zj_gan.mat 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: zj_gan
  11. m_Shader: {fileID: 14, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: -1
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _Illum:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _LightMap:
  28. m_Texture: {fileID: 2800000, guid: 0f9c43f9498ff894bab9f6bf2595d591, type: 3}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _MainTex:
  32. m_Texture: {fileID: 2800000, guid: 0f9c43f9498ff894bab9f6bf2595d591, type: 3}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. m_Ints: []
  36. m_Floats:
  37. - _EmissionLM: 0
  38. - _Shininess: 0.46807012
  39. m_Colors:
  40. - _Color: {r: 0.42537314, g: 0.42537314, b: 0.42537314, a: 1}
  41. - _SpecColor: {r: 1, g: 0.98507464, b: 0.98507464, a: 1}
  42. m_BuildTextureStacks: []