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- <p>Component that contains liquid material parameters.
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- <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00766.html">LiquidMaterial</a></td></tr>
- <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Container for parameters of additional liquid materials. <a href="a00766.html#details">More...</a><br /></td></tr>
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- Public Attributes</h2></td></tr>
- <tr class="memitem:a4fc6ae6c759a3024111a2085b11e13dc"><td class="memItemLeft" align="right" valign="top">Material </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a4fc6ae6c759a3024111a2085b11e13dc">FluidMeshMaterial</a></td></tr>
- <tr class="memdesc:a4fc6ae6c759a3024111a2085b11e13dc"><td class="mdescLeft"> </td><td class="mdescRight">Material that will be used to render liquid in Mesh Render mode. <br /></td></tr>
- <tr class="separator:a4fc6ae6c759a3024111a2085b11e13dc"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a84bfc602ac314b592895e78918894be0"><td class="memItemLeft" align="right" valign="top">Material </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a84bfc602ac314b592895e78918894be0">UpscaleMaterial</a></td></tr>
- <tr class="memdesc:a84bfc602ac314b592895e78918894be0"><td class="mdescLeft"> </td><td class="mdescRight">Material that will be used to upscale liquid in Mesh Render mode. <br /></td></tr>
- <tr class="separator:a84bfc602ac314b592895e78918894be0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a52912a074bc818b7917af9b24f3825d7"><td class="memItemLeft" align="right" valign="top">Material </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a52912a074bc818b7917af9b24f3825d7">SDFRenderMaterial</a></td></tr>
- <tr class="memdesc:a52912a074bc818b7917af9b24f3825d7"><td class="mdescLeft"> </td><td class="mdescRight">Material that will be used to upscale liquid in Mesh Render mode. <br /></td></tr>
- <tr class="separator:a52912a074bc818b7917af9b24f3825d7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2a9e86c118559567d9183d27ab76629e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a2a9e86c118559567d9183d27ab76629e">UseCubemapRefraction</a></td></tr>
- <tr class="memdesc:a2a9e86c118559567d9183d27ab76629e"><td class="mdescLeft"> </td><td class="mdescRight">Whether to use cubemap refraction instead of screen space refraction. <br /></td></tr>
- <tr class="separator:a2a9e86c118559567d9183d27ab76629e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a82675b63a5f14e12bf63a4efee0f3b42"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a82675b63a5f14e12bf63a4efee0f3b42">ReflectionColor</a> = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.004434771f, 0.004434771f, 0.004434771f, 1.0f)</td></tr>
- <tr class="memdesc:a82675b63a5f14e12bf63a4efee0f3b42"><td class="mdescLeft"> </td><td class="mdescRight">Color of the reflections on the liquid surface. <br /></td></tr>
- <tr class="separator:a82675b63a5f14e12bf63a4efee0f3b42"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a56bde2e57a33eeee68015a7be51fc825"><td class="memItemLeft" align="right" valign="top">Color </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> = new Color(0.3411765f, 0.92156863f, 0.85236126f, 1.0f)</td></tr>
- <tr class="memdesc:a56bde2e57a33eeee68015a7be51fc825"><td class="mdescLeft"> </td><td class="mdescRight">Color of the liquid. <br /></td></tr>
- <tr class="separator:a56bde2e57a33eeee68015a7be51fc825"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af0c4fc4726fdd69fdb00a7b52409955a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#af0c4fc4726fdd69fdb00a7b52409955a">EmissiveColor</a> = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.0f, 0.0f, 0.0f, 1.0f)</td></tr>
- <tr class="memdesc:af0c4fc4726fdd69fdb00a7b52409955a"><td class="mdescLeft"> </td><td class="mdescRight">Emissive color of the liquid. <br /></td></tr>
- <tr class="separator:af0c4fc4726fdd69fdb00a7b52409955a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac2b4f55d787d03b037feada3eade74f0"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ac2b4f55d787d03b037feada3eade74f0">ScatteringAmount</a> = 5.0f</td></tr>
- <tr class="memdesc:ac2b4f55d787d03b037feada3eade74f0"><td class="mdescLeft"> </td><td class="mdescRight">Amount of light scattering happening inside the liquid. <br /></td></tr>
- <tr class="separator:ac2b4f55d787d03b037feada3eade74f0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0d4d9a18ffe9c5eacb263f508111d419"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a0d4d9a18ffe9c5eacb263f508111d419">AbsorptionAmount</a> = 20.0f</td></tr>
- <tr class="memdesc:a0d4d9a18ffe9c5eacb263f508111d419"><td class="mdescLeft"> </td><td class="mdescRight">Amount of light absorption happening inside the liquid. <br /></td></tr>
- <tr class="separator:a0d4d9a18ffe9c5eacb263f508111d419"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adc65188e8723400f284fbb730ac8f8fc"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#adc65188e8723400f284fbb730ac8f8fc">Roughness</a> = 0.04f</td></tr>
- <tr class="memdesc:adc65188e8723400f284fbb730ac8f8fc"><td class="mdescLeft"> </td><td class="mdescRight">Roughness of the liquid surface. <br /></td></tr>
- <tr class="separator:adc65188e8723400f284fbb730ac8f8fc"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6a538a8049b75ce6200fb7127e466888"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a6a538a8049b75ce6200fb7127e466888">Metalness</a> = 0.3f</td></tr>
- <tr class="memdesc:a6a538a8049b75ce6200fb7127e466888"><td class="mdescLeft"> </td><td class="mdescRight">Metalness of the liquid surface. <br /></td></tr>
- <tr class="separator:a6a538a8049b75ce6200fb7127e466888"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7f8dd3a6c8ed51ea53f9d640435028b5"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a7f8dd3a6c8ed51ea53f9d640435028b5">FresnelStrength</a> = 1.0f</td></tr>
- <tr class="memdesc:a7f8dd3a6c8ed51ea53f9d640435028b5"><td class="mdescLeft"> </td><td class="mdescRight">Strength of fresnel reflection. <br /></td></tr>
- <tr class="separator:a7f8dd3a6c8ed51ea53f9d640435028b5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a02fddc4185946316d023312a7969e897"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a02fddc4185946316d023312a7969e897">IndexOfRefraction</a> = 1.333f</td></tr>
- <tr class="memdesc:a02fddc4185946316d023312a7969e897"><td class="mdescLeft"> </td><td class="mdescRight">Index of refraction. <br /></td></tr>
- <tr class="separator:a02fddc4185946316d023312a7969e897"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a741d1239215aa7de3cc6d42b42f61fad"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a741d1239215aa7de3cc6d42b42f61fad">FluidSurfaceBlur</a> = 1.5f</td></tr>
- <tr class="memdesc:a741d1239215aa7de3cc6d42b42f61fad"><td class="mdescLeft"> </td><td class="mdescRight">Radius of the blur that is applied to liquid density before mesh generation. <br /></td></tr>
- <tr class="separator:a741d1239215aa7de3cc6d42b42f61fad"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad999708d70fec134d2d6da3756e2a7b1"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ad999708d70fec134d2d6da3756e2a7b1">EnableFoam</a> = false</td></tr>
- <tr class="memdesc:ad999708d70fec134d2d6da3756e2a7b1"><td class="mdescLeft"> </td><td class="mdescRight">Enable foam rendering. <br /></td></tr>
- <tr class="separator:ad999708d70fec134d2d6da3756e2a7b1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae7b66368d0905d79c66654d6c5586344"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ae7b66368d0905d79c66654d6c5586344">FoamIntensity</a> = 0.8f</td></tr>
- <tr class="memdesc:ae7b66368d0905d79c66654d6c5586344"><td class="mdescLeft"> </td><td class="mdescRight">The intensity of foam generation in the liquid. <br /></td></tr>
- <tr class="separator:ae7b66368d0905d79c66654d6c5586344"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a058955a2678b7f8c69e76c4ee953a00e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a058955a2678b7f8c69e76c4ee953a00e">FoamDecay</a> = 0.01f</td></tr>
- <tr class="memdesc:a058955a2678b7f8c69e76c4ee953a00e"><td class="mdescLeft"> </td><td class="mdescRight">Rate of foam decay. <br /></td></tr>
- <tr class="separator:a058955a2678b7f8c69e76c4ee953a00e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aeed48499adc6ef61fa750f58dfe91263"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#aeed48499adc6ef61fa750f58dfe91263">FoamDecaySmoothness</a> = 0.75f</td></tr>
- <tr class="memdesc:aeed48499adc6ef61fa750f58dfe91263"><td class="mdescLeft"> </td><td class="mdescRight">Controls the time in the particle lifetime when the particle brightness starts to fade out. <br /></td></tr>
- <tr class="separator:aeed48499adc6ef61fa750f58dfe91263"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac04dde4c3c167a2551415497dc5e5674"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ac04dde4c3c167a2551415497dc5e5674">FoamingOcclusionDistance</a> = 0.0f</td></tr>
- <tr class="memdesc:ac04dde4c3c167a2551415497dc5e5674"><td class="mdescLeft"> </td><td class="mdescRight">Controls the distance when the particle brightness starts to fade out. <br /></td></tr>
- <tr class="separator:ac04dde4c3c167a2551415497dc5e5674"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5d3e588980913edec6c738f8d84d3cf3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a5d3e588980913edec6c738f8d84d3cf3">FoamingThreshold</a> = 0.999f</td></tr>
- <tr class="memdesc:a5d3e588980913edec6c738f8d84d3cf3"><td class="mdescLeft"> </td><td class="mdescRight">Foam spawn threshold. <br /></td></tr>
- <tr class="separator:a5d3e588980913edec6c738f8d84d3cf3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a77dacbe0ddf24bf05a616e66e22f01a7"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a77dacbe0ddf24bf05a616e66e22f01a7">FoamBrightness</a> = 1.0f</td></tr>
- <tr class="memdesc:a77dacbe0ddf24bf05a616e66e22f01a7"><td class="mdescLeft"> </td><td class="mdescRight">Foam particle brightness. <br /></td></tr>
- <tr class="separator:a77dacbe0ddf24bf05a616e66e22f01a7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4afcb4d3d2c46b37347b041eb502253b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a4afcb4d3d2c46b37347b041eb502253b">FoamSize</a> = 0.05f</td></tr>
- <tr class="memdesc:a4afcb4d3d2c46b37347b041eb502253b"><td class="mdescLeft"> </td><td class="mdescRight">Foam particle size. <br /></td></tr>
- <tr class="separator:a4afcb4d3d2c46b37347b041eb502253b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a595cc97f74581816fb9c605f1208570e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a595cc97f74581816fb9c605f1208570e">FoamDiffusion</a> = 0.25f</td></tr>
- <tr class="memdesc:a595cc97f74581816fb9c605f1208570e"><td class="mdescLeft"> </td><td class="mdescRight">Foam particle diffusion. <br /></td></tr>
- <tr class="separator:a595cc97f74581816fb9c605f1208570e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4cdc7ccfe8637f07dc08e2ca63f7c2b9"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a4cdc7ccfe8637f07dc08e2ca63f7c2b9">FoamSpawning</a> = 0.25f</td></tr>
- <tr class="memdesc:a4cdc7ccfe8637f07dc08e2ca63f7c2b9"><td class="mdescLeft"> </td><td class="mdescRight">Foam spawning probability. <br /></td></tr>
- <tr class="separator:a4cdc7ccfe8637f07dc08e2ca63f7c2b9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa86bc61922833928b7fc073afa424927"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#aa86bc61922833928b7fc073afa424927">FoamMotionBlur</a> = 1.0f</td></tr>
- <tr class="memdesc:aa86bc61922833928b7fc073afa424927"><td class="mdescLeft"> </td><td class="mdescRight">Foam motion blur. <br /></td></tr>
- <tr class="separator:aa86bc61922833928b7fc073afa424927"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0298a7932798c0cfb62ada5729e64caa"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a0298a7932798c0cfb62ada5729e64caa">MaxFoamParticles</a> = 0</td></tr>
- <tr class="memdesc:a0298a7932798c0cfb62ada5729e64caa"><td class="mdescLeft"> </td><td class="mdescRight">The maximum number of foam particles that can exist in the simulation. <br /></td></tr>
- <tr class="separator:a0298a7932798c0cfb62ada5729e64caa"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af294302443c1ed06d1591c08454d9bec"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#af294302443c1ed06d1591c08454d9bec">FoamParticleLifetime</a> = 128</td></tr>
- <tr class="memdesc:af294302443c1ed06d1591c08454d9bec"><td class="mdescLeft"> </td><td class="mdescRight">The maximum number of simulation frames that the foam particles can exist for. <br /></td></tr>
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- <tr class="memitem:a1c55da026eb27f56f3943ff799afc28e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00766.html">LiquidMaterial</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a1c55da026eb27f56f3943ff799afc28e">Material1</a> = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td></tr>
- <tr class="memdesc:a1c55da026eb27f56f3943ff799afc28e"><td class="mdescLeft"> </td><td class="mdescRight">Additional Material 1. <br /></td></tr>
- <tr class="separator:a1c55da026eb27f56f3943ff799afc28e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a87ae98f583e13f72c66f7e6d0cc7f1d5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00766.html">LiquidMaterial</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a87ae98f583e13f72c66f7e6d0cc7f1d5">Material2</a> = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td></tr>
- <tr class="memdesc:a87ae98f583e13f72c66f7e6d0cc7f1d5"><td class="mdescLeft"> </td><td class="mdescRight">Additional Material 2. <br /></td></tr>
- <tr class="separator:a87ae98f583e13f72c66f7e6d0cc7f1d5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae6a68db7e11ee79596e712423bbb054b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00766.html">LiquidMaterial</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#ae6a68db7e11ee79596e712423bbb054b">Material3</a> = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td></tr>
- <tr class="memdesc:ae6a68db7e11ee79596e712423bbb054b"><td class="mdescLeft"> </td><td class="mdescRight">Additional Material 3. <br /></td></tr>
- <tr class="separator:ae6a68db7e11ee79596e712423bbb054b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a311863b47409afb4a8f92d0317d81b1d"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="a00762.html#a311863b47409afb4a8f92d0317d81b1d">PresetName</a> = ""</td></tr>
- <tr class="memdesc:a311863b47409afb4a8f92d0317d81b1d"><td class="mdescLeft"> </td><td class="mdescRight">Name for preset analytics. <br /></td></tr>
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- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Component that contains liquid material parameters. </p>
- <p>It doesn't execute anything by itself, it is used by ZibraLiquid instead. </p>
- <p>It's separated so you can save and apply presets for this component separately. </p>
- </div><h2 class="groupheader">Member Data Documentation</h2>
- <a id="a4fc6ae6c759a3024111a2085b11e13dc" name="a4fc6ae6c759a3024111a2085b11e13dc"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a4fc6ae6c759a3024111a2085b11e13dc">◆ </a></span>FluidMeshMaterial</h2>
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- <td class="memname">Material FluidMeshMaterial</td>
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- <p>Material that will be used to render liquid in Mesh Render mode. </p>
- <p>If you want to create your own material, you'll need to use default one as a reference. </p>
- <p>This is the material that gets parameters defined in ZibraLiquidMaterialParameters </p>
- <p>If you set it to null in Editor, it'll revert to default. </p>
- </div>
- </div>
- <a id="a84bfc602ac314b592895e78918894be0" name="a84bfc602ac314b592895e78918894be0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a84bfc602ac314b592895e78918894be0">◆ </a></span>UpscaleMaterial</h2>
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- <td class="memname">Material UpscaleMaterial</td>
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- </div><div class="memdoc">
- <p>Material that will be used to upscale liquid in Mesh Render mode. </p>
- <p>Most users won't need to customize this material, but if you want to create your own material, you'll need to use default one as a reference. </p>
- <p>Has no effect unless you enable downscale in ZibraLiquid component. </p>
- <p>If you set it to null in Editor, it'll revert to default. </p>
- </div>
- </div>
- <a id="a52912a074bc818b7917af9b24f3825d7" name="a52912a074bc818b7917af9b24f3825d7"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a52912a074bc818b7917af9b24f3825d7">◆ </a></span>SDFRenderMaterial</h2>
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- <td class="memname">Material SDFRenderMaterial</td>
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- </div><div class="memdoc">
- <p>Material that will be used to upscale liquid in Mesh Render mode. </p>
- <p>This material is meant to only be used for debugging. </p>
- <p>We don't expect that anyone will need to modify this, but if you want to create your own material, you'll need to use default one as a reference. </p>
- <p>Has no effect unless you enable VisualizeSceneSDF in ZibraLiquid component. </p>
- <p>If you set it to null in Editor, it'll revert to default. </p>
- </div>
- </div>
- <a id="a2a9e86c118559567d9183d27ab76629e" name="a2a9e86c118559567d9183d27ab76629e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a2a9e86c118559567d9183d27ab76629e">◆ </a></span>UseCubemapRefraction</h2>
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- <td class="memname">bool UseCubemapRefraction</td>
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- </div><div class="memdoc">
- <p>Whether to use cubemap refraction instead of screen space refraction. </p>
- </div>
- </div>
- <a id="a82675b63a5f14e12bf63a4efee0f3b42" name="a82675b63a5f14e12bf63a4efee0f3b42"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a82675b63a5f14e12bf63a4efee0f3b42">◆ </a></span>ReflectionColor</h2>
- <div class="memitem">
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- <td class="memname"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> ReflectionColor = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.004434771f, 0.004434771f, 0.004434771f, 1.0f)</td>
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- <p>Color of the reflections on the liquid surface. </p>
- </div>
- </div>
- <a id="a56bde2e57a33eeee68015a7be51fc825" name="a56bde2e57a33eeee68015a7be51fc825"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a56bde2e57a33eeee68015a7be51fc825">◆ </a></span>Color</h2>
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- <td class="memname">Color Color = new Color(0.3411765f, 0.92156863f, 0.85236126f, 1.0f)</td>
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- </div><div class="memdoc">
- <p>Color of the liquid. </p>
- <p>Opacity can be adjusted via ScatteringAmount and AbsorptionAmount. </p>
- </div>
- </div>
- <a id="af0c4fc4726fdd69fdb00a7b52409955a" name="af0c4fc4726fdd69fdb00a7b52409955a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#af0c4fc4726fdd69fdb00a7b52409955a">◆ </a></span>EmissiveColor</h2>
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- <td class="memname"><a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a> EmissiveColor = new <a class="el" href="a00762.html#a56bde2e57a33eeee68015a7be51fc825">Color</a>(0.0f, 0.0f, 0.0f, 1.0f)</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Emissive color of the liquid. </p>
- <p>Normally pure black for most liquids. </p>
- </div>
- </div>
- <a id="ac2b4f55d787d03b037feada3eade74f0" name="ac2b4f55d787d03b037feada3eade74f0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ac2b4f55d787d03b037feada3eade74f0">◆ </a></span>ScatteringAmount</h2>
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- <td class="memname">float ScatteringAmount = 5.0f</td>
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- <p>Amount of light scattering happening inside the liquid. </p>
- <p>Affects opacity. </p>
- </div>
- </div>
- <a id="a0d4d9a18ffe9c5eacb263f508111d419" name="a0d4d9a18ffe9c5eacb263f508111d419"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a0d4d9a18ffe9c5eacb263f508111d419">◆ </a></span>AbsorptionAmount</h2>
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- <td class="memname">float AbsorptionAmount = 20.0f</td>
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- <p>Amount of light absorption happening inside the liquid. </p>
- <p>Affects opacity. </p>
- </div>
- </div>
- <a id="adc65188e8723400f284fbb730ac8f8fc" name="adc65188e8723400f284fbb730ac8f8fc"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#adc65188e8723400f284fbb730ac8f8fc">◆ </a></span>Roughness</h2>
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- <td class="memname">float Roughness = 0.04f</td>
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- <p>Roughness of the liquid surface. </p>
- </div>
- </div>
- <a id="a6a538a8049b75ce6200fb7127e466888" name="a6a538a8049b75ce6200fb7127e466888"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a6a538a8049b75ce6200fb7127e466888">◆ </a></span>Metalness</h2>
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- <td class="memname">float Metalness = 0.3f</td>
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- <p>Metalness of the liquid surface. </p>
- </div>
- </div>
- <a id="a7f8dd3a6c8ed51ea53f9d640435028b5" name="a7f8dd3a6c8ed51ea53f9d640435028b5"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a7f8dd3a6c8ed51ea53f9d640435028b5">◆ </a></span>FresnelStrength</h2>
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- <td class="memname">float FresnelStrength = 1.0f</td>
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- <p>Strength of fresnel reflection. </p>
- <p>Affects reflection intensity on edges of the liquid. </p>
- </div>
- </div>
- <a id="a02fddc4185946316d023312a7969e897" name="a02fddc4185946316d023312a7969e897"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a02fddc4185946316d023312a7969e897">◆ </a></span>IndexOfRefraction</h2>
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- <td class="memname">float IndexOfRefraction = 1.333f</td>
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- <p>Index of refraction. </p>
- <p>Value of 1.0 corresponds to no refraction, same behaviour as normal transparent materials. </p>
- <p>Values for common materials for reference: Water - ~1.33, Oil - ~1.47, Glass - ~1.52 </p>
- </div>
- </div>
- <a id="a741d1239215aa7de3cc6d42b42f61fad" name="a741d1239215aa7de3cc6d42b42f61fad"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a741d1239215aa7de3cc6d42b42f61fad">◆ </a></span>FluidSurfaceBlur</h2>
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- <td class="memname">float FluidSurfaceBlur = 1.5f</td>
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- <p>Radius of the blur that is applied to liquid density before mesh generation. </p>
- <p>Hihger values produce smoother liquid mesh normals. </p>
- </div>
- </div>
- <a id="ad999708d70fec134d2d6da3756e2a7b1" name="ad999708d70fec134d2d6da3756e2a7b1"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ad999708d70fec134d2d6da3756e2a7b1">◆ </a></span>EnableFoam</h2>
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- <td class="memname">bool EnableFoam = false</td>
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- <p>Enable foam rendering. </p>
- <p>Enable rendering of foam. </p>
- <p>Foam will still be simulated if this is set to false. To disable foam simulation, set MaxFoamParticles to 0. </p>
- <p>Currently this feature unavailable on Android </p>
- </div>
- </div>
- <a id="ae7b66368d0905d79c66654d6c5586344" name="ae7b66368d0905d79c66654d6c5586344"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae7b66368d0905d79c66654d6c5586344">◆ </a></span>FoamIntensity</h2>
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- <td class="memname">float FoamIntensity = 0.8f</td>
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- <p>The intensity of foam generation in the liquid. </p>
- <p>This parameter controls the amount of foam that is generated in the liquid. </p>
- <p>Higher values will result in more foam being generated, while lower values will result in less foam being generated. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a058955a2678b7f8c69e76c4ee953a00e" name="a058955a2678b7f8c69e76c4ee953a00e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a058955a2678b7f8c69e76c4ee953a00e">◆ </a></span>FoamDecay</h2>
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- <td class="memname">float FoamDecay = 0.01f</td>
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- <p>Rate of foam decay. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="aeed48499adc6ef61fa750f58dfe91263" name="aeed48499adc6ef61fa750f58dfe91263"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#aeed48499adc6ef61fa750f58dfe91263">◆ </a></span>FoamDecaySmoothness</h2>
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- <td class="memname">float FoamDecaySmoothness = 0.75f</td>
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- <p>Controls the time in the particle lifetime when the particle brightness starts to fade out. </p>
- <p>This parameter determines when the foam particles start to fade out. A value of 0.5 will make the particles start to fade out halfway through their lifetime. </p>
- <p>Lower values will result in a slower decay, while higher values will make the decay happen faster. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="ac04dde4c3c167a2551415497dc5e5674" name="ac04dde4c3c167a2551415497dc5e5674"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ac04dde4c3c167a2551415497dc5e5674">◆ </a></span>FoamingOcclusionDistance</h2>
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- <td class="memname">float FoamingOcclusionDistance = 0.0f</td>
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- <p>Controls the distance when the particle brightness starts to fade out. </p>
- <p>Lower values will result in a all submerged foam particles will be faded. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a5d3e588980913edec6c738f8d84d3cf3" name="a5d3e588980913edec6c738f8d84d3cf3"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a5d3e588980913edec6c738f8d84d3cf3">◆ </a></span>FoamingThreshold</h2>
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- <td class="memname">float FoamingThreshold = 0.999f</td>
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- <p>Foam spawn threshold. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a77dacbe0ddf24bf05a616e66e22f01a7" name="a77dacbe0ddf24bf05a616e66e22f01a7"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a77dacbe0ddf24bf05a616e66e22f01a7">◆ </a></span>FoamBrightness</h2>
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- <td class="memname">float FoamBrightness = 1.0f</td>
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- <p>Foam particle brightness. </p>
- <p>Higher values increase the brightness of the foam particles. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a4afcb4d3d2c46b37347b041eb502253b" name="a4afcb4d3d2c46b37347b041eb502253b"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a4afcb4d3d2c46b37347b041eb502253b">◆ </a></span>FoamSize</h2>
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- <td class="memname">float FoamSize = 0.05f</td>
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- <p>Foam particle size. </p>
- <p>The size of the foam particles is in voxel space. Value of 1.0 will be the size of a single simulation voxel. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a595cc97f74581816fb9c605f1208570e" name="a595cc97f74581816fb9c605f1208570e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a595cc97f74581816fb9c605f1208570e">◆ </a></span>FoamDiffusion</h2>
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- <td class="memname">float FoamDiffusion = 0.25f</td>
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- <p>Foam particle diffusion. </p>
- <p>Higher values increase the random motion of the foam particles which can make them appear more natural. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a4cdc7ccfe8637f07dc08e2ca63f7c2b9" name="a4cdc7ccfe8637f07dc08e2ca63f7c2b9"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a4cdc7ccfe8637f07dc08e2ca63f7c2b9">◆ </a></span>FoamSpawning</h2>
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- <td class="memname">float FoamSpawning = 0.25f</td>
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- </div><div class="memdoc">
- <p>Foam spawning probability. </p>
- <p>Higher values increase the probability of foam particles spawning in the simulation. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="aa86bc61922833928b7fc073afa424927" name="aa86bc61922833928b7fc073afa424927"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#aa86bc61922833928b7fc073afa424927">◆ </a></span>FoamMotionBlur</h2>
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- <td class="memname">float FoamMotionBlur = 1.0f</td>
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- <p>Foam motion blur. </p>
- <p>The higher the value, the longer the motion trails of the foam particles will be. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a0298a7932798c0cfb62ada5729e64caa" name="a0298a7932798c0cfb62ada5729e64caa"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a0298a7932798c0cfb62ada5729e64caa">◆ </a></span>MaxFoamParticles</h2>
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- <td class="memname">int MaxFoamParticles = 0</td>
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- <p>The maximum number of foam particles that can exist in the simulation. </p>
- <p>Higher values correspond to having potentially more foam. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- <p>Currently this value can't be changed in runtime. </p>
- </div>
- </div>
- <a id="af294302443c1ed06d1591c08454d9bec" name="af294302443c1ed06d1591c08454d9bec"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#af294302443c1ed06d1591c08454d9bec">◆ </a></span>FoamParticleLifetime</h2>
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- <td class="memname">int FoamParticleLifetime = 128</td>
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- </table>
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- <p>The maximum number of simulation frames that the foam particles can exist for. </p>
- <p>Higher values increase the lifetime of the foam particles. </p>
- <p>Foam parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a1c55da026eb27f56f3943ff799afc28e" name="a1c55da026eb27f56f3943ff799afc28e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a1c55da026eb27f56f3943ff799afc28e">◆ </a></span>Material1</h2>
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- <td class="memname"><a class="el" href="a00766.html">LiquidMaterial</a> Material1 = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Additional Material 1. </p>
- <p>You can use it by using Material1 parameter of particle species. </p>
- <p>Multi-material parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a87ae98f583e13f72c66f7e6d0cc7f1d5" name="a87ae98f583e13f72c66f7e6d0cc7f1d5"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a87ae98f583e13f72c66f7e6d0cc7f1d5">◆ </a></span>Material2</h2>
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- <td class="memname"><a class="el" href="a00766.html">LiquidMaterial</a> Material2 = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Additional Material 2. </p>
- <p>You can use it by using Material2 parameter of particle species. </p>
- <p>Multi-material parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="ae6a68db7e11ee79596e712423bbb054b" name="ae6a68db7e11ee79596e712423bbb054b"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae6a68db7e11ee79596e712423bbb054b">◆ </a></span>Material3</h2>
- <div class="memitem">
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- <td class="memname"><a class="el" href="a00766.html">LiquidMaterial</a> Material3 = new <a class="el" href="a00766.html">LiquidMaterial</a>()</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Additional Material 3. </p>
- <p>You can use it by using Material3 parameter of particle species. </p>
- <p>Multi-material parameters have no effect outside of Mesh Render mode. </p>
- </div>
- </div>
- <a id="a311863b47409afb4a8f92d0317d81b1d" name="a311863b47409afb4a8f92d0317d81b1d"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a311863b47409afb4a8f92d0317d81b1d">◆ </a></span>PresetName</h2>
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- <td class="memname">string PresetName = ""</td>
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- </div><div class="memdoc">
- <p>Name for preset analytics. </p>
- </div>
- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Assets/Plugins/Zibra/Liquid/Scripts/DataStructures/ZibraLiquidMaterialParameters.cs</li>
- </ul>
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