a00762.html 42 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <meta http-equiv="X-UA-Compatible" content="IE=11"/>
  6. <meta name="generator" content="Doxygen 1.9.7"/>
  7. <meta name="viewport" content="width=device-width, initial-scale=1"/>
  8. <title>Zibra Effects: ZibraLiquidMaterialParameters Class Reference</title>
  9. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  10. <script type="text/javascript" src="jquery.js.txt"></script>
  11. <script type="text/javascript" src="dynsections.js.txt"></script>
  12. <link href="search/search.css" rel="stylesheet" type="text/css"/>
  13. <script type="text/javascript" src="search/searchdata.js.txt"></script>
  14. <script type="text/javascript" src="search/search.js.txt"></script>
  15. <link href="doxygen.css" rel="stylesheet" type="text/css" />
  16. </head>
  17. <body>
  18. <div id="top"><!-- do not remove this div, it is closed by doxygen! -->
  19. <div id="titlearea">
  20. <table cellspacing="0" cellpadding="0">
  21. <tbody>
  22. <tr id="projectrow">
  23. <td id="projectalign">
  24. <div id="projectname">Zibra Effects
  25. </div>
  26. <div id="projectbrief">Real-time Simulated Visual Effects</div>
  27. </td>
  28. </tr>
  29. </tbody>
  30. </table>
  31. </div>
  32. <!-- end header part -->
  33. <!-- Generated by Doxygen 1.9.7 -->
  34. <script type="text/javascript">
  35. /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
  36. var searchBox = new SearchBox("searchBox", "search/",'.html');
  37. /* @license-end */
  38. </script>
  39. <script type="text/javascript" src="menudata.js.txt"></script>
  40. <script type="text/javascript" src="menu.js.txt"></script>
  41. <script type="text/javascript">
  42. /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
  43. $(function() {
  44. initMenu('',true,false,'search.php','Search');
  45. $(document).ready(function() { init_search(); });
  46. });
  47. /* @license-end */
  48. </script>
  49. <div id="main-nav"></div>
  50. <!-- window showing the filter options -->
  51. <div id="MSearchSelectWindow"
  52. onmouseover="return searchBox.OnSearchSelectShow()"
  53. onmouseout="return searchBox.OnSearchSelectHide()"
  54. onkeydown="return searchBox.OnSearchSelectKey(event)">
  55. </div>
  56. <!-- iframe showing the search results (closed by default) -->
  57. <div id="MSearchResultsWindow">
  58. <div id="MSearchResults">
  59. <div class="SRPage">
  60. <div id="SRIndex">
  61. <div id="SRResults"></div>
  62. <div class="SRStatus" id="Loading">Loading...</div>
  63. <div class="SRStatus" id="Searching">Searching...</div>
  64. <div class="SRStatus" id="NoMatches">No Matches</div>
  65. </div>
  66. </div>
  67. </div>
  68. </div>
  69. <div id="nav-path" class="navpath">
  70. <ul>
  71. <li class="navelem"><a class="el" href="a00335.html">com</a></li><li class="navelem"><a class="el" href="a00336.html">zibra</a></li><li class="navelem"><a class="el" href="a00341.html">liquid</a></li><li class="navelem"><a class="el" href="a00357.html">DataStructures</a></li><li class="navelem"><a class="el" href="a00762.html">ZibraLiquidMaterialParameters</a></li> </ul>
  72. </div>
  73. </div><!-- top -->
  74. <div class="header">
  75. <div class="summary">
  76. <a href="#nested-classes">Classes</a> &#124;
  77. <a href="#pub-attribs">Public Attributes</a> &#124;
  78. <a href="a00759.html">List of all members</a> </div>
  79. <div class="headertitle"><div class="title">ZibraLiquidMaterialParameters Class Reference</div></div>
  80. </div><!--header-->
  81. <div class="contents">
  82. <p>Component that contains liquid material parameters.
  83. <a href="a00762.html#details">More...</a></p>
  84. <table class="memberdecls">
  85. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
  86. Classes</h2></td></tr>
  87. <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00766.html">LiquidMaterial</a></td></tr>
  88. <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Container for parameters of additional liquid materials. <a href="a00766.html#details">More...</a><br /></td></tr>
  89. <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
  90. </table><table class="memberdecls">
  91. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
  92. Public Attributes</h2></td></tr>
  93. <tr class="memitem:a4fc6ae6c759a3024111a2085b11e13dc"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a4fc6ae6c759a3024111a2085b11e13dc">FluidMeshMaterial</a></td></tr>
  94. <tr class="memdesc:a4fc6ae6c759a3024111a2085b11e13dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Material that will be used to render liquid in Mesh Render mode. <br /></td></tr>
  95. <tr class="separator:a4fc6ae6c759a3024111a2085b11e13dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
  96. <tr class="memitem:a84bfc602ac314b592895e78918894be0"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a84bfc602ac314b592895e78918894be0">UpscaleMaterial</a></td></tr>
  97. <tr class="memdesc:a84bfc602ac314b592895e78918894be0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Material that will be used to upscale liquid in Mesh Render mode. <br /></td></tr>
  98. <tr class="separator:a84bfc602ac314b592895e78918894be0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  99. <tr class="memitem:a52912a074bc818b7917af9b24f3825d7"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a52912a074bc818b7917af9b24f3825d7">SDFRenderMaterial</a></td></tr>
  100. <tr class="memdesc:a52912a074bc818b7917af9b24f3825d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Material that will be used to upscale liquid in Mesh Render mode. <br /></td></tr>
  101. <tr class="separator:a52912a074bc818b7917af9b24f3825d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  102. <tr class="memitem:a2a9e86c118559567d9183d27ab76629e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a2a9e86c118559567d9183d27ab76629e">UseCubemapRefraction</a></td></tr>
  103. <tr class="memdesc:a2a9e86c118559567d9183d27ab76629e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Whether to use cubemap refraction instead of screen space refraction. <br /></td></tr>
  104. <tr class="separator:a2a9e86c118559567d9183d27ab76629e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  105. <tr class="memitem:a82675b63a5f14e12bf63a4efee0f3b42"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a82675b63a5f14e12bf63a4efee0f3b42">ReflectionColor</a> = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.004434771f, 0.004434771f, 0.004434771f, 1.0f)</td></tr>
  106. <tr class="memdesc:a82675b63a5f14e12bf63a4efee0f3b42"><td class="mdescLeft">&#160;</td><td class="mdescRight">Color of the reflections on the liquid surface. <br /></td></tr>
  107. <tr class="separator:a82675b63a5f14e12bf63a4efee0f3b42"><td class="memSeparator" colspan="2">&#160;</td></tr>
  108. <tr class="memitem:a56bde2e57a33eeee68015a7be51fc825"><td class="memItemLeft" align="right" valign="top">Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> = new Color(0.3411765f, 0.92156863f, 0.85236126f, 1.0f)</td></tr>
  109. <tr class="memdesc:a56bde2e57a33eeee68015a7be51fc825"><td class="mdescLeft">&#160;</td><td class="mdescRight">Color of the liquid. <br /></td></tr>
  110. <tr class="separator:a56bde2e57a33eeee68015a7be51fc825"><td class="memSeparator" colspan="2">&#160;</td></tr>
  111. <tr class="memitem:af0c4fc4726fdd69fdb00a7b52409955a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#af0c4fc4726fdd69fdb00a7b52409955a">EmissiveColor</a> = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.0f, 0.0f, 0.0f, 1.0f)</td></tr>
  112. <tr class="memdesc:af0c4fc4726fdd69fdb00a7b52409955a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Emissive color of the liquid. <br /></td></tr>
  113. <tr class="separator:af0c4fc4726fdd69fdb00a7b52409955a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  114. <tr class="memitem:ac2b4f55d787d03b037feada3eade74f0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ac2b4f55d787d03b037feada3eade74f0">ScatteringAmount</a> = 5.0f</td></tr>
  115. <tr class="memdesc:ac2b4f55d787d03b037feada3eade74f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Amount of light scattering happening inside the liquid. <br /></td></tr>
  116. <tr class="separator:ac2b4f55d787d03b037feada3eade74f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  117. <tr class="memitem:a0d4d9a18ffe9c5eacb263f508111d419"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a0d4d9a18ffe9c5eacb263f508111d419">AbsorptionAmount</a> = 20.0f</td></tr>
  118. <tr class="memdesc:a0d4d9a18ffe9c5eacb263f508111d419"><td class="mdescLeft">&#160;</td><td class="mdescRight">Amount of light absorption happening inside the liquid. <br /></td></tr>
  119. <tr class="separator:a0d4d9a18ffe9c5eacb263f508111d419"><td class="memSeparator" colspan="2">&#160;</td></tr>
  120. <tr class="memitem:adc65188e8723400f284fbb730ac8f8fc"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#adc65188e8723400f284fbb730ac8f8fc">Roughness</a> = 0.04f</td></tr>
  121. <tr class="memdesc:adc65188e8723400f284fbb730ac8f8fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Roughness of the liquid surface. <br /></td></tr>
  122. <tr class="separator:adc65188e8723400f284fbb730ac8f8fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
  123. <tr class="memitem:a6a538a8049b75ce6200fb7127e466888"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a6a538a8049b75ce6200fb7127e466888">Metalness</a> = 0.3f</td></tr>
  124. <tr class="memdesc:a6a538a8049b75ce6200fb7127e466888"><td class="mdescLeft">&#160;</td><td class="mdescRight">Metalness of the liquid surface. <br /></td></tr>
  125. <tr class="separator:a6a538a8049b75ce6200fb7127e466888"><td class="memSeparator" colspan="2">&#160;</td></tr>
  126. <tr class="memitem:a7f8dd3a6c8ed51ea53f9d640435028b5"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a7f8dd3a6c8ed51ea53f9d640435028b5">FresnelStrength</a> = 1.0f</td></tr>
  127. <tr class="memdesc:a7f8dd3a6c8ed51ea53f9d640435028b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Strength of fresnel reflection. <br /></td></tr>
  128. <tr class="separator:a7f8dd3a6c8ed51ea53f9d640435028b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  129. <tr class="memitem:a02fddc4185946316d023312a7969e897"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a02fddc4185946316d023312a7969e897">IndexOfRefraction</a> = 1.333f</td></tr>
  130. <tr class="memdesc:a02fddc4185946316d023312a7969e897"><td class="mdescLeft">&#160;</td><td class="mdescRight">Index of refraction. <br /></td></tr>
  131. <tr class="separator:a02fddc4185946316d023312a7969e897"><td class="memSeparator" colspan="2">&#160;</td></tr>
  132. <tr class="memitem:a741d1239215aa7de3cc6d42b42f61fad"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a741d1239215aa7de3cc6d42b42f61fad">FluidSurfaceBlur</a> = 1.5f</td></tr>
  133. <tr class="memdesc:a741d1239215aa7de3cc6d42b42f61fad"><td class="mdescLeft">&#160;</td><td class="mdescRight">Radius of the blur that is applied to liquid density before mesh generation. <br /></td></tr>
  134. <tr class="separator:a741d1239215aa7de3cc6d42b42f61fad"><td class="memSeparator" colspan="2">&#160;</td></tr>
  135. <tr class="memitem:ad999708d70fec134d2d6da3756e2a7b1"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ad999708d70fec134d2d6da3756e2a7b1">EnableFoam</a> = false</td></tr>
  136. <tr class="memdesc:ad999708d70fec134d2d6da3756e2a7b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable foam rendering. <br /></td></tr>
  137. <tr class="separator:ad999708d70fec134d2d6da3756e2a7b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  138. <tr class="memitem:ae7b66368d0905d79c66654d6c5586344"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ae7b66368d0905d79c66654d6c5586344">FoamIntensity</a> = 0.8f</td></tr>
  139. <tr class="memdesc:ae7b66368d0905d79c66654d6c5586344"><td class="mdescLeft">&#160;</td><td class="mdescRight">The intensity of foam generation in the liquid. <br /></td></tr>
  140. <tr class="separator:ae7b66368d0905d79c66654d6c5586344"><td class="memSeparator" colspan="2">&#160;</td></tr>
  141. <tr class="memitem:a058955a2678b7f8c69e76c4ee953a00e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a058955a2678b7f8c69e76c4ee953a00e">FoamDecay</a> = 0.01f</td></tr>
  142. <tr class="memdesc:a058955a2678b7f8c69e76c4ee953a00e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rate of foam decay. <br /></td></tr>
  143. <tr class="separator:a058955a2678b7f8c69e76c4ee953a00e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  144. <tr class="memitem:aeed48499adc6ef61fa750f58dfe91263"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#aeed48499adc6ef61fa750f58dfe91263">FoamDecaySmoothness</a> = 0.75f</td></tr>
  145. <tr class="memdesc:aeed48499adc6ef61fa750f58dfe91263"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls the time in the particle lifetime when the particle brightness starts to fade out. <br /></td></tr>
  146. <tr class="separator:aeed48499adc6ef61fa750f58dfe91263"><td class="memSeparator" colspan="2">&#160;</td></tr>
  147. <tr class="memitem:ac04dde4c3c167a2551415497dc5e5674"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ac04dde4c3c167a2551415497dc5e5674">FoamingOcclusionDistance</a> = 0.0f</td></tr>
  148. <tr class="memdesc:ac04dde4c3c167a2551415497dc5e5674"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls the distance when the particle brightness starts to fade out. <br /></td></tr>
  149. <tr class="separator:ac04dde4c3c167a2551415497dc5e5674"><td class="memSeparator" colspan="2">&#160;</td></tr>
  150. <tr class="memitem:a5d3e588980913edec6c738f8d84d3cf3"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a5d3e588980913edec6c738f8d84d3cf3">FoamingThreshold</a> = 0.999f</td></tr>
  151. <tr class="memdesc:a5d3e588980913edec6c738f8d84d3cf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Foam spawn threshold. <br /></td></tr>
  152. <tr class="separator:a5d3e588980913edec6c738f8d84d3cf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  153. <tr class="memitem:a77dacbe0ddf24bf05a616e66e22f01a7"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a77dacbe0ddf24bf05a616e66e22f01a7">FoamBrightness</a> = 1.0f</td></tr>
  154. <tr class="memdesc:a77dacbe0ddf24bf05a616e66e22f01a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Foam particle brightness. <br /></td></tr>
  155. <tr class="separator:a77dacbe0ddf24bf05a616e66e22f01a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  156. <tr class="memitem:a4afcb4d3d2c46b37347b041eb502253b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a4afcb4d3d2c46b37347b041eb502253b">FoamSize</a> = 0.05f</td></tr>
  157. <tr class="memdesc:a4afcb4d3d2c46b37347b041eb502253b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Foam particle size. <br /></td></tr>
  158. <tr class="separator:a4afcb4d3d2c46b37347b041eb502253b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  159. <tr class="memitem:a595cc97f74581816fb9c605f1208570e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a595cc97f74581816fb9c605f1208570e">FoamDiffusion</a> = 0.25f</td></tr>
  160. <tr class="memdesc:a595cc97f74581816fb9c605f1208570e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Foam particle diffusion. <br /></td></tr>
  161. <tr class="separator:a595cc97f74581816fb9c605f1208570e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  162. <tr class="memitem:a4cdc7ccfe8637f07dc08e2ca63f7c2b9"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a4cdc7ccfe8637f07dc08e2ca63f7c2b9">FoamSpawning</a> = 0.25f</td></tr>
  163. <tr class="memdesc:a4cdc7ccfe8637f07dc08e2ca63f7c2b9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Foam spawning probability. <br /></td></tr>
  164. <tr class="separator:a4cdc7ccfe8637f07dc08e2ca63f7c2b9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  165. <tr class="memitem:aa86bc61922833928b7fc073afa424927"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#aa86bc61922833928b7fc073afa424927">FoamMotionBlur</a> = 1.0f</td></tr>
  166. <tr class="memdesc:aa86bc61922833928b7fc073afa424927"><td class="mdescLeft">&#160;</td><td class="mdescRight">Foam motion blur. <br /></td></tr>
  167. <tr class="separator:aa86bc61922833928b7fc073afa424927"><td class="memSeparator" colspan="2">&#160;</td></tr>
  168. <tr class="memitem:a0298a7932798c0cfb62ada5729e64caa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a0298a7932798c0cfb62ada5729e64caa">MaxFoamParticles</a> = 0</td></tr>
  169. <tr class="memdesc:a0298a7932798c0cfb62ada5729e64caa"><td class="mdescLeft">&#160;</td><td class="mdescRight">The maximum number of foam particles that can exist in the simulation. <br /></td></tr>
  170. <tr class="separator:a0298a7932798c0cfb62ada5729e64caa"><td class="memSeparator" colspan="2">&#160;</td></tr>
  171. <tr class="memitem:af294302443c1ed06d1591c08454d9bec"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#af294302443c1ed06d1591c08454d9bec">FoamParticleLifetime</a> = 128</td></tr>
  172. <tr class="memdesc:af294302443c1ed06d1591c08454d9bec"><td class="mdescLeft">&#160;</td><td class="mdescRight">The maximum number of simulation frames that the foam particles can exist for. <br /></td></tr>
  173. <tr class="separator:af294302443c1ed06d1591c08454d9bec"><td class="memSeparator" colspan="2">&#160;</td></tr>
  174. <tr class="memitem:a1c55da026eb27f56f3943ff799afc28e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00766.html">LiquidMaterial</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a1c55da026eb27f56f3943ff799afc28e">Material1</a> = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td></tr>
  175. <tr class="memdesc:a1c55da026eb27f56f3943ff799afc28e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Additional Material 1. <br /></td></tr>
  176. <tr class="separator:a1c55da026eb27f56f3943ff799afc28e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  177. <tr class="memitem:a87ae98f583e13f72c66f7e6d0cc7f1d5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00766.html">LiquidMaterial</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a87ae98f583e13f72c66f7e6d0cc7f1d5">Material2</a> = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td></tr>
  178. <tr class="memdesc:a87ae98f583e13f72c66f7e6d0cc7f1d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Additional Material 2. <br /></td></tr>
  179. <tr class="separator:a87ae98f583e13f72c66f7e6d0cc7f1d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  180. <tr class="memitem:ae6a68db7e11ee79596e712423bbb054b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00766.html">LiquidMaterial</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ae6a68db7e11ee79596e712423bbb054b">Material3</a> = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td></tr>
  181. <tr class="memdesc:ae6a68db7e11ee79596e712423bbb054b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Additional Material 3. <br /></td></tr>
  182. <tr class="separator:ae6a68db7e11ee79596e712423bbb054b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  183. <tr class="memitem:a311863b47409afb4a8f92d0317d81b1d"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a311863b47409afb4a8f92d0317d81b1d">PresetName</a> = &quot;&quot;</td></tr>
  184. <tr class="memdesc:a311863b47409afb4a8f92d0317d81b1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Name for preset analytics. <br /></td></tr>
  185. <tr class="separator:a311863b47409afb4a8f92d0317d81b1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
  186. </table>
  187. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  188. <div class="textblock"><p>Component that contains liquid material parameters. </p>
  189. <p>It doesn't execute anything by itself, it is used by ZibraLiquid instead. </p>
  190. <p>It's separated so you can save and apply presets for this component separately. </p>
  191. </div><h2 class="groupheader">Member Data Documentation</h2>
  192. <a id="a4fc6ae6c759a3024111a2085b11e13dc" name="a4fc6ae6c759a3024111a2085b11e13dc"></a>
  193. <h2 class="memtitle"><span class="permalink"><a href="#a4fc6ae6c759a3024111a2085b11e13dc">&#9670;&#160;</a></span>FluidMeshMaterial</h2>
  194. <div class="memitem">
  195. <div class="memproto">
  196. <table class="memname">
  197. <tr>
  198. <td class="memname">Material FluidMeshMaterial</td>
  199. </tr>
  200. </table>
  201. </div><div class="memdoc">
  202. <p>Material that will be used to render liquid in Mesh Render mode. </p>
  203. <p>If you want to create your own material, you'll need to use default one as a reference. </p>
  204. <p>This is the material that gets parameters defined in ZibraLiquidMaterialParameters </p>
  205. <p>If you set it to null in Editor, it'll revert to default. </p>
  206. </div>
  207. </div>
  208. <a id="a84bfc602ac314b592895e78918894be0" name="a84bfc602ac314b592895e78918894be0"></a>
  209. <h2 class="memtitle"><span class="permalink"><a href="#a84bfc602ac314b592895e78918894be0">&#9670;&#160;</a></span>UpscaleMaterial</h2>
  210. <div class="memitem">
  211. <div class="memproto">
  212. <table class="memname">
  213. <tr>
  214. <td class="memname">Material UpscaleMaterial</td>
  215. </tr>
  216. </table>
  217. </div><div class="memdoc">
  218. <p>Material that will be used to upscale liquid in Mesh Render mode. </p>
  219. <p>Most users won't need to customize this material, but if you want to create your own material, you'll need to use default one as a reference. </p>
  220. <p>Has no effect unless you enable downscale in ZibraLiquid component. </p>
  221. <p>If you set it to null in Editor, it'll revert to default. </p>
  222. </div>
  223. </div>
  224. <a id="a52912a074bc818b7917af9b24f3825d7" name="a52912a074bc818b7917af9b24f3825d7"></a>
  225. <h2 class="memtitle"><span class="permalink"><a href="#a52912a074bc818b7917af9b24f3825d7">&#9670;&#160;</a></span>SDFRenderMaterial</h2>
  226. <div class="memitem">
  227. <div class="memproto">
  228. <table class="memname">
  229. <tr>
  230. <td class="memname">Material SDFRenderMaterial</td>
  231. </tr>
  232. </table>
  233. </div><div class="memdoc">
  234. <p>Material that will be used to upscale liquid in Mesh Render mode. </p>
  235. <p>This material is meant to only be used for debugging. </p>
  236. <p>We don't expect that anyone will need to modify this, but if you want to create your own material, you'll need to use default one as a reference. </p>
  237. <p>Has no effect unless you enable VisualizeSceneSDF in ZibraLiquid component. </p>
  238. <p>If you set it to null in Editor, it'll revert to default. </p>
  239. </div>
  240. </div>
  241. <a id="a2a9e86c118559567d9183d27ab76629e" name="a2a9e86c118559567d9183d27ab76629e"></a>
  242. <h2 class="memtitle"><span class="permalink"><a href="#a2a9e86c118559567d9183d27ab76629e">&#9670;&#160;</a></span>UseCubemapRefraction</h2>
  243. <div class="memitem">
  244. <div class="memproto">
  245. <table class="memname">
  246. <tr>
  247. <td class="memname">bool UseCubemapRefraction</td>
  248. </tr>
  249. </table>
  250. </div><div class="memdoc">
  251. <p>Whether to use cubemap refraction instead of screen space refraction. </p>
  252. </div>
  253. </div>
  254. <a id="a82675b63a5f14e12bf63a4efee0f3b42" name="a82675b63a5f14e12bf63a4efee0f3b42"></a>
  255. <h2 class="memtitle"><span class="permalink"><a href="#a82675b63a5f14e12bf63a4efee0f3b42">&#9670;&#160;</a></span>ReflectionColor</h2>
  256. <div class="memitem">
  257. <div class="memproto">
  258. <table class="memname">
  259. <tr>
  260. <td class="memname"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> ReflectionColor = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.004434771f, 0.004434771f, 0.004434771f, 1.0f)</td>
  261. </tr>
  262. </table>
  263. </div><div class="memdoc">
  264. <p>Color of the reflections on the liquid surface. </p>
  265. </div>
  266. </div>
  267. <a id="a56bde2e57a33eeee68015a7be51fc825" name="a56bde2e57a33eeee68015a7be51fc825"></a>
  268. <h2 class="memtitle"><span class="permalink"><a href="#a56bde2e57a33eeee68015a7be51fc825">&#9670;&#160;</a></span>Color</h2>
  269. <div class="memitem">
  270. <div class="memproto">
  271. <table class="memname">
  272. <tr>
  273. <td class="memname">Color Color = new Color(0.3411765f, 0.92156863f, 0.85236126f, 1.0f)</td>
  274. </tr>
  275. </table>
  276. </div><div class="memdoc">
  277. <p>Color of the liquid. </p>
  278. <p>Opacity can be adjusted via ScatteringAmount and AbsorptionAmount. </p>
  279. </div>
  280. </div>
  281. <a id="af0c4fc4726fdd69fdb00a7b52409955a" name="af0c4fc4726fdd69fdb00a7b52409955a"></a>
  282. <h2 class="memtitle"><span class="permalink"><a href="#af0c4fc4726fdd69fdb00a7b52409955a">&#9670;&#160;</a></span>EmissiveColor</h2>
  283. <div class="memitem">
  284. <div class="memproto">
  285. <table class="memname">
  286. <tr>
  287. <td class="memname"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> EmissiveColor = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.0f, 0.0f, 0.0f, 1.0f)</td>
  288. </tr>
  289. </table>
  290. </div><div class="memdoc">
  291. <p>Emissive color of the liquid. </p>
  292. <p>Normally pure black for most liquids. </p>
  293. </div>
  294. </div>
  295. <a id="ac2b4f55d787d03b037feada3eade74f0" name="ac2b4f55d787d03b037feada3eade74f0"></a>
  296. <h2 class="memtitle"><span class="permalink"><a href="#ac2b4f55d787d03b037feada3eade74f0">&#9670;&#160;</a></span>ScatteringAmount</h2>
  297. <div class="memitem">
  298. <div class="memproto">
  299. <table class="memname">
  300. <tr>
  301. <td class="memname">float ScatteringAmount = 5.0f</td>
  302. </tr>
  303. </table>
  304. </div><div class="memdoc">
  305. <p>Amount of light scattering happening inside the liquid. </p>
  306. <p>Affects opacity. </p>
  307. </div>
  308. </div>
  309. <a id="a0d4d9a18ffe9c5eacb263f508111d419" name="a0d4d9a18ffe9c5eacb263f508111d419"></a>
  310. <h2 class="memtitle"><span class="permalink"><a href="#a0d4d9a18ffe9c5eacb263f508111d419">&#9670;&#160;</a></span>AbsorptionAmount</h2>
  311. <div class="memitem">
  312. <div class="memproto">
  313. <table class="memname">
  314. <tr>
  315. <td class="memname">float AbsorptionAmount = 20.0f</td>
  316. </tr>
  317. </table>
  318. </div><div class="memdoc">
  319. <p>Amount of light absorption happening inside the liquid. </p>
  320. <p>Affects opacity. </p>
  321. </div>
  322. </div>
  323. <a id="adc65188e8723400f284fbb730ac8f8fc" name="adc65188e8723400f284fbb730ac8f8fc"></a>
  324. <h2 class="memtitle"><span class="permalink"><a href="#adc65188e8723400f284fbb730ac8f8fc">&#9670;&#160;</a></span>Roughness</h2>
  325. <div class="memitem">
  326. <div class="memproto">
  327. <table class="memname">
  328. <tr>
  329. <td class="memname">float Roughness = 0.04f</td>
  330. </tr>
  331. </table>
  332. </div><div class="memdoc">
  333. <p>Roughness of the liquid surface. </p>
  334. </div>
  335. </div>
  336. <a id="a6a538a8049b75ce6200fb7127e466888" name="a6a538a8049b75ce6200fb7127e466888"></a>
  337. <h2 class="memtitle"><span class="permalink"><a href="#a6a538a8049b75ce6200fb7127e466888">&#9670;&#160;</a></span>Metalness</h2>
  338. <div class="memitem">
  339. <div class="memproto">
  340. <table class="memname">
  341. <tr>
  342. <td class="memname">float Metalness = 0.3f</td>
  343. </tr>
  344. </table>
  345. </div><div class="memdoc">
  346. <p>Metalness of the liquid surface. </p>
  347. </div>
  348. </div>
  349. <a id="a7f8dd3a6c8ed51ea53f9d640435028b5" name="a7f8dd3a6c8ed51ea53f9d640435028b5"></a>
  350. <h2 class="memtitle"><span class="permalink"><a href="#a7f8dd3a6c8ed51ea53f9d640435028b5">&#9670;&#160;</a></span>FresnelStrength</h2>
  351. <div class="memitem">
  352. <div class="memproto">
  353. <table class="memname">
  354. <tr>
  355. <td class="memname">float FresnelStrength = 1.0f</td>
  356. </tr>
  357. </table>
  358. </div><div class="memdoc">
  359. <p>Strength of fresnel reflection. </p>
  360. <p>Affects reflection intensity on edges of the liquid. </p>
  361. </div>
  362. </div>
  363. <a id="a02fddc4185946316d023312a7969e897" name="a02fddc4185946316d023312a7969e897"></a>
  364. <h2 class="memtitle"><span class="permalink"><a href="#a02fddc4185946316d023312a7969e897">&#9670;&#160;</a></span>IndexOfRefraction</h2>
  365. <div class="memitem">
  366. <div class="memproto">
  367. <table class="memname">
  368. <tr>
  369. <td class="memname">float IndexOfRefraction = 1.333f</td>
  370. </tr>
  371. </table>
  372. </div><div class="memdoc">
  373. <p>Index of refraction. </p>
  374. <p>Value of 1.0 corresponds to no refraction, same behaviour as normal transparent materials. </p>
  375. <p>Values for common materials for reference: Water - ~1.33, Oil - ~1.47, Glass - ~1.52 </p>
  376. </div>
  377. </div>
  378. <a id="a741d1239215aa7de3cc6d42b42f61fad" name="a741d1239215aa7de3cc6d42b42f61fad"></a>
  379. <h2 class="memtitle"><span class="permalink"><a href="#a741d1239215aa7de3cc6d42b42f61fad">&#9670;&#160;</a></span>FluidSurfaceBlur</h2>
  380. <div class="memitem">
  381. <div class="memproto">
  382. <table class="memname">
  383. <tr>
  384. <td class="memname">float FluidSurfaceBlur = 1.5f</td>
  385. </tr>
  386. </table>
  387. </div><div class="memdoc">
  388. <p>Radius of the blur that is applied to liquid density before mesh generation. </p>
  389. <p>Hihger values produce smoother liquid mesh normals. </p>
  390. </div>
  391. </div>
  392. <a id="ad999708d70fec134d2d6da3756e2a7b1" name="ad999708d70fec134d2d6da3756e2a7b1"></a>
  393. <h2 class="memtitle"><span class="permalink"><a href="#ad999708d70fec134d2d6da3756e2a7b1">&#9670;&#160;</a></span>EnableFoam</h2>
  394. <div class="memitem">
  395. <div class="memproto">
  396. <table class="memname">
  397. <tr>
  398. <td class="memname">bool EnableFoam = false</td>
  399. </tr>
  400. </table>
  401. </div><div class="memdoc">
  402. <p>Enable foam rendering. </p>
  403. <p>Enable rendering of foam. </p>
  404. <p>Foam will still be simulated if this is set to false. To disable foam simulation, set MaxFoamParticles to 0. </p>
  405. <p>Currently this feature unavailable on Android </p>
  406. </div>
  407. </div>
  408. <a id="ae7b66368d0905d79c66654d6c5586344" name="ae7b66368d0905d79c66654d6c5586344"></a>
  409. <h2 class="memtitle"><span class="permalink"><a href="#ae7b66368d0905d79c66654d6c5586344">&#9670;&#160;</a></span>FoamIntensity</h2>
  410. <div class="memitem">
  411. <div class="memproto">
  412. <table class="memname">
  413. <tr>
  414. <td class="memname">float FoamIntensity = 0.8f</td>
  415. </tr>
  416. </table>
  417. </div><div class="memdoc">
  418. <p>The intensity of foam generation in the liquid. </p>
  419. <p>This parameter controls the amount of foam that is generated in the liquid. </p>
  420. <p>Higher values will result in more foam being generated, while lower values will result in less foam being generated. </p>
  421. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  422. </div>
  423. </div>
  424. <a id="a058955a2678b7f8c69e76c4ee953a00e" name="a058955a2678b7f8c69e76c4ee953a00e"></a>
  425. <h2 class="memtitle"><span class="permalink"><a href="#a058955a2678b7f8c69e76c4ee953a00e">&#9670;&#160;</a></span>FoamDecay</h2>
  426. <div class="memitem">
  427. <div class="memproto">
  428. <table class="memname">
  429. <tr>
  430. <td class="memname">float FoamDecay = 0.01f</td>
  431. </tr>
  432. </table>
  433. </div><div class="memdoc">
  434. <p>Rate of foam decay. </p>
  435. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  436. </div>
  437. </div>
  438. <a id="aeed48499adc6ef61fa750f58dfe91263" name="aeed48499adc6ef61fa750f58dfe91263"></a>
  439. <h2 class="memtitle"><span class="permalink"><a href="#aeed48499adc6ef61fa750f58dfe91263">&#9670;&#160;</a></span>FoamDecaySmoothness</h2>
  440. <div class="memitem">
  441. <div class="memproto">
  442. <table class="memname">
  443. <tr>
  444. <td class="memname">float FoamDecaySmoothness = 0.75f</td>
  445. </tr>
  446. </table>
  447. </div><div class="memdoc">
  448. <p>Controls the time in the particle lifetime when the particle brightness starts to fade out. </p>
  449. <p>This parameter determines when the foam particles start to fade out. A value of 0.5 will make the particles start to fade out halfway through their lifetime. </p>
  450. <p>Lower values will result in a slower decay, while higher values will make the decay happen faster. </p>
  451. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  452. </div>
  453. </div>
  454. <a id="ac04dde4c3c167a2551415497dc5e5674" name="ac04dde4c3c167a2551415497dc5e5674"></a>
  455. <h2 class="memtitle"><span class="permalink"><a href="#ac04dde4c3c167a2551415497dc5e5674">&#9670;&#160;</a></span>FoamingOcclusionDistance</h2>
  456. <div class="memitem">
  457. <div class="memproto">
  458. <table class="memname">
  459. <tr>
  460. <td class="memname">float FoamingOcclusionDistance = 0.0f</td>
  461. </tr>
  462. </table>
  463. </div><div class="memdoc">
  464. <p>Controls the distance when the particle brightness starts to fade out. </p>
  465. <p>Lower values will result in a all submerged foam particles will be faded. </p>
  466. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  467. </div>
  468. </div>
  469. <a id="a5d3e588980913edec6c738f8d84d3cf3" name="a5d3e588980913edec6c738f8d84d3cf3"></a>
  470. <h2 class="memtitle"><span class="permalink"><a href="#a5d3e588980913edec6c738f8d84d3cf3">&#9670;&#160;</a></span>FoamingThreshold</h2>
  471. <div class="memitem">
  472. <div class="memproto">
  473. <table class="memname">
  474. <tr>
  475. <td class="memname">float FoamingThreshold = 0.999f</td>
  476. </tr>
  477. </table>
  478. </div><div class="memdoc">
  479. <p>Foam spawn threshold. </p>
  480. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  481. </div>
  482. </div>
  483. <a id="a77dacbe0ddf24bf05a616e66e22f01a7" name="a77dacbe0ddf24bf05a616e66e22f01a7"></a>
  484. <h2 class="memtitle"><span class="permalink"><a href="#a77dacbe0ddf24bf05a616e66e22f01a7">&#9670;&#160;</a></span>FoamBrightness</h2>
  485. <div class="memitem">
  486. <div class="memproto">
  487. <table class="memname">
  488. <tr>
  489. <td class="memname">float FoamBrightness = 1.0f</td>
  490. </tr>
  491. </table>
  492. </div><div class="memdoc">
  493. <p>Foam particle brightness. </p>
  494. <p>Higher values increase the brightness of the foam particles. </p>
  495. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  496. </div>
  497. </div>
  498. <a id="a4afcb4d3d2c46b37347b041eb502253b" name="a4afcb4d3d2c46b37347b041eb502253b"></a>
  499. <h2 class="memtitle"><span class="permalink"><a href="#a4afcb4d3d2c46b37347b041eb502253b">&#9670;&#160;</a></span>FoamSize</h2>
  500. <div class="memitem">
  501. <div class="memproto">
  502. <table class="memname">
  503. <tr>
  504. <td class="memname">float FoamSize = 0.05f</td>
  505. </tr>
  506. </table>
  507. </div><div class="memdoc">
  508. <p>Foam particle size. </p>
  509. <p>The size of the foam particles is in voxel space. Value of 1.0 will be the size of a single simulation voxel. </p>
  510. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  511. </div>
  512. </div>
  513. <a id="a595cc97f74581816fb9c605f1208570e" name="a595cc97f74581816fb9c605f1208570e"></a>
  514. <h2 class="memtitle"><span class="permalink"><a href="#a595cc97f74581816fb9c605f1208570e">&#9670;&#160;</a></span>FoamDiffusion</h2>
  515. <div class="memitem">
  516. <div class="memproto">
  517. <table class="memname">
  518. <tr>
  519. <td class="memname">float FoamDiffusion = 0.25f</td>
  520. </tr>
  521. </table>
  522. </div><div class="memdoc">
  523. <p>Foam particle diffusion. </p>
  524. <p>Higher values increase the random motion of the foam particles which can make them appear more natural. </p>
  525. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  526. </div>
  527. </div>
  528. <a id="a4cdc7ccfe8637f07dc08e2ca63f7c2b9" name="a4cdc7ccfe8637f07dc08e2ca63f7c2b9"></a>
  529. <h2 class="memtitle"><span class="permalink"><a href="#a4cdc7ccfe8637f07dc08e2ca63f7c2b9">&#9670;&#160;</a></span>FoamSpawning</h2>
  530. <div class="memitem">
  531. <div class="memproto">
  532. <table class="memname">
  533. <tr>
  534. <td class="memname">float FoamSpawning = 0.25f</td>
  535. </tr>
  536. </table>
  537. </div><div class="memdoc">
  538. <p>Foam spawning probability. </p>
  539. <p>Higher values increase the probability of foam particles spawning in the simulation. </p>
  540. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  541. </div>
  542. </div>
  543. <a id="aa86bc61922833928b7fc073afa424927" name="aa86bc61922833928b7fc073afa424927"></a>
  544. <h2 class="memtitle"><span class="permalink"><a href="#aa86bc61922833928b7fc073afa424927">&#9670;&#160;</a></span>FoamMotionBlur</h2>
  545. <div class="memitem">
  546. <div class="memproto">
  547. <table class="memname">
  548. <tr>
  549. <td class="memname">float FoamMotionBlur = 1.0f</td>
  550. </tr>
  551. </table>
  552. </div><div class="memdoc">
  553. <p>Foam motion blur. </p>
  554. <p>The higher the value, the longer the motion trails of the foam particles will be. </p>
  555. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  556. </div>
  557. </div>
  558. <a id="a0298a7932798c0cfb62ada5729e64caa" name="a0298a7932798c0cfb62ada5729e64caa"></a>
  559. <h2 class="memtitle"><span class="permalink"><a href="#a0298a7932798c0cfb62ada5729e64caa">&#9670;&#160;</a></span>MaxFoamParticles</h2>
  560. <div class="memitem">
  561. <div class="memproto">
  562. <table class="memname">
  563. <tr>
  564. <td class="memname">int MaxFoamParticles = 0</td>
  565. </tr>
  566. </table>
  567. </div><div class="memdoc">
  568. <p>The maximum number of foam particles that can exist in the simulation. </p>
  569. <p>Higher values correspond to having potentially more foam. </p>
  570. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  571. <p>Currently this value can't be changed in runtime. </p>
  572. </div>
  573. </div>
  574. <a id="af294302443c1ed06d1591c08454d9bec" name="af294302443c1ed06d1591c08454d9bec"></a>
  575. <h2 class="memtitle"><span class="permalink"><a href="#af294302443c1ed06d1591c08454d9bec">&#9670;&#160;</a></span>FoamParticleLifetime</h2>
  576. <div class="memitem">
  577. <div class="memproto">
  578. <table class="memname">
  579. <tr>
  580. <td class="memname">int FoamParticleLifetime = 128</td>
  581. </tr>
  582. </table>
  583. </div><div class="memdoc">
  584. <p>The maximum number of simulation frames that the foam particles can exist for. </p>
  585. <p>Higher values increase the lifetime of the foam particles. </p>
  586. <p>Foam parameters have no effect outside of Mesh Render mode. </p>
  587. </div>
  588. </div>
  589. <a id="a1c55da026eb27f56f3943ff799afc28e" name="a1c55da026eb27f56f3943ff799afc28e"></a>
  590. <h2 class="memtitle"><span class="permalink"><a href="#a1c55da026eb27f56f3943ff799afc28e">&#9670;&#160;</a></span>Material1</h2>
  591. <div class="memitem">
  592. <div class="memproto">
  593. <table class="memname">
  594. <tr>
  595. <td class="memname"><a class="el" href="a00766.html">LiquidMaterial</a> Material1 = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td>
  596. </tr>
  597. </table>
  598. </div><div class="memdoc">
  599. <p>Additional Material 1. </p>
  600. <p>You can use it by using Material1 parameter of particle species. </p>
  601. <p>Multi-material parameters have no effect outside of Mesh Render mode. </p>
  602. </div>
  603. </div>
  604. <a id="a87ae98f583e13f72c66f7e6d0cc7f1d5" name="a87ae98f583e13f72c66f7e6d0cc7f1d5"></a>
  605. <h2 class="memtitle"><span class="permalink"><a href="#a87ae98f583e13f72c66f7e6d0cc7f1d5">&#9670;&#160;</a></span>Material2</h2>
  606. <div class="memitem">
  607. <div class="memproto">
  608. <table class="memname">
  609. <tr>
  610. <td class="memname"><a class="el" href="a00766.html">LiquidMaterial</a> Material2 = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td>
  611. </tr>
  612. </table>
  613. </div><div class="memdoc">
  614. <p>Additional Material 2. </p>
  615. <p>You can use it by using Material2 parameter of particle species. </p>
  616. <p>Multi-material parameters have no effect outside of Mesh Render mode. </p>
  617. </div>
  618. </div>
  619. <a id="ae6a68db7e11ee79596e712423bbb054b" name="ae6a68db7e11ee79596e712423bbb054b"></a>
  620. <h2 class="memtitle"><span class="permalink"><a href="#ae6a68db7e11ee79596e712423bbb054b">&#9670;&#160;</a></span>Material3</h2>
  621. <div class="memitem">
  622. <div class="memproto">
  623. <table class="memname">
  624. <tr>
  625. <td class="memname"><a class="el" href="a00766.html">LiquidMaterial</a> Material3 = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td>
  626. </tr>
  627. </table>
  628. </div><div class="memdoc">
  629. <p>Additional Material 3. </p>
  630. <p>You can use it by using Material3 parameter of particle species. </p>
  631. <p>Multi-material parameters have no effect outside of Mesh Render mode. </p>
  632. </div>
  633. </div>
  634. <a id="a311863b47409afb4a8f92d0317d81b1d" name="a311863b47409afb4a8f92d0317d81b1d"></a>
  635. <h2 class="memtitle"><span class="permalink"><a href="#a311863b47409afb4a8f92d0317d81b1d">&#9670;&#160;</a></span>PresetName</h2>
  636. <div class="memitem">
  637. <div class="memproto">
  638. <table class="memname">
  639. <tr>
  640. <td class="memname">string PresetName = &quot;&quot;</td>
  641. </tr>
  642. </table>
  643. </div><div class="memdoc">
  644. <p>Name for preset analytics. </p>
  645. </div>
  646. </div>
  647. <hr/>The documentation for this class was generated from the following file:<ul>
  648. <li>Assets/Plugins/Zibra/Liquid/Scripts/DataStructures/ZibraLiquidMaterialParameters.cs</li>
  649. </ul>
  650. </div><!-- contents -->
  651. <!-- start footer part -->
  652. <hr class="footer"/><address class="footer"><small>
  653. Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7
  654. </small></address>
  655. </body>
  656. </html>