lambert62.mat 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: lambert62
  11. m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords:
  15. - _GLOSSINESS_FROM_BASE_ALPHA
  16. - _SPECULAR_COLOR
  17. m_InvalidKeywords: []
  18. m_LightmapFlags: 4
  19. m_EnableInstancingVariants: 0
  20. m_DoubleSidedGI: 0
  21. m_CustomRenderQueue: -1
  22. stringTagMap:
  23. RenderType: Opaque
  24. disabledShaderPasses: []
  25. m_LockedProperties:
  26. m_SavedProperties:
  27. serializedVersion: 3
  28. m_TexEnvs:
  29. - _BaseMap:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _BumpMap:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _Cube:
  38. m_Texture: {fileID: 8900000, guid: c208b7b093f62cd4ea53d5e6ac6eb800, type: 2}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _EmissionMap:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _MainTex:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _SpecGlossMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - unity_Lightmaps:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - unity_LightmapsInd:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - unity_ShadowMasks:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. m_Ints: []
  66. m_Floats:
  67. - _AlphaClip: 0
  68. - _AlphaToMask: 0
  69. - _Blend: 0
  70. - _BlendModePreserveSpecular: 1
  71. - _BumpScale: 1
  72. - _Cull: 2
  73. - _Cutoff: 0.5
  74. - _DstBlend: 0
  75. - _DstBlendAlpha: 0
  76. - _GlossinessSource: 0
  77. - _QueueOffset: 0
  78. - _ReceiveShadows: 1
  79. - _Shininess: 0.07245406
  80. - _Smoothness: 0.07245406
  81. - _SmoothnessSource: 1
  82. - _SpecSource: 0
  83. - _SpecularHighlights: 0
  84. - _SrcBlend: 1
  85. - _SrcBlendAlpha: 1
  86. - _Surface: 0
  87. - _ZWrite: 1
  88. m_Colors:
  89. - _BaseColor: {r: 0.28358203, g: 0.2708843, b: 0.2708843, a: 0.07245406}
  90. - _Color: {r: 0.283582, g: 0.27088428, b: 0.27088428, a: 0.07245406}
  91. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  92. - _ReflectColor: {r: 0.37313432, g: 0.37313432, b: 0.37313432, a: 0.5019608}
  93. - _SpecColor: {r: 0.91791046, g: 0.91791046, b: 0.91791046, a: 1}
  94. m_BuildTextureStacks: []
  95. --- !u!114 &8111269367300848165
  96. MonoBehaviour:
  97. m_ObjectHideFlags: 11
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 0}
  102. m_Enabled: 1
  103. m_EditorHideFlags: 0
  104. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  105. m_Name:
  106. m_EditorClassIdentifier:
  107. version: 7