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- <p>Component that contains volume material parameters.
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- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
- Public Types</h2></td></tr>
- <tr class="memitem:a1622a3d38fc3efc3408bdf24cbf3f57a"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a> { <b>Trilinear</b>
- , <b>Tricubic</b>
- }</td></tr>
- <tr class="memdesc:a1622a3d38fc3efc3408bdf24cbf3f57a"><td class="mdescLeft"> </td><td class="mdescRight">Quality of projected shadows. <a href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">More...</a><br /></td></tr>
- <tr class="separator:a1622a3d38fc3efc3408bdf24cbf3f57a"><td class="memSeparator" colspan="2"> </td></tr>
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- Public Attributes</h2></td></tr>
- <tr class="memitem:a92d7008fb6b55166239d6a7ca44284b1"><td class="memItemLeft" align="right" valign="top">Material </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a92d7008fb6b55166239d6a7ca44284b1">SmokeMaterial</a></td></tr>
- <tr class="memdesc:a92d7008fb6b55166239d6a7ca44284b1"><td class="mdescLeft"> </td><td class="mdescRight">Material that will be used to render volume. <br /></td></tr>
- <tr class="separator:a92d7008fb6b55166239d6a7ca44284b1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a84bfc602ac314b592895e78918894be0"><td class="memItemLeft" align="right" valign="top">Material </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a84bfc602ac314b592895e78918894be0">UpscaleMaterial</a></td></tr>
- <tr class="memdesc:a84bfc602ac314b592895e78918894be0"><td class="mdescLeft"> </td><td class="mdescRight">Material that will be used to upscale rendered smoke/fire. <br /></td></tr>
- <tr class="separator:a84bfc602ac314b592895e78918894be0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad8b5e46d40fa01f89330676850b1b2d7"><td class="memItemLeft" align="right" valign="top">Material </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ad8b5e46d40fa01f89330676850b1b2d7">ShadowProjectionMaterial</a></td></tr>
- <tr class="memdesc:ad8b5e46d40fa01f89330676850b1b2d7"><td class="mdescLeft"> </td><td class="mdescRight">Custom shadow projection material. <br /></td></tr>
- <tr class="separator:ad8b5e46d40fa01f89330676850b1b2d7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a314f489e56fc4099b92ba4ced2e23b93"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a314f489e56fc4099b92ba4ced2e23b93">SmokeDensity</a> = 300.0f</td></tr>
- <tr class="memdesc:a314f489e56fc4099b92ba4ced2e23b93"><td class="mdescLeft"> </td><td class="mdescRight">Density of rendered smoke. <br /></td></tr>
- <tr class="separator:a314f489e56fc4099b92ba4ced2e23b93"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a14e138c314413407cff5c51c3014b14a"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a14e138c314413407cff5c51c3014b14a">FuelDensity</a> = 10.0f</td></tr>
- <tr class="memdesc:a14e138c314413407cff5c51c3014b14a"><td class="mdescLeft"> </td><td class="mdescRight">Density of rendered fuel. <br /></td></tr>
- <tr class="separator:a14e138c314413407cff5c51c3014b14a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2b103e8d00331822b55bc41a410d72ce"><td class="memItemLeft" align="right" valign="top">Color </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a2b103e8d00331822b55bc41a410d72ce">AbsorptionColor</a> = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td></tr>
- <tr class="memdesc:a2b103e8d00331822b55bc41a410d72ce"><td class="mdescLeft"> </td><td class="mdescRight">The absorption coefficients. <br /></td></tr>
- <tr class="separator:a2b103e8d00331822b55bc41a410d72ce"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a963de9a74a3301001bd3e2eb77294001"><td class="memItemLeft" align="right" valign="top">Color </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a963de9a74a3301001bd3e2eb77294001">ScatteringColor</a> = new Color(0.27f, 0.27f, 0.27f, 1.0f)</td></tr>
- <tr class="memdesc:a963de9a74a3301001bd3e2eb77294001"><td class="mdescLeft"> </td><td class="mdescRight">The scattering color. <br /></td></tr>
- <tr class="separator:a963de9a74a3301001bd3e2eb77294001"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2cff1b1346b0392dc707f0065b823349"><td class="memItemLeft" align="right" valign="top">Color </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a2cff1b1346b0392dc707f0065b823349">ShadowAbsorptionColor</a> = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td></tr>
- <tr class="memdesc:a2cff1b1346b0392dc707f0065b823349"><td class="mdescLeft"> </td><td class="mdescRight">The shadow absorption color. Defines color of the light for shadow render purposes. <br /></td></tr>
- <tr class="separator:a2cff1b1346b0392dc707f0065b823349"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6009866bc671eeea31109f2c54382dd2"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a6009866bc671eeea31109f2c54382dd2">ScatteringAttenuation</a> = 0.2f</td></tr>
- <tr class="memdesc:a6009866bc671eeea31109f2c54382dd2"><td class="mdescLeft"> </td><td class="mdescRight">The scattering attenuation. <br /></td></tr>
- <tr class="separator:a6009866bc671eeea31109f2c54382dd2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6e51f3b002b227dc187dcd475848d6ae"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a6e51f3b002b227dc187dcd475848d6ae">ScatteringContribution</a> = 0.2f</td></tr>
- <tr class="memdesc:a6e51f3b002b227dc187dcd475848d6ae"><td class="mdescLeft"> </td><td class="mdescRight">The scattering contribution. <br /></td></tr>
- <tr class="separator:a6e51f3b002b227dc187dcd475848d6ae"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6289454206261f6c9375f76d7c4238c5"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a6289454206261f6c9375f76d7c4238c5">ObjectPrimaryShadows</a> = false</td></tr>
- <tr class="memdesc:a6289454206261f6c9375f76d7c4238c5"><td class="mdescLeft"> </td><td class="mdescRight">Specifies if volume is able to receive shadows. <br /></td></tr>
- <tr class="separator:a6289454206261f6c9375f76d7c4238c5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a349c1172d9ccb57a1c380e71e5deaca9"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a349c1172d9ccb57a1c380e71e5deaca9">ObjectIlluminationShadows</a> = false</td></tr>
- <tr class="memdesc:a349c1172d9ccb57a1c380e71e5deaca9"><td class="mdescLeft"> </td><td class="mdescRight">Specifies if volume is able to cast shadows. <br /></td></tr>
- <tr class="separator:a349c1172d9ccb57a1c380e71e5deaca9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a75369b39a836c0b51f37ddc08a9e3eca"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a75369b39a836c0b51f37ddc08a9e3eca">IlluminationBrightness</a> = 1.0f</td></tr>
- <tr class="memdesc:a75369b39a836c0b51f37ddc08a9e3eca"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the brightness of illumination. <br /></td></tr>
- <tr class="separator:a75369b39a836c0b51f37ddc08a9e3eca"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9d605862c5da47de09e2ba1e73c3f730"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a9d605862c5da47de09e2ba1e73c3f730">IlluminationSoftness</a> = 0.6f</td></tr>
- <tr class="memdesc:a9d605862c5da47de09e2ba1e73c3f730"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the softness of fire. <br /></td></tr>
- <tr class="separator:a9d605862c5da47de09e2ba1e73c3f730"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3cd78cd2f366cb4b12414af882fe6aa0"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a3cd78cd2f366cb4b12414af882fe6aa0">BlackBodyBrightness</a> = 4.0f</td></tr>
- <tr class="memdesc:a3cd78cd2f366cb4b12414af882fe6aa0"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the brightness of black body. <br /></td></tr>
- <tr class="separator:a3cd78cd2f366cb4b12414af882fe6aa0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3cd49963a4e4f4a6a1478e3790fb2073"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a3cd49963a4e4f4a6a1478e3790fb2073">FireBrightness</a> = 400.0f</td></tr>
- <tr class="memdesc:a3cd49963a4e4f4a6a1478e3790fb2073"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the brightness of fire. <br /></td></tr>
- <tr class="separator:a3cd49963a4e4f4a6a1478e3790fb2073"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae66686cc1b7b7432b067958d1af2852c"><td class="memItemLeft" align="right" valign="top">Color </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ae66686cc1b7b7432b067958d1af2852c">FireColor</a> = new Color(1.0f, 0.0f, 0.0f, 1.0f)</td></tr>
- <tr class="memdesc:ae66686cc1b7b7432b067958d1af2852c"><td class="mdescLeft"> </td><td class="mdescRight">The shadow absorption coefficients. <br /></td></tr>
- <tr class="separator:ae66686cc1b7b7432b067958d1af2852c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a96cc752b1e70b97f1aee6d5e8b39e238"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a96cc752b1e70b97f1aee6d5e8b39e238">TemperatureDensityDependence</a> = 6.0f</td></tr>
- <tr class="memdesc:a96cc752b1e70b97f1aee6d5e8b39e238"><td class="mdescLeft"> </td><td class="mdescRight">Controls the optical density of the volume, decreasing with increasing temperature. <br /></td></tr>
- <tr class="separator:a96cc752b1e70b97f1aee6d5e8b39e238"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a44c852b3e6ec03028f6ab922db39bc70"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a44c852b3e6ec03028f6ab922db39bc70">ObjectShadowIntensity</a> = 0.75f</td></tr>
- <tr class="memdesc:a44c852b3e6ec03028f6ab922db39bc70"><td class="mdescLeft"> </td><td class="mdescRight">The intensity of shadows casted by volume. <br /></td></tr>
- <tr class="separator:a44c852b3e6ec03028f6ab922db39bc70"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2b4b6068fc3333ddbb02ac27514e3416"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a2b4b6068fc3333ddbb02ac27514e3416">ShadowDistanceDecay</a> = 2.0f</td></tr>
- <tr class="memdesc:a2b4b6068fc3333ddbb02ac27514e3416"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the distance where the shadows start to fade off. <br /></td></tr>
- <tr class="separator:a2b4b6068fc3333ddbb02ac27514e3416"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7945a66501e6d3f4ad6b5d2315e0f7f3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a7945a66501e6d3f4ad6b5d2315e0f7f3">ShadowIntensity</a> = 0.5f</td></tr>
- <tr class="memdesc:a7945a66501e6d3f4ad6b5d2315e0f7f3"><td class="mdescLeft"> </td><td class="mdescRight">The intensity of shadows recieved by volume. <br /></td></tr>
- <tr class="separator:a7945a66501e6d3f4ad6b5d2315e0f7f3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa5609a0a41992bd3941faac8986189d0"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#aa5609a0a41992bd3941faac8986189d0">EnableProjectedShadows</a> = true</td></tr>
- <tr class="memdesc:aa5609a0a41992bd3941faac8986189d0"><td class="mdescLeft"> </td><td class="mdescRight">Projecting shadows from the smoke to the objects. <br /></td></tr>
- <tr class="separator:aa5609a0a41992bd3941faac8986189d0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac96c21d74cb6f79d01f0043849565162"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ac96c21d74cb6f79d01f0043849565162">ShadowProjectionQualityLevel</a> = ShadowProjectionQuality.Tricubic</td></tr>
- <tr class="memdesc:ac96c21d74cb6f79d01f0043849565162"><td class="mdescLeft"> </td><td class="mdescRight">Quality of the shadow projection. Specified by ShadowProjectionQuality. <br /></td></tr>
- <tr class="separator:ac96c21d74cb6f79d01f0043849565162"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a740efc881a3c56258b2b170d4f2553e0"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a740efc881a3c56258b2b170d4f2553e0">VolumeEdgeFadeoff</a> = 0.008f</td></tr>
- <tr class="memdesc:a740efc881a3c56258b2b170d4f2553e0"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the distance from volume's bounds where smoke/fire start to fade off. <br /></td></tr>
- <tr class="separator:a740efc881a3c56258b2b170d4f2553e0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a13aa33b610255ffda5c757852b396d38"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a13aa33b610255ffda5c757852b396d38">RayMarchingStepSize</a> = 2.5f</td></tr>
- <tr class="memdesc:a13aa33b610255ffda5c757852b396d38"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the raymarching step size. <br /></td></tr>
- <tr class="separator:a13aa33b610255ffda5c757852b396d38"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a509147db4aef684fc27ee758480b480f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a509147db4aef684fc27ee758480b480f">ShadowResolution</a> = 0.25f</td></tr>
- <tr class="memdesc:a509147db4aef684fc27ee758480b480f"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the shadow resolution. <br /></td></tr>
- <tr class="separator:a509147db4aef684fc27ee758480b480f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8c2bc6a9913661a1c77bea585f3a3021"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a8c2bc6a9913661a1c77bea585f3a3021">ShadowStepSize</a> = 1.5f</td></tr>
- <tr class="memdesc:a8c2bc6a9913661a1c77bea585f3a3021"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the shadow raymarching step size. <br /></td></tr>
- <tr class="separator:a8c2bc6a9913661a1c77bea585f3a3021"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acb5e34534b919693bcf7992a9c41a9a1"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#acb5e34534b919693bcf7992a9c41a9a1">ShadowMaxSteps</a> = 256</td></tr>
- <tr class="memdesc:acb5e34534b919693bcf7992a9c41a9a1"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the shadow raymarching max steps. <br /></td></tr>
- <tr class="separator:acb5e34534b919693bcf7992a9c41a9a1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a027137114f1de5ad423f1d5a5d23e462"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a027137114f1de5ad423f1d5a5d23e462">IlluminationResolution</a> = 0.25f</td></tr>
- <tr class="memdesc:a027137114f1de5ad423f1d5a5d23e462"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the illumination resolution. <br /></td></tr>
- <tr class="separator:a027137114f1de5ad423f1d5a5d23e462"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3d90a06eca77162239ec79c0de24c469"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a3d90a06eca77162239ec79c0de24c469">IlluminationStepSize</a> = 1.5f</td></tr>
- <tr class="memdesc:a3d90a06eca77162239ec79c0de24c469"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the illumination raymarching step size. <br /></td></tr>
- <tr class="separator:a3d90a06eca77162239ec79c0de24c469"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9abffea1f85321531faee176a07e1852"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a9abffea1f85321531faee176a07e1852">IlluminationMaxSteps</a> = 64</td></tr>
- <tr class="memdesc:a9abffea1f85321531faee176a07e1852"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the illumination raymarching max steps. <br /></td></tr>
- <tr class="separator:a9abffea1f85321531faee176a07e1852"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a646450d6b4d0d5944bc1a5f7eb25eea6"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a646450d6b4d0d5944bc1a5f7eb25eea6">MaxEffectParticles</a> = 32768</td></tr>
- <tr class="memdesc:a646450d6b4d0d5944bc1a5f7eb25eea6"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the maximum of particles in volume at a time. <br /></td></tr>
- <tr class="separator:a646450d6b4d0d5944bc1a5f7eb25eea6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac562f67b17dab19fb68b5b78d11a1232"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ac562f67b17dab19fb68b5b78d11a1232">ParticleLifetime</a> = 150</td></tr>
- <tr class="memdesc:ac562f67b17dab19fb68b5b78d11a1232"><td class="mdescLeft"> </td><td class="mdescRight">Specifies the lifetime of a particles. <br /></td></tr>
- <tr class="separator:ac562f67b17dab19fb68b5b78d11a1232"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab794cedceb140fee9793b0cf52a3f401"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ab794cedceb140fee9793b0cf52a3f401">ParticleOcclusionResolution</a> = 0.25f</td></tr>
- <tr class="memdesc:ab794cedceb140fee9793b0cf52a3f401"><td class="mdescLeft"> </td><td class="mdescRight">Controls the resolution of the occlusion texture used in the effect particle rendering. <br /></td></tr>
- <tr class="separator:ab794cedceb140fee9793b0cf52a3f401"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a311863b47409afb4a8f92d0317d81b1d"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a311863b47409afb4a8f92d0317d81b1d">PresetName</a> = ""</td></tr>
- <tr class="memdesc:a311863b47409afb4a8f92d0317d81b1d"><td class="mdescLeft"> </td><td class="mdescRight">Name for preset analytics. <br /></td></tr>
- <tr class="separator:a311863b47409afb4a8f92d0317d81b1d"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Component that contains volume material parameters. </p>
- <p>It doesn't execute anything by itself, it is used by ZibraSmokeAndFire instead. </p>
- <p>It's separated so you can save and apply presets for this component separately. </p>
- </div><h2 class="groupheader">Member Enumeration Documentation</h2>
- <a id="a1622a3d38fc3efc3408bdf24cbf3f57a" name="a1622a3d38fc3efc3408bdf24cbf3f57a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a1622a3d38fc3efc3408bdf24cbf3f57a">◆ </a></span>ShadowProjectionQuality</h2>
- <div class="memitem">
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- <td class="memname">enum <a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Quality of projected shadows. </p>
- </div>
- </div>
- <h2 class="groupheader">Member Data Documentation</h2>
- <a id="a92d7008fb6b55166239d6a7ca44284b1" name="a92d7008fb6b55166239d6a7ca44284b1"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a92d7008fb6b55166239d6a7ca44284b1">◆ </a></span>SmokeMaterial</h2>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">Material SmokeMaterial</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Material that will be used to render volume. </p>
- <p>If you want to create your own material, you'll need to use default one as a reference. </p>
- <p>This is the material that gets parameters defined in ZibraSmokeAndFireMaterialParameters </p>
- <p>If you set it to null in Editor, it'll revert to default. </p>
- </div>
- </div>
- <a id="a84bfc602ac314b592895e78918894be0" name="a84bfc602ac314b592895e78918894be0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a84bfc602ac314b592895e78918894be0">◆ </a></span>UpscaleMaterial</h2>
- <div class="memitem">
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- <td class="memname">Material UpscaleMaterial</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Material that will be used to upscale rendered smoke/fire. </p>
- <p>Most users won't need to customize this material, but if you want to create your own material, you'll need to use default one as a reference. </p>
- <p>Has no effect unless you enable downscale in ZibraSmokeAndFire component. </p>
- <p>If you set it to null in Editor, it'll revert to default. </p>
- </div>
- </div>
- <a id="ad8b5e46d40fa01f89330676850b1b2d7" name="ad8b5e46d40fa01f89330676850b1b2d7"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ad8b5e46d40fa01f89330676850b1b2d7">◆ </a></span>ShadowProjectionMaterial</h2>
- <div class="memitem">
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- <td class="memname">Material ShadowProjectionMaterial</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Custom shadow projection material. </p>
- <p>Not used if you don't enable shadow projection in Smoke & Fire instance. </p>
- </div>
- </div>
- <a id="a314f489e56fc4099b92ba4ced2e23b93" name="a314f489e56fc4099b92ba4ced2e23b93"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a314f489e56fc4099b92ba4ced2e23b93">◆ </a></span>SmokeDensity</h2>
- <div class="memitem">
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- <tr>
- <td class="memname">float SmokeDensity = 300.0f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Density of rendered smoke. </p>
- </div>
- </div>
- <a id="a14e138c314413407cff5c51c3014b14a" name="a14e138c314413407cff5c51c3014b14a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a14e138c314413407cff5c51c3014b14a">◆ </a></span>FuelDensity</h2>
- <div class="memitem">
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- <td class="memname">float FuelDensity = 10.0f</td>
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- </table>
- </div><div class="memdoc">
- <p>Density of rendered fuel. </p>
- </div>
- </div>
- <a id="a2b103e8d00331822b55bc41a410d72ce" name="a2b103e8d00331822b55bc41a410d72ce"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a2b103e8d00331822b55bc41a410d72ce">◆ </a></span>AbsorptionColor</h2>
- <div class="memitem">
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- <td class="memname">Color AbsorptionColor = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The absorption coefficients. </p>
- </div>
- </div>
- <a id="a963de9a74a3301001bd3e2eb77294001" name="a963de9a74a3301001bd3e2eb77294001"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a963de9a74a3301001bd3e2eb77294001">◆ </a></span>ScatteringColor</h2>
- <div class="memitem">
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- <td class="memname">Color ScatteringColor = new Color(0.27f, 0.27f, 0.27f, 1.0f)</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The scattering color. </p>
- </div>
- </div>
- <a id="a2cff1b1346b0392dc707f0065b823349" name="a2cff1b1346b0392dc707f0065b823349"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a2cff1b1346b0392dc707f0065b823349">◆ </a></span>ShadowAbsorptionColor</h2>
- <div class="memitem">
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- <td class="memname">Color ShadowAbsorptionColor = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The shadow absorption color. Defines color of the light for shadow render purposes. </p>
- <p>Only has effect when shadow projection is enabled. </p>
- </div>
- </div>
- <a id="a6009866bc671eeea31109f2c54382dd2" name="a6009866bc671eeea31109f2c54382dd2"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a6009866bc671eeea31109f2c54382dd2">◆ </a></span>ScatteringAttenuation</h2>
- <div class="memitem">
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- <td class="memname">float ScatteringAttenuation = 0.2f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The scattering attenuation. </p>
- </div>
- </div>
- <a id="a6e51f3b002b227dc187dcd475848d6ae" name="a6e51f3b002b227dc187dcd475848d6ae"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a6e51f3b002b227dc187dcd475848d6ae">◆ </a></span>ScatteringContribution</h2>
- <div class="memitem">
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- <td class="memname">float ScatteringContribution = 0.2f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The scattering contribution. </p>
- </div>
- </div>
- <a id="a6289454206261f6c9375f76d7c4238c5" name="a6289454206261f6c9375f76d7c4238c5"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a6289454206261f6c9375f76d7c4238c5">◆ </a></span>ObjectPrimaryShadows</h2>
- <div class="memitem">
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- <td class="memname">bool ObjectPrimaryShadows = false</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Specifies if volume is able to receive shadows. </p>
- </div>
- </div>
- <a id="a349c1172d9ccb57a1c380e71e5deaca9" name="a349c1172d9ccb57a1c380e71e5deaca9"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a349c1172d9ccb57a1c380e71e5deaca9">◆ </a></span>ObjectIlluminationShadows</h2>
- <div class="memitem">
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- <td class="memname">bool ObjectIlluminationShadows = false</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Specifies if volume is able to cast shadows. </p>
- </div>
- </div>
- <a id="a75369b39a836c0b51f37ddc08a9e3eca" name="a75369b39a836c0b51f37ddc08a9e3eca"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a75369b39a836c0b51f37ddc08a9e3eca">◆ </a></span>IlluminationBrightness</h2>
- <div class="memitem">
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- <td class="memname">float IlluminationBrightness = 1.0f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Specifies the brightness of illumination. </p>
- <p>Can't be negative. </p>
- </div>
- </div>
- <a id="a9d605862c5da47de09e2ba1e73c3f730" name="a9d605862c5da47de09e2ba1e73c3f730"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a9d605862c5da47de09e2ba1e73c3f730">◆ </a></span>IlluminationSoftness</h2>
- <div class="memitem">
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- <td class="memname">float IlluminationSoftness = 0.6f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Specifies the softness of fire. </p>
- </div>
- </div>
- <a id="a3cd78cd2f366cb4b12414af882fe6aa0" name="a3cd78cd2f366cb4b12414af882fe6aa0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3cd78cd2f366cb4b12414af882fe6aa0">◆ </a></span>BlackBodyBrightness</h2>
- <div class="memitem">
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- <td class="memname">float BlackBodyBrightness = 4.0f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Specifies the brightness of black body. </p>
- </div>
- </div>
- <a id="a3cd49963a4e4f4a6a1478e3790fb2073" name="a3cd49963a4e4f4a6a1478e3790fb2073"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3cd49963a4e4f4a6a1478e3790fb2073">◆ </a></span>FireBrightness</h2>
- <div class="memitem">
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- <td class="memname">float FireBrightness = 400.0f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Specifies the brightness of fire. </p>
- <p>Can't be negative. </p>
- </div>
- </div>
- <a id="ae66686cc1b7b7432b067958d1af2852c" name="ae66686cc1b7b7432b067958d1af2852c"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae66686cc1b7b7432b067958d1af2852c">◆ </a></span>FireColor</h2>
- <div class="memitem">
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- <td class="memname">Color FireColor = new Color(1.0f, 0.0f, 0.0f, 1.0f)</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The shadow absorption coefficients. </p>
- </div>
- </div>
- <a id="a96cc752b1e70b97f1aee6d5e8b39e238" name="a96cc752b1e70b97f1aee6d5e8b39e238"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a96cc752b1e70b97f1aee6d5e8b39e238">◆ </a></span>TemperatureDensityDependence</h2>
- <div class="memitem">
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- <td class="memname">float TemperatureDensityDependence = 6.0f</td>
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- </table>
- </div><div class="memdoc">
- <p>Controls the optical density of the volume, decreasing with increasing temperature. </p>
- <p>Higher values correspond to more transparent fire. </p>
- <p>Only has an effect in the fire simulation mode. </p>
- </div>
- </div>
- <a id="a44c852b3e6ec03028f6ab922db39bc70" name="a44c852b3e6ec03028f6ab922db39bc70"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a44c852b3e6ec03028f6ab922db39bc70">◆ </a></span>ObjectShadowIntensity</h2>
- <div class="memitem">
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- <td class="memname">float ObjectShadowIntensity = 0.75f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The intensity of shadows casted by volume. </p>
- </div>
- </div>
- <a id="a2b4b6068fc3333ddbb02ac27514e3416" name="a2b4b6068fc3333ddbb02ac27514e3416"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a2b4b6068fc3333ddbb02ac27514e3416">◆ </a></span>ShadowDistanceDecay</h2>
- <div class="memitem">
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- <td class="memname">float ShadowDistanceDecay = 2.0f</td>
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- </table>
- </div><div class="memdoc">
- <p>Specifies the distance where the shadows start to fade off. </p>
- </div>
- </div>
- <a id="a7945a66501e6d3f4ad6b5d2315e0f7f3" name="a7945a66501e6d3f4ad6b5d2315e0f7f3"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a7945a66501e6d3f4ad6b5d2315e0f7f3">◆ </a></span>ShadowIntensity</h2>
- <div class="memitem">
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- <td class="memname">float ShadowIntensity = 0.5f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The intensity of shadows recieved by volume. </p>
- </div>
- </div>
- <a id="aa5609a0a41992bd3941faac8986189d0" name="aa5609a0a41992bd3941faac8986189d0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#aa5609a0a41992bd3941faac8986189d0">◆ </a></span>EnableProjectedShadows</h2>
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- <td class="memname">bool EnableProjectedShadows = true</td>
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- <p>Projecting shadows from the smoke to the objects. </p>
- <p>Currently experimental. </p>
- </div>
- </div>
- <a id="ac96c21d74cb6f79d01f0043849565162" name="ac96c21d74cb6f79d01f0043849565162"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ac96c21d74cb6f79d01f0043849565162">◆ </a></span>ShadowProjectionQualityLevel</h2>
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- <td class="memname"><a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a> ShadowProjectionQualityLevel = ShadowProjectionQuality.Tricubic</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Quality of the shadow projection. Specified by ShadowProjectionQuality. </p>
- <p>Trilinear is faster but less accurate. </p>
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- </div>
- <a id="a740efc881a3c56258b2b170d4f2553e0" name="a740efc881a3c56258b2b170d4f2553e0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a740efc881a3c56258b2b170d4f2553e0">◆ </a></span>VolumeEdgeFadeoff</h2>
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- <td class="memname">float VolumeEdgeFadeoff = 0.008f</td>
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- <p>Specifies the distance from volume's bounds where smoke/fire start to fade off. </p>
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- <a id="a13aa33b610255ffda5c757852b396d38" name="a13aa33b610255ffda5c757852b396d38"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a13aa33b610255ffda5c757852b396d38">◆ </a></span>RayMarchingStepSize</h2>
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- <td class="memname">float RayMarchingStepSize = 2.5f</td>
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- <p>Specifies the raymarching step size. </p>
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- <a id="a509147db4aef684fc27ee758480b480f" name="a509147db4aef684fc27ee758480b480f"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a509147db4aef684fc27ee758480b480f">◆ </a></span>ShadowResolution</h2>
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- <p>Specifies the shadow resolution. </p>
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- <a id="a8c2bc6a9913661a1c77bea585f3a3021" name="a8c2bc6a9913661a1c77bea585f3a3021"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a8c2bc6a9913661a1c77bea585f3a3021">◆ </a></span>ShadowStepSize</h2>
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- <p>Specifies the shadow raymarching step size. </p>
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- <a id="acb5e34534b919693bcf7992a9c41a9a1" name="acb5e34534b919693bcf7992a9c41a9a1"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#acb5e34534b919693bcf7992a9c41a9a1">◆ </a></span>ShadowMaxSteps</h2>
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- <td class="memname">int ShadowMaxSteps = 256</td>
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- <p>Specifies the shadow raymarching max steps. </p>
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- <a id="a027137114f1de5ad423f1d5a5d23e462" name="a027137114f1de5ad423f1d5a5d23e462"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a027137114f1de5ad423f1d5a5d23e462">◆ </a></span>IlluminationResolution</h2>
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- <td class="memname">float IlluminationResolution = 0.25f</td>
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- <p>Specifies the illumination resolution. </p>
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- <a id="a3d90a06eca77162239ec79c0de24c469" name="a3d90a06eca77162239ec79c0de24c469"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3d90a06eca77162239ec79c0de24c469">◆ </a></span>IlluminationStepSize</h2>
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- <td class="memname">float IlluminationStepSize = 1.5f</td>
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- <p>Specifies the illumination raymarching step size. </p>
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- <a id="a9abffea1f85321531faee176a07e1852" name="a9abffea1f85321531faee176a07e1852"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a9abffea1f85321531faee176a07e1852">◆ </a></span>IlluminationMaxSteps</h2>
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- <p>Specifies the illumination raymarching max steps. </p>
- </div>
- </div>
- <a id="a646450d6b4d0d5944bc1a5f7eb25eea6" name="a646450d6b4d0d5944bc1a5f7eb25eea6"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a646450d6b4d0d5944bc1a5f7eb25eea6">◆ </a></span>MaxEffectParticles</h2>
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- <td class="memname">int MaxEffectParticles = 32768</td>
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- <p>Specifies the maximum of particles in volume at a time. </p>
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- <a id="ac562f67b17dab19fb68b5b78d11a1232" name="ac562f67b17dab19fb68b5b78d11a1232"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ac562f67b17dab19fb68b5b78d11a1232">◆ </a></span>ParticleLifetime</h2>
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- <td class="memname">int ParticleLifetime = 150</td>
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- <p>Specifies the lifetime of a particles. </p>
- <p>Counted in simulation steps. </p>
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- </div>
- <a id="ab794cedceb140fee9793b0cf52a3f401" name="ab794cedceb140fee9793b0cf52a3f401"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab794cedceb140fee9793b0cf52a3f401">◆ </a></span>ParticleOcclusionResolution</h2>
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- <td class="memname">float ParticleOcclusionResolution = 0.25f</td>
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- <p>Controls the resolution of the occlusion texture used in the effect particle rendering. </p>
- <p>Higher values correspond to more accurate effect particles occlusion but higher performance and memory cost. </p>
- </div>
- </div>
- <a id="a311863b47409afb4a8f92d0317d81b1d" name="a311863b47409afb4a8f92d0317d81b1d"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a311863b47409afb4a8f92d0317d81b1d">◆ </a></span>PresetName</h2>
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- <td class="memname">string PresetName = ""</td>
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- <p>Name for preset analytics. </p>
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- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Assets/Plugins/Zibra/Smoke and Fire/Scripts/DataStructures/ZibraSmokeAndFireMaterialParameters.cs</li>
- </ul>
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