  35. else
  36. {
  37. var regMd5 = Utility.GetMD5WithString(mac + "swsj202312");
  38. if (regMd5 != strReg)
  39. {
  40. MainEntry.CommonUI.inputPanel.Visible = true;
  41. return;
  42. }
  43. }
  44. onlineNetwork = GameEntry.GetComponent<OnlineNetwork>();
  45. onlineNetwork.InitNetworkManager(() =>
  46. {
  47. Init();
  48. });
  49. MainEntry.CameraCtrl.ToNone();
  50. MainEntry.Event.Subscribe(OnlineEventArgs.EventId, OnOnlineEvent);
  51. LoadScene();
  52. }
  53. private void OnOnlineEvent(object sender, GameEventArgs e)
  54. {
  55. OnlineEventArgs args = (OnlineEventArgs)e;
  56. switch (args.m_onlineEventType)
  57. {
  58. case OnlineEventArgs.OnlineEventType.OnClientError:
  59. OnClientError();
  60. break;
  61. case OnlineEventArgs.OnlineEventType.OnClientDisconnect:
  62. OnClientDisconnect();
  63. break;
  64. case OnlineEventArgs.OnlineEventType.OnStartClient:
  65. OnStartClient();
  66. break;
  67. }
  68. }
  69. private void OnStartClient()
  70. {
  71. }
  72. public UIMainMenu uiMainMenu;
  73. private async void Init()
  74. {
  75. OnlineCtrl.Instance.Init();
  76. var task = await MainEntry.UI.OpenUIFormAsync("Assets/_DTYJ/Scripts/UI/MainMenu.prefab", "Default", 1, false, this);
  77. uiMainMenu = task.Logic as UIMainMenu;
  78. #if !UNITY_EDITOR
  79. #if UNITY_SERVER
  80. //StartServer();
  81. #else
  82. //StartClient();
  83. #endif
  84. #endif
  85. //StartClient_XieTong();
  86. }
  87. private void OnClientDisconnect()
  88. {
  89. MainEntry.CommonUI.messageBox.ShowMessage("连接服务器失败,请检查网络配置后重新启动。", MessageBoxParams.MessageType.YesNoCancel, (res) =>
  90. {
  91. //if (res != MessageBoxParams.ResultType.Yes)
  92. Application.Quit();
  93. });
  94. }
  95. private void OnClientError()
  96. {
  97. }
  98. private void LoadScene()
  99. {
  100. LoadStations();
  101. }
  102. async void LoadStations()
  103. {
  104. await MainEntry.Scene.LoadSceneAsync("Assets/Levels/Common.unity");
  105. //var task1 = await MainEntry.Resource.LoadAssetAsync<GameObject>("Assets/_DTYJ/Prefabs/站/Station_1.prefab");
  106. //Instantiate(task1.gameObject);
  107. //var task2 = await MainEntry.Resource.LoadAssetAsync<GameObject>("Assets/_DTYJ/Prefabs/站/Station_2.prefab");
  108. //Instantiate(task2.gameObject);
  109. Utility.DelayExe(2, () => {
  110. //uiMainMenu?.InitPositionJump();
  111. #if !UNITY_EDITOR
  112. OnlineNetworkManager.singleton.GetComponent<NetworkManagerHUD>().enabled = false;
  113. switch (MainEntry.Config["OnlineLaunchType"].ToLower())
  114. {
  115. case "host":
  116. StartHost();
  117. break;
  118. case "server":
  119. StartServer();
  120. break;
  121. case "client":
  122. StartClient();
  123. break;
  124. default:
  125. MainEntry.CommonUI.messageBox.ShowMessage("无该启动模式:" + MainEntry.Config["OnlineLaunchType"].ToLower(), MessageBoxParams.MessageType.Confirm, (res) =>
  126. {
  127. Application.Quit();
  128. });
  129. break;
  130. }
  131. #else
  132. OnlineNetworkManager.singleton.GetComponent<NetworkManagerHUD>().enabled = true;
  133. #endif
  134. });
  135. }
  136. private void StartServer()
  137. {
  138. onlineNetwork.StartServer(ushort.Parse(MainEntry.Config["Online_Port"]));
  139. }
  140. private void StartHost()
  141. {
  142. onlineNetwork.StartHost(ushort.Parse(MainEntry.Config["Online_Port"]));
  143. }
  144. private void StartClient()
  145. {
  146. onlineNetwork.StartClient(MainEntry.Config["Online_IP"], ushort.Parse(MainEntry.Config["Online_Port"]));
  147. }
  148. //ClientSocket clientSocket = new ClientSocket();
  149. private void Update()
  150. {
  151. #region Socket测试
  152. //if (clientSocket.connected)
  153. //{
  154. // clientSocket.BeginReceive();
  155. //}
  156. //var msg = clientSocket.GetMsgFromQueue();
  157. //if (!string.IsNullOrEmpty(msg))
  158. //{
  159. // Debug.Log("RecvCallBack: " + msg);
  160. //}
  161. #endregion
  162. //if (Input.GetKeyDown(KeyCode.K))
  163. //{//测试固定视角
  164. // if (MainEntry.CameraCtrl.cameraStateCurrent is MotionlessState)
  165. // MainEntry.CameraCtrl.ToPreCamerastate();
  166. // else
  167. // MainEntry.CameraCtrl.ToMotionless(MainEntry.CameraCtrl.cameraController.cameraMain.transform.position + MainEntry.CameraCtrl.cameraController.cameraMain.transform.forward * 5, MainEntry.CameraCtrl.cameraController.cameraMain.transform.rotation);
  168. //}
  169. }
  170. }
  171. }