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  8. <title>Zibra Effects: ZibraSmokeAndFireMaterialParameters Class Reference</title>
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  74. <div class="header">
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  76. <a href="#pub-types">Public Types</a> &#124;
  77. <a href="#pub-attribs">Public Attributes</a> &#124;
  78. <a href="a00987.html">List of all members</a> </div>
  79. <div class="headertitle"><div class="title">ZibraSmokeAndFireMaterialParameters Class Reference</div></div>
  80. </div><!--header-->
  81. <div class="contents">
  82. <p>Component that contains volume material parameters.
  83. <a href="a00990.html#details">More...</a></p>
  84. <table class="memberdecls">
  85. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
  86. Public Types</h2></td></tr>
  87. <tr class="memitem:a1622a3d38fc3efc3408bdf24cbf3f57a"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a> { <b>Trilinear</b>
  88. , <b>Tricubic</b>
  89. }</td></tr>
  90. <tr class="memdesc:a1622a3d38fc3efc3408bdf24cbf3f57a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Quality of projected shadows. <a href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">More...</a><br /></td></tr>
  91. <tr class="separator:a1622a3d38fc3efc3408bdf24cbf3f57a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  92. </table><table class="memberdecls">
  93. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
  94. Public Attributes</h2></td></tr>
  95. <tr class="memitem:a92d7008fb6b55166239d6a7ca44284b1"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a92d7008fb6b55166239d6a7ca44284b1">SmokeMaterial</a></td></tr>
  96. <tr class="memdesc:a92d7008fb6b55166239d6a7ca44284b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Material that will be used to render volume. <br /></td></tr>
  97. <tr class="separator:a92d7008fb6b55166239d6a7ca44284b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  98. <tr class="memitem:a84bfc602ac314b592895e78918894be0"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a84bfc602ac314b592895e78918894be0">UpscaleMaterial</a></td></tr>
  99. <tr class="memdesc:a84bfc602ac314b592895e78918894be0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Material that will be used to upscale rendered smoke/fire. <br /></td></tr>
  100. <tr class="separator:a84bfc602ac314b592895e78918894be0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  101. <tr class="memitem:ad8b5e46d40fa01f89330676850b1b2d7"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ad8b5e46d40fa01f89330676850b1b2d7">ShadowProjectionMaterial</a></td></tr>
  102. <tr class="memdesc:ad8b5e46d40fa01f89330676850b1b2d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Custom shadow projection material. <br /></td></tr>
  103. <tr class="separator:ad8b5e46d40fa01f89330676850b1b2d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  104. <tr class="memitem:a314f489e56fc4099b92ba4ced2e23b93"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a314f489e56fc4099b92ba4ced2e23b93">SmokeDensity</a> = 300.0f</td></tr>
  105. <tr class="memdesc:a314f489e56fc4099b92ba4ced2e23b93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Density of rendered smoke. <br /></td></tr>
  106. <tr class="separator:a314f489e56fc4099b92ba4ced2e23b93"><td class="memSeparator" colspan="2">&#160;</td></tr>
  107. <tr class="memitem:a14e138c314413407cff5c51c3014b14a"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a14e138c314413407cff5c51c3014b14a">FuelDensity</a> = 10.0f</td></tr>
  108. <tr class="memdesc:a14e138c314413407cff5c51c3014b14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Density of rendered fuel. <br /></td></tr>
  109. <tr class="separator:a14e138c314413407cff5c51c3014b14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  110. <tr class="memitem:a2b103e8d00331822b55bc41a410d72ce"><td class="memItemLeft" align="right" valign="top">Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a2b103e8d00331822b55bc41a410d72ce">AbsorptionColor</a> = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td></tr>
  111. <tr class="memdesc:a2b103e8d00331822b55bc41a410d72ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">The absorption coefficients. <br /></td></tr>
  112. <tr class="separator:a2b103e8d00331822b55bc41a410d72ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
  113. <tr class="memitem:a963de9a74a3301001bd3e2eb77294001"><td class="memItemLeft" align="right" valign="top">Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a963de9a74a3301001bd3e2eb77294001">ScatteringColor</a> = new Color(0.27f, 0.27f, 0.27f, 1.0f)</td></tr>
  114. <tr class="memdesc:a963de9a74a3301001bd3e2eb77294001"><td class="mdescLeft">&#160;</td><td class="mdescRight">The scattering color. <br /></td></tr>
  115. <tr class="separator:a963de9a74a3301001bd3e2eb77294001"><td class="memSeparator" colspan="2">&#160;</td></tr>
  116. <tr class="memitem:a2cff1b1346b0392dc707f0065b823349"><td class="memItemLeft" align="right" valign="top">Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a2cff1b1346b0392dc707f0065b823349">ShadowAbsorptionColor</a> = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td></tr>
  117. <tr class="memdesc:a2cff1b1346b0392dc707f0065b823349"><td class="mdescLeft">&#160;</td><td class="mdescRight">The shadow absorption color. Defines color of the light for shadow render purposes. <br /></td></tr>
  118. <tr class="separator:a2cff1b1346b0392dc707f0065b823349"><td class="memSeparator" colspan="2">&#160;</td></tr>
  119. <tr class="memitem:a6009866bc671eeea31109f2c54382dd2"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a6009866bc671eeea31109f2c54382dd2">ScatteringAttenuation</a> = 0.2f</td></tr>
  120. <tr class="memdesc:a6009866bc671eeea31109f2c54382dd2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The scattering attenuation. <br /></td></tr>
  121. <tr class="separator:a6009866bc671eeea31109f2c54382dd2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  122. <tr class="memitem:a6e51f3b002b227dc187dcd475848d6ae"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a6e51f3b002b227dc187dcd475848d6ae">ScatteringContribution</a> = 0.2f</td></tr>
  123. <tr class="memdesc:a6e51f3b002b227dc187dcd475848d6ae"><td class="mdescLeft">&#160;</td><td class="mdescRight">The scattering contribution. <br /></td></tr>
  124. <tr class="separator:a6e51f3b002b227dc187dcd475848d6ae"><td class="memSeparator" colspan="2">&#160;</td></tr>
  125. <tr class="memitem:a6289454206261f6c9375f76d7c4238c5"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a6289454206261f6c9375f76d7c4238c5">ObjectPrimaryShadows</a> = false</td></tr>
  126. <tr class="memdesc:a6289454206261f6c9375f76d7c4238c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies if volume is able to receive shadows. <br /></td></tr>
  127. <tr class="separator:a6289454206261f6c9375f76d7c4238c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  128. <tr class="memitem:a349c1172d9ccb57a1c380e71e5deaca9"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a349c1172d9ccb57a1c380e71e5deaca9">ObjectIlluminationShadows</a> = false</td></tr>
  129. <tr class="memdesc:a349c1172d9ccb57a1c380e71e5deaca9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies if volume is able to cast shadows. <br /></td></tr>
  130. <tr class="separator:a349c1172d9ccb57a1c380e71e5deaca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  131. <tr class="memitem:a75369b39a836c0b51f37ddc08a9e3eca"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a75369b39a836c0b51f37ddc08a9e3eca">IlluminationBrightness</a> = 1.0f</td></tr>
  132. <tr class="memdesc:a75369b39a836c0b51f37ddc08a9e3eca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the brightness of illumination. <br /></td></tr>
  133. <tr class="separator:a75369b39a836c0b51f37ddc08a9e3eca"><td class="memSeparator" colspan="2">&#160;</td></tr>
  134. <tr class="memitem:a9d605862c5da47de09e2ba1e73c3f730"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a9d605862c5da47de09e2ba1e73c3f730">IlluminationSoftness</a> = 0.6f</td></tr>
  135. <tr class="memdesc:a9d605862c5da47de09e2ba1e73c3f730"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the softness of fire. <br /></td></tr>
  136. <tr class="separator:a9d605862c5da47de09e2ba1e73c3f730"><td class="memSeparator" colspan="2">&#160;</td></tr>
  137. <tr class="memitem:a3cd78cd2f366cb4b12414af882fe6aa0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a3cd78cd2f366cb4b12414af882fe6aa0">BlackBodyBrightness</a> = 4.0f</td></tr>
  138. <tr class="memdesc:a3cd78cd2f366cb4b12414af882fe6aa0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the brightness of black body. <br /></td></tr>
  139. <tr class="separator:a3cd78cd2f366cb4b12414af882fe6aa0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  140. <tr class="memitem:a3cd49963a4e4f4a6a1478e3790fb2073"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a3cd49963a4e4f4a6a1478e3790fb2073">FireBrightness</a> = 400.0f</td></tr>
  141. <tr class="memdesc:a3cd49963a4e4f4a6a1478e3790fb2073"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the brightness of fire. <br /></td></tr>
  142. <tr class="separator:a3cd49963a4e4f4a6a1478e3790fb2073"><td class="memSeparator" colspan="2">&#160;</td></tr>
  143. <tr class="memitem:ae66686cc1b7b7432b067958d1af2852c"><td class="memItemLeft" align="right" valign="top">Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ae66686cc1b7b7432b067958d1af2852c">FireColor</a> = new Color(1.0f, 0.0f, 0.0f, 1.0f)</td></tr>
  144. <tr class="memdesc:ae66686cc1b7b7432b067958d1af2852c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The shadow absorption coefficients. <br /></td></tr>
  145. <tr class="separator:ae66686cc1b7b7432b067958d1af2852c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  146. <tr class="memitem:a96cc752b1e70b97f1aee6d5e8b39e238"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a96cc752b1e70b97f1aee6d5e8b39e238">TemperatureDensityDependence</a> = 6.0f</td></tr>
  147. <tr class="memdesc:a96cc752b1e70b97f1aee6d5e8b39e238"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls the optical density of the volume, decreasing with increasing temperature. <br /></td></tr>
  148. <tr class="separator:a96cc752b1e70b97f1aee6d5e8b39e238"><td class="memSeparator" colspan="2">&#160;</td></tr>
  149. <tr class="memitem:a44c852b3e6ec03028f6ab922db39bc70"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a44c852b3e6ec03028f6ab922db39bc70">ObjectShadowIntensity</a> = 0.75f</td></tr>
  150. <tr class="memdesc:a44c852b3e6ec03028f6ab922db39bc70"><td class="mdescLeft">&#160;</td><td class="mdescRight">The intensity of shadows casted by volume. <br /></td></tr>
  151. <tr class="separator:a44c852b3e6ec03028f6ab922db39bc70"><td class="memSeparator" colspan="2">&#160;</td></tr>
  152. <tr class="memitem:a2b4b6068fc3333ddbb02ac27514e3416"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a2b4b6068fc3333ddbb02ac27514e3416">ShadowDistanceDecay</a> = 2.0f</td></tr>
  153. <tr class="memdesc:a2b4b6068fc3333ddbb02ac27514e3416"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the distance where the shadows start to fade off. <br /></td></tr>
  154. <tr class="separator:a2b4b6068fc3333ddbb02ac27514e3416"><td class="memSeparator" colspan="2">&#160;</td></tr>
  155. <tr class="memitem:a7945a66501e6d3f4ad6b5d2315e0f7f3"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a7945a66501e6d3f4ad6b5d2315e0f7f3">ShadowIntensity</a> = 0.5f</td></tr>
  156. <tr class="memdesc:a7945a66501e6d3f4ad6b5d2315e0f7f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The intensity of shadows recieved by volume. <br /></td></tr>
  157. <tr class="separator:a7945a66501e6d3f4ad6b5d2315e0f7f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  158. <tr class="memitem:aa5609a0a41992bd3941faac8986189d0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#aa5609a0a41992bd3941faac8986189d0">EnableProjectedShadows</a> = true</td></tr>
  159. <tr class="memdesc:aa5609a0a41992bd3941faac8986189d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Projecting shadows from the smoke to the objects. <br /></td></tr>
  160. <tr class="separator:aa5609a0a41992bd3941faac8986189d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  161. <tr class="memitem:ac96c21d74cb6f79d01f0043849565162"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ac96c21d74cb6f79d01f0043849565162">ShadowProjectionQualityLevel</a> = ShadowProjectionQuality.Tricubic</td></tr>
  162. <tr class="memdesc:ac96c21d74cb6f79d01f0043849565162"><td class="mdescLeft">&#160;</td><td class="mdescRight">Quality of the shadow projection. Specified by ShadowProjectionQuality. <br /></td></tr>
  163. <tr class="separator:ac96c21d74cb6f79d01f0043849565162"><td class="memSeparator" colspan="2">&#160;</td></tr>
  164. <tr class="memitem:a740efc881a3c56258b2b170d4f2553e0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a740efc881a3c56258b2b170d4f2553e0">VolumeEdgeFadeoff</a> = 0.008f</td></tr>
  165. <tr class="memdesc:a740efc881a3c56258b2b170d4f2553e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the distance from volume's bounds where smoke/fire start to fade off. <br /></td></tr>
  166. <tr class="separator:a740efc881a3c56258b2b170d4f2553e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  167. <tr class="memitem:a13aa33b610255ffda5c757852b396d38"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a13aa33b610255ffda5c757852b396d38">RayMarchingStepSize</a> = 2.5f</td></tr>
  168. <tr class="memdesc:a13aa33b610255ffda5c757852b396d38"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the raymarching step size. <br /></td></tr>
  169. <tr class="separator:a13aa33b610255ffda5c757852b396d38"><td class="memSeparator" colspan="2">&#160;</td></tr>
  170. <tr class="memitem:a509147db4aef684fc27ee758480b480f"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a509147db4aef684fc27ee758480b480f">ShadowResolution</a> = 0.25f</td></tr>
  171. <tr class="memdesc:a509147db4aef684fc27ee758480b480f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the shadow resolution. <br /></td></tr>
  172. <tr class="separator:a509147db4aef684fc27ee758480b480f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  173. <tr class="memitem:a8c2bc6a9913661a1c77bea585f3a3021"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a8c2bc6a9913661a1c77bea585f3a3021">ShadowStepSize</a> = 1.5f</td></tr>
  174. <tr class="memdesc:a8c2bc6a9913661a1c77bea585f3a3021"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the shadow raymarching step size. <br /></td></tr>
  175. <tr class="separator:a8c2bc6a9913661a1c77bea585f3a3021"><td class="memSeparator" colspan="2">&#160;</td></tr>
  176. <tr class="memitem:acb5e34534b919693bcf7992a9c41a9a1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#acb5e34534b919693bcf7992a9c41a9a1">ShadowMaxSteps</a> = 256</td></tr>
  177. <tr class="memdesc:acb5e34534b919693bcf7992a9c41a9a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the shadow raymarching max steps. <br /></td></tr>
  178. <tr class="separator:acb5e34534b919693bcf7992a9c41a9a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  179. <tr class="memitem:a027137114f1de5ad423f1d5a5d23e462"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a027137114f1de5ad423f1d5a5d23e462">IlluminationResolution</a> = 0.25f</td></tr>
  180. <tr class="memdesc:a027137114f1de5ad423f1d5a5d23e462"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the illumination resolution. <br /></td></tr>
  181. <tr class="separator:a027137114f1de5ad423f1d5a5d23e462"><td class="memSeparator" colspan="2">&#160;</td></tr>
  182. <tr class="memitem:a3d90a06eca77162239ec79c0de24c469"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a3d90a06eca77162239ec79c0de24c469">IlluminationStepSize</a> = 1.5f</td></tr>
  183. <tr class="memdesc:a3d90a06eca77162239ec79c0de24c469"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the illumination raymarching step size. <br /></td></tr>
  184. <tr class="separator:a3d90a06eca77162239ec79c0de24c469"><td class="memSeparator" colspan="2">&#160;</td></tr>
  185. <tr class="memitem:a9abffea1f85321531faee176a07e1852"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a9abffea1f85321531faee176a07e1852">IlluminationMaxSteps</a> = 64</td></tr>
  186. <tr class="memdesc:a9abffea1f85321531faee176a07e1852"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the illumination raymarching max steps. <br /></td></tr>
  187. <tr class="separator:a9abffea1f85321531faee176a07e1852"><td class="memSeparator" colspan="2">&#160;</td></tr>
  188. <tr class="memitem:a646450d6b4d0d5944bc1a5f7eb25eea6"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a646450d6b4d0d5944bc1a5f7eb25eea6">MaxEffectParticles</a> = 32768</td></tr>
  189. <tr class="memdesc:a646450d6b4d0d5944bc1a5f7eb25eea6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the maximum of particles in volume at a time. <br /></td></tr>
  190. <tr class="separator:a646450d6b4d0d5944bc1a5f7eb25eea6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  191. <tr class="memitem:ac562f67b17dab19fb68b5b78d11a1232"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ac562f67b17dab19fb68b5b78d11a1232">ParticleLifetime</a> = 150</td></tr>
  192. <tr class="memdesc:ac562f67b17dab19fb68b5b78d11a1232"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the lifetime of a particles. <br /></td></tr>
  193. <tr class="separator:ac562f67b17dab19fb68b5b78d11a1232"><td class="memSeparator" colspan="2">&#160;</td></tr>
  194. <tr class="memitem:ab794cedceb140fee9793b0cf52a3f401"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#ab794cedceb140fee9793b0cf52a3f401">ParticleOcclusionResolution</a> = 0.25f</td></tr>
  195. <tr class="memdesc:ab794cedceb140fee9793b0cf52a3f401"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls the resolution of the occlusion texture used in the effect particle rendering. <br /></td></tr>
  196. <tr class="separator:ab794cedceb140fee9793b0cf52a3f401"><td class="memSeparator" colspan="2">&#160;</td></tr>
  197. <tr class="memitem:a311863b47409afb4a8f92d0317d81b1d"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00990.html#a311863b47409afb4a8f92d0317d81b1d">PresetName</a> = &quot;&quot;</td></tr>
  198. <tr class="memdesc:a311863b47409afb4a8f92d0317d81b1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Name for preset analytics. <br /></td></tr>
  199. <tr class="separator:a311863b47409afb4a8f92d0317d81b1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
  200. </table>
  201. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  202. <div class="textblock"><p>Component that contains volume material parameters. </p>
  203. <p>It doesn't execute anything by itself, it is used by ZibraSmokeAndFire instead. </p>
  204. <p>It's separated so you can save and apply presets for this component separately. </p>
  205. </div><h2 class="groupheader">Member Enumeration Documentation</h2>
  206. <a id="a1622a3d38fc3efc3408bdf24cbf3f57a" name="a1622a3d38fc3efc3408bdf24cbf3f57a"></a>
  207. <h2 class="memtitle"><span class="permalink"><a href="#a1622a3d38fc3efc3408bdf24cbf3f57a">&#9670;&#160;</a></span>ShadowProjectionQuality</h2>
  208. <div class="memitem">
  209. <div class="memproto">
  210. <table class="memname">
  211. <tr>
  212. <td class="memname">enum <a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a></td>
  213. </tr>
  214. </table>
  215. </div><div class="memdoc">
  216. <p>Quality of projected shadows. </p>
  217. </div>
  218. </div>
  219. <h2 class="groupheader">Member Data Documentation</h2>
  220. <a id="a92d7008fb6b55166239d6a7ca44284b1" name="a92d7008fb6b55166239d6a7ca44284b1"></a>
  221. <h2 class="memtitle"><span class="permalink"><a href="#a92d7008fb6b55166239d6a7ca44284b1">&#9670;&#160;</a></span>SmokeMaterial</h2>
  222. <div class="memitem">
  223. <div class="memproto">
  224. <table class="memname">
  225. <tr>
  226. <td class="memname">Material SmokeMaterial</td>
  227. </tr>
  228. </table>
  229. </div><div class="memdoc">
  230. <p>Material that will be used to render volume. </p>
  231. <p>If you want to create your own material, you'll need to use default one as a reference. </p>
  232. <p>This is the material that gets parameters defined in ZibraSmokeAndFireMaterialParameters </p>
  233. <p>If you set it to null in Editor, it'll revert to default. </p>
  234. </div>
  235. </div>
  236. <a id="a84bfc602ac314b592895e78918894be0" name="a84bfc602ac314b592895e78918894be0"></a>
  237. <h2 class="memtitle"><span class="permalink"><a href="#a84bfc602ac314b592895e78918894be0">&#9670;&#160;</a></span>UpscaleMaterial</h2>
  238. <div class="memitem">
  239. <div class="memproto">
  240. <table class="memname">
  241. <tr>
  242. <td class="memname">Material UpscaleMaterial</td>
  243. </tr>
  244. </table>
  245. </div><div class="memdoc">
  246. <p>Material that will be used to upscale rendered smoke/fire. </p>
  247. <p>Most users won't need to customize this material, but if you want to create your own material, you'll need to use default one as a reference. </p>
  248. <p>Has no effect unless you enable downscale in ZibraSmokeAndFire component. </p>
  249. <p>If you set it to null in Editor, it'll revert to default. </p>
  250. </div>
  251. </div>
  252. <a id="ad8b5e46d40fa01f89330676850b1b2d7" name="ad8b5e46d40fa01f89330676850b1b2d7"></a>
  253. <h2 class="memtitle"><span class="permalink"><a href="#ad8b5e46d40fa01f89330676850b1b2d7">&#9670;&#160;</a></span>ShadowProjectionMaterial</h2>
  254. <div class="memitem">
  255. <div class="memproto">
  256. <table class="memname">
  257. <tr>
  258. <td class="memname">Material ShadowProjectionMaterial</td>
  259. </tr>
  260. </table>
  261. </div><div class="memdoc">
  262. <p>Custom shadow projection material. </p>
  263. <p>Not used if you don't enable shadow projection in Smoke &amp; Fire instance. </p>
  264. </div>
  265. </div>
  266. <a id="a314f489e56fc4099b92ba4ced2e23b93" name="a314f489e56fc4099b92ba4ced2e23b93"></a>
  267. <h2 class="memtitle"><span class="permalink"><a href="#a314f489e56fc4099b92ba4ced2e23b93">&#9670;&#160;</a></span>SmokeDensity</h2>
  268. <div class="memitem">
  269. <div class="memproto">
  270. <table class="memname">
  271. <tr>
  272. <td class="memname">float SmokeDensity = 300.0f</td>
  273. </tr>
  274. </table>
  275. </div><div class="memdoc">
  276. <p>Density of rendered smoke. </p>
  277. </div>
  278. </div>
  279. <a id="a14e138c314413407cff5c51c3014b14a" name="a14e138c314413407cff5c51c3014b14a"></a>
  280. <h2 class="memtitle"><span class="permalink"><a href="#a14e138c314413407cff5c51c3014b14a">&#9670;&#160;</a></span>FuelDensity</h2>
  281. <div class="memitem">
  282. <div class="memproto">
  283. <table class="memname">
  284. <tr>
  285. <td class="memname">float FuelDensity = 10.0f</td>
  286. </tr>
  287. </table>
  288. </div><div class="memdoc">
  289. <p>Density of rendered fuel. </p>
  290. </div>
  291. </div>
  292. <a id="a2b103e8d00331822b55bc41a410d72ce" name="a2b103e8d00331822b55bc41a410d72ce"></a>
  293. <h2 class="memtitle"><span class="permalink"><a href="#a2b103e8d00331822b55bc41a410d72ce">&#9670;&#160;</a></span>AbsorptionColor</h2>
  294. <div class="memitem">
  295. <div class="memproto">
  296. <table class="memname">
  297. <tr>
  298. <td class="memname">Color AbsorptionColor = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td>
  299. </tr>
  300. </table>
  301. </div><div class="memdoc">
  302. <p>The absorption coefficients. </p>
  303. </div>
  304. </div>
  305. <a id="a963de9a74a3301001bd3e2eb77294001" name="a963de9a74a3301001bd3e2eb77294001"></a>
  306. <h2 class="memtitle"><span class="permalink"><a href="#a963de9a74a3301001bd3e2eb77294001">&#9670;&#160;</a></span>ScatteringColor</h2>
  307. <div class="memitem">
  308. <div class="memproto">
  309. <table class="memname">
  310. <tr>
  311. <td class="memname">Color ScatteringColor = new Color(0.27f, 0.27f, 0.27f, 1.0f)</td>
  312. </tr>
  313. </table>
  314. </div><div class="memdoc">
  315. <p>The scattering color. </p>
  316. </div>
  317. </div>
  318. <a id="a2cff1b1346b0392dc707f0065b823349" name="a2cff1b1346b0392dc707f0065b823349"></a>
  319. <h2 class="memtitle"><span class="permalink"><a href="#a2cff1b1346b0392dc707f0065b823349">&#9670;&#160;</a></span>ShadowAbsorptionColor</h2>
  320. <div class="memitem">
  321. <div class="memproto">
  322. <table class="memname">
  323. <tr>
  324. <td class="memname">Color ShadowAbsorptionColor = new Color(1.0f, 1.0f, 1.0f, 1.0f)</td>
  325. </tr>
  326. </table>
  327. </div><div class="memdoc">
  328. <p>The shadow absorption color. Defines color of the light for shadow render purposes. </p>
  329. <p>Only has effect when shadow projection is enabled. </p>
  330. </div>
  331. </div>
  332. <a id="a6009866bc671eeea31109f2c54382dd2" name="a6009866bc671eeea31109f2c54382dd2"></a>
  333. <h2 class="memtitle"><span class="permalink"><a href="#a6009866bc671eeea31109f2c54382dd2">&#9670;&#160;</a></span>ScatteringAttenuation</h2>
  334. <div class="memitem">
  335. <div class="memproto">
  336. <table class="memname">
  337. <tr>
  338. <td class="memname">float ScatteringAttenuation = 0.2f</td>
  339. </tr>
  340. </table>
  341. </div><div class="memdoc">
  342. <p>The scattering attenuation. </p>
  343. </div>
  344. </div>
  345. <a id="a6e51f3b002b227dc187dcd475848d6ae" name="a6e51f3b002b227dc187dcd475848d6ae"></a>
  346. <h2 class="memtitle"><span class="permalink"><a href="#a6e51f3b002b227dc187dcd475848d6ae">&#9670;&#160;</a></span>ScatteringContribution</h2>
  347. <div class="memitem">
  348. <div class="memproto">
  349. <table class="memname">
  350. <tr>
  351. <td class="memname">float ScatteringContribution = 0.2f</td>
  352. </tr>
  353. </table>
  354. </div><div class="memdoc">
  355. <p>The scattering contribution. </p>
  356. </div>
  357. </div>
  358. <a id="a6289454206261f6c9375f76d7c4238c5" name="a6289454206261f6c9375f76d7c4238c5"></a>
  359. <h2 class="memtitle"><span class="permalink"><a href="#a6289454206261f6c9375f76d7c4238c5">&#9670;&#160;</a></span>ObjectPrimaryShadows</h2>
  360. <div class="memitem">
  361. <div class="memproto">
  362. <table class="memname">
  363. <tr>
  364. <td class="memname">bool ObjectPrimaryShadows = false</td>
  365. </tr>
  366. </table>
  367. </div><div class="memdoc">
  368. <p>Specifies if volume is able to receive shadows. </p>
  369. </div>
  370. </div>
  371. <a id="a349c1172d9ccb57a1c380e71e5deaca9" name="a349c1172d9ccb57a1c380e71e5deaca9"></a>
  372. <h2 class="memtitle"><span class="permalink"><a href="#a349c1172d9ccb57a1c380e71e5deaca9">&#9670;&#160;</a></span>ObjectIlluminationShadows</h2>
  373. <div class="memitem">
  374. <div class="memproto">
  375. <table class="memname">
  376. <tr>
  377. <td class="memname">bool ObjectIlluminationShadows = false</td>
  378. </tr>
  379. </table>
  380. </div><div class="memdoc">
  381. <p>Specifies if volume is able to cast shadows. </p>
  382. </div>
  383. </div>
  384. <a id="a75369b39a836c0b51f37ddc08a9e3eca" name="a75369b39a836c0b51f37ddc08a9e3eca"></a>
  385. <h2 class="memtitle"><span class="permalink"><a href="#a75369b39a836c0b51f37ddc08a9e3eca">&#9670;&#160;</a></span>IlluminationBrightness</h2>
  386. <div class="memitem">
  387. <div class="memproto">
  388. <table class="memname">
  389. <tr>
  390. <td class="memname">float IlluminationBrightness = 1.0f</td>
  391. </tr>
  392. </table>
  393. </div><div class="memdoc">
  394. <p>Specifies the brightness of illumination. </p>
  395. <p>Can't be negative. </p>
  396. </div>
  397. </div>
  398. <a id="a9d605862c5da47de09e2ba1e73c3f730" name="a9d605862c5da47de09e2ba1e73c3f730"></a>
  399. <h2 class="memtitle"><span class="permalink"><a href="#a9d605862c5da47de09e2ba1e73c3f730">&#9670;&#160;</a></span>IlluminationSoftness</h2>
  400. <div class="memitem">
  401. <div class="memproto">
  402. <table class="memname">
  403. <tr>
  404. <td class="memname">float IlluminationSoftness = 0.6f</td>
  405. </tr>
  406. </table>
  407. </div><div class="memdoc">
  408. <p>Specifies the softness of fire. </p>
  409. </div>
  410. </div>
  411. <a id="a3cd78cd2f366cb4b12414af882fe6aa0" name="a3cd78cd2f366cb4b12414af882fe6aa0"></a>
  412. <h2 class="memtitle"><span class="permalink"><a href="#a3cd78cd2f366cb4b12414af882fe6aa0">&#9670;&#160;</a></span>BlackBodyBrightness</h2>
  413. <div class="memitem">
  414. <div class="memproto">
  415. <table class="memname">
  416. <tr>
  417. <td class="memname">float BlackBodyBrightness = 4.0f</td>
  418. </tr>
  419. </table>
  420. </div><div class="memdoc">
  421. <p>Specifies the brightness of black body. </p>
  422. </div>
  423. </div>
  424. <a id="a3cd49963a4e4f4a6a1478e3790fb2073" name="a3cd49963a4e4f4a6a1478e3790fb2073"></a>
  425. <h2 class="memtitle"><span class="permalink"><a href="#a3cd49963a4e4f4a6a1478e3790fb2073">&#9670;&#160;</a></span>FireBrightness</h2>
  426. <div class="memitem">
  427. <div class="memproto">
  428. <table class="memname">
  429. <tr>
  430. <td class="memname">float FireBrightness = 400.0f</td>
  431. </tr>
  432. </table>
  433. </div><div class="memdoc">
  434. <p>Specifies the brightness of fire. </p>
  435. <p>Can't be negative. </p>
  436. </div>
  437. </div>
  438. <a id="ae66686cc1b7b7432b067958d1af2852c" name="ae66686cc1b7b7432b067958d1af2852c"></a>
  439. <h2 class="memtitle"><span class="permalink"><a href="#ae66686cc1b7b7432b067958d1af2852c">&#9670;&#160;</a></span>FireColor</h2>
  440. <div class="memitem">
  441. <div class="memproto">
  442. <table class="memname">
  443. <tr>
  444. <td class="memname">Color FireColor = new Color(1.0f, 0.0f, 0.0f, 1.0f)</td>
  445. </tr>
  446. </table>
  447. </div><div class="memdoc">
  448. <p>The shadow absorption coefficients. </p>
  449. </div>
  450. </div>
  451. <a id="a96cc752b1e70b97f1aee6d5e8b39e238" name="a96cc752b1e70b97f1aee6d5e8b39e238"></a>
  452. <h2 class="memtitle"><span class="permalink"><a href="#a96cc752b1e70b97f1aee6d5e8b39e238">&#9670;&#160;</a></span>TemperatureDensityDependence</h2>
  453. <div class="memitem">
  454. <div class="memproto">
  455. <table class="memname">
  456. <tr>
  457. <td class="memname">float TemperatureDensityDependence = 6.0f</td>
  458. </tr>
  459. </table>
  460. </div><div class="memdoc">
  461. <p>Controls the optical density of the volume, decreasing with increasing temperature. </p>
  462. <p>Higher values correspond to more transparent fire. </p>
  463. <p>Only has an effect in the fire simulation mode. </p>
  464. </div>
  465. </div>
  466. <a id="a44c852b3e6ec03028f6ab922db39bc70" name="a44c852b3e6ec03028f6ab922db39bc70"></a>
  467. <h2 class="memtitle"><span class="permalink"><a href="#a44c852b3e6ec03028f6ab922db39bc70">&#9670;&#160;</a></span>ObjectShadowIntensity</h2>
  468. <div class="memitem">
  469. <div class="memproto">
  470. <table class="memname">
  471. <tr>
  472. <td class="memname">float ObjectShadowIntensity = 0.75f</td>
  473. </tr>
  474. </table>
  475. </div><div class="memdoc">
  476. <p>The intensity of shadows casted by volume. </p>
  477. </div>
  478. </div>
  479. <a id="a2b4b6068fc3333ddbb02ac27514e3416" name="a2b4b6068fc3333ddbb02ac27514e3416"></a>
  480. <h2 class="memtitle"><span class="permalink"><a href="#a2b4b6068fc3333ddbb02ac27514e3416">&#9670;&#160;</a></span>ShadowDistanceDecay</h2>
  481. <div class="memitem">
  482. <div class="memproto">
  483. <table class="memname">
  484. <tr>
  485. <td class="memname">float ShadowDistanceDecay = 2.0f</td>
  486. </tr>
  487. </table>
  488. </div><div class="memdoc">
  489. <p>Specifies the distance where the shadows start to fade off. </p>
  490. </div>
  491. </div>
  492. <a id="a7945a66501e6d3f4ad6b5d2315e0f7f3" name="a7945a66501e6d3f4ad6b5d2315e0f7f3"></a>
  493. <h2 class="memtitle"><span class="permalink"><a href="#a7945a66501e6d3f4ad6b5d2315e0f7f3">&#9670;&#160;</a></span>ShadowIntensity</h2>
  494. <div class="memitem">
  495. <div class="memproto">
  496. <table class="memname">
  497. <tr>
  498. <td class="memname">float ShadowIntensity = 0.5f</td>
  499. </tr>
  500. </table>
  501. </div><div class="memdoc">
  502. <p>The intensity of shadows recieved by volume. </p>
  503. </div>
  504. </div>
  505. <a id="aa5609a0a41992bd3941faac8986189d0" name="aa5609a0a41992bd3941faac8986189d0"></a>
  506. <h2 class="memtitle"><span class="permalink"><a href="#aa5609a0a41992bd3941faac8986189d0">&#9670;&#160;</a></span>EnableProjectedShadows</h2>
  507. <div class="memitem">
  508. <div class="memproto">
  509. <table class="memname">
  510. <tr>
  511. <td class="memname">bool EnableProjectedShadows = true</td>
  512. </tr>
  513. </table>
  514. </div><div class="memdoc">
  515. <p>Projecting shadows from the smoke to the objects. </p>
  516. <p>Currently experimental. </p>
  517. </div>
  518. </div>
  519. <a id="ac96c21d74cb6f79d01f0043849565162" name="ac96c21d74cb6f79d01f0043849565162"></a>
  520. <h2 class="memtitle"><span class="permalink"><a href="#ac96c21d74cb6f79d01f0043849565162">&#9670;&#160;</a></span>ShadowProjectionQualityLevel</h2>
  521. <div class="memitem">
  522. <div class="memproto">
  523. <table class="memname">
  524. <tr>
  525. <td class="memname"><a class="el" href="a00990.html#a1622a3d38fc3efc3408bdf24cbf3f57a">ShadowProjectionQuality</a> ShadowProjectionQualityLevel = ShadowProjectionQuality.Tricubic</td>
  526. </tr>
  527. </table>
  528. </div><div class="memdoc">
  529. <p>Quality of the shadow projection. Specified by ShadowProjectionQuality. </p>
  530. <p>Trilinear is faster but less accurate. </p>
  531. </div>
  532. </div>
  533. <a id="a740efc881a3c56258b2b170d4f2553e0" name="a740efc881a3c56258b2b170d4f2553e0"></a>
  534. <h2 class="memtitle"><span class="permalink"><a href="#a740efc881a3c56258b2b170d4f2553e0">&#9670;&#160;</a></span>VolumeEdgeFadeoff</h2>
  535. <div class="memitem">
  536. <div class="memproto">
  537. <table class="memname">
  538. <tr>
  539. <td class="memname">float VolumeEdgeFadeoff = 0.008f</td>
  540. </tr>
  541. </table>
  542. </div><div class="memdoc">
  543. <p>Specifies the distance from volume's bounds where smoke/fire start to fade off. </p>
  544. </div>
  545. </div>
  546. <a id="a13aa33b610255ffda5c757852b396d38" name="a13aa33b610255ffda5c757852b396d38"></a>
  547. <h2 class="memtitle"><span class="permalink"><a href="#a13aa33b610255ffda5c757852b396d38">&#9670;&#160;</a></span>RayMarchingStepSize</h2>
  548. <div class="memitem">
  549. <div class="memproto">
  550. <table class="memname">
  551. <tr>
  552. <td class="memname">float RayMarchingStepSize = 2.5f</td>
  553. </tr>
  554. </table>
  555. </div><div class="memdoc">
  556. <p>Specifies the raymarching step size. </p>
  557. </div>
  558. </div>
  559. <a id="a509147db4aef684fc27ee758480b480f" name="a509147db4aef684fc27ee758480b480f"></a>
  560. <h2 class="memtitle"><span class="permalink"><a href="#a509147db4aef684fc27ee758480b480f">&#9670;&#160;</a></span>ShadowResolution</h2>
  561. <div class="memitem">
  562. <div class="memproto">
  563. <table class="memname">
  564. <tr>
  565. <td class="memname">float ShadowResolution = 0.25f</td>
  566. </tr>
  567. </table>
  568. </div><div class="memdoc">
  569. <p>Specifies the shadow resolution. </p>
  570. </div>
  571. </div>
  572. <a id="a8c2bc6a9913661a1c77bea585f3a3021" name="a8c2bc6a9913661a1c77bea585f3a3021"></a>
  573. <h2 class="memtitle"><span class="permalink"><a href="#a8c2bc6a9913661a1c77bea585f3a3021">&#9670;&#160;</a></span>ShadowStepSize</h2>
  574. <div class="memitem">
  575. <div class="memproto">
  576. <table class="memname">
  577. <tr>
  578. <td class="memname">float ShadowStepSize = 1.5f</td>
  579. </tr>
  580. </table>
  581. </div><div class="memdoc">
  582. <p>Specifies the shadow raymarching step size. </p>
  583. </div>
  584. </div>
  585. <a id="acb5e34534b919693bcf7992a9c41a9a1" name="acb5e34534b919693bcf7992a9c41a9a1"></a>
  586. <h2 class="memtitle"><span class="permalink"><a href="#acb5e34534b919693bcf7992a9c41a9a1">&#9670;&#160;</a></span>ShadowMaxSteps</h2>
  587. <div class="memitem">
  588. <div class="memproto">
  589. <table class="memname">
  590. <tr>
  591. <td class="memname">int ShadowMaxSteps = 256</td>
  592. </tr>
  593. </table>
  594. </div><div class="memdoc">
  595. <p>Specifies the shadow raymarching max steps. </p>
  596. </div>
  597. </div>
  598. <a id="a027137114f1de5ad423f1d5a5d23e462" name="a027137114f1de5ad423f1d5a5d23e462"></a>
  599. <h2 class="memtitle"><span class="permalink"><a href="#a027137114f1de5ad423f1d5a5d23e462">&#9670;&#160;</a></span>IlluminationResolution</h2>
  600. <div class="memitem">
  601. <div class="memproto">
  602. <table class="memname">
  603. <tr>
  604. <td class="memname">float IlluminationResolution = 0.25f</td>
  605. </tr>
  606. </table>
  607. </div><div class="memdoc">
  608. <p>Specifies the illumination resolution. </p>
  609. </div>
  610. </div>
  611. <a id="a3d90a06eca77162239ec79c0de24c469" name="a3d90a06eca77162239ec79c0de24c469"></a>
  612. <h2 class="memtitle"><span class="permalink"><a href="#a3d90a06eca77162239ec79c0de24c469">&#9670;&#160;</a></span>IlluminationStepSize</h2>
  613. <div class="memitem">
  614. <div class="memproto">
  615. <table class="memname">
  616. <tr>
  617. <td class="memname">float IlluminationStepSize = 1.5f</td>
  618. </tr>
  619. </table>
  620. </div><div class="memdoc">
  621. <p>Specifies the illumination raymarching step size. </p>
  622. </div>
  623. </div>
  624. <a id="a9abffea1f85321531faee176a07e1852" name="a9abffea1f85321531faee176a07e1852"></a>
  625. <h2 class="memtitle"><span class="permalink"><a href="#a9abffea1f85321531faee176a07e1852">&#9670;&#160;</a></span>IlluminationMaxSteps</h2>
  626. <div class="memitem">
  627. <div class="memproto">
  628. <table class="memname">
  629. <tr>
  630. <td class="memname">int IlluminationMaxSteps = 64</td>
  631. </tr>
  632. </table>
  633. </div><div class="memdoc">
  634. <p>Specifies the illumination raymarching max steps. </p>
  635. </div>
  636. </div>
  637. <a id="a646450d6b4d0d5944bc1a5f7eb25eea6" name="a646450d6b4d0d5944bc1a5f7eb25eea6"></a>
  638. <h2 class="memtitle"><span class="permalink"><a href="#a646450d6b4d0d5944bc1a5f7eb25eea6">&#9670;&#160;</a></span>MaxEffectParticles</h2>
  639. <div class="memitem">
  640. <div class="memproto">
  641. <table class="memname">
  642. <tr>
  643. <td class="memname">int MaxEffectParticles = 32768</td>
  644. </tr>
  645. </table>
  646. </div><div class="memdoc">
  647. <p>Specifies the maximum of particles in volume at a time. </p>
  648. </div>
  649. </div>
  650. <a id="ac562f67b17dab19fb68b5b78d11a1232" name="ac562f67b17dab19fb68b5b78d11a1232"></a>
  651. <h2 class="memtitle"><span class="permalink"><a href="#ac562f67b17dab19fb68b5b78d11a1232">&#9670;&#160;</a></span>ParticleLifetime</h2>
  652. <div class="memitem">
  653. <div class="memproto">
  654. <table class="memname">
  655. <tr>
  656. <td class="memname">int ParticleLifetime = 150</td>
  657. </tr>
  658. </table>
  659. </div><div class="memdoc">
  660. <p>Specifies the lifetime of a particles. </p>
  661. <p>Counted in simulation steps. </p>
  662. </div>
  663. </div>
  664. <a id="ab794cedceb140fee9793b0cf52a3f401" name="ab794cedceb140fee9793b0cf52a3f401"></a>
  665. <h2 class="memtitle"><span class="permalink"><a href="#ab794cedceb140fee9793b0cf52a3f401">&#9670;&#160;</a></span>ParticleOcclusionResolution</h2>
  666. <div class="memitem">
  667. <div class="memproto">
  668. <table class="memname">
  669. <tr>
  670. <td class="memname">float ParticleOcclusionResolution = 0.25f</td>
  671. </tr>
  672. </table>
  673. </div><div class="memdoc">
  674. <p>Controls the resolution of the occlusion texture used in the effect particle rendering. </p>
  675. <p>Higher values correspond to more accurate effect particles occlusion but higher performance and memory cost. </p>
  676. </div>
  677. </div>
  678. <a id="a311863b47409afb4a8f92d0317d81b1d" name="a311863b47409afb4a8f92d0317d81b1d"></a>
  679. <h2 class="memtitle"><span class="permalink"><a href="#a311863b47409afb4a8f92d0317d81b1d">&#9670;&#160;</a></span>PresetName</h2>
  680. <div class="memitem">
  681. <div class="memproto">
  682. <table class="memname">
  683. <tr>
  684. <td class="memname">string PresetName = &quot;&quot;</td>
  685. </tr>
  686. </table>
  687. </div><div class="memdoc">
  688. <p>Name for preset analytics. </p>
  689. </div>
  690. </div>
  691. <hr/>The documentation for this class was generated from the following file:<ul>
  692. <li>Assets/Plugins/Zibra/Smoke and Fire/Scripts/DataStructures/ZibraSmokeAndFireMaterialParameters.cs</li>
  693. </ul>
  694. </div><!-- contents -->
  695. <!-- start footer part -->
  696. <hr class="footer"/><address class="footer"><small>
  697. Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7
  698. </small></address>
  699. </body>
  700. </html>