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- using UnityEngine;
- using System.Collections;
- public class Rotateobject : MonoBehaviour
- {
- public float speed;
-
- // Use this for initialization
- void Start ()
- {
- transform.Rotate(new Vector3(0, Random.Range(0.0f, 360.0f), 0));
- }
-
- // Update is called once per frame
- void Update ()
- {
- transform.Rotate(new Vector3(0, speed * Time.deltaTime, 0));
- }
- }
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