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- <div class="headertitle"><div class="title">ZibraParticleEmitter Class Reference</div></div>
- </div><!--header-->
- <div class="contents">
- <p>Manipulator that emits Effect Particles.
- <a href="a01010.html#details">More...</a></p>
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
- Public Types</h2></td></tr>
- <tr class="memitem:a87cafe63badc45546f2eb940f2a94d70"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a> { <b>Default</b>
- , <b>Sprite</b>
- }</td></tr>
- <tr class="memdesc:a87cafe63badc45546f2eb940f2a94d70"><td class="mdescLeft"> </td><td class="mdescRight">See RenderMode. <a href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">More...</a><br /></td></tr>
- <tr class="separator:a87cafe63badc45546f2eb940f2a94d70"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a57c404a5c07698ea543d2d900d60c282"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> { <br />
-   <b>None</b>
- , <b>Emitter</b>
- , <b>Void</b>
- , <b>ForceField</b>
- , <br />
-   <b>AnalyticCollider</b>
- , <b>NeuralCollider</b>
- , <b>GroupCollider</b>
- , <b>Detector</b>
- , <br />
-   <b>SpeciesModifier</b>
- , <b>EffectParticleEmitter</b>
- , <b>TextureEmitter</b>
- , <b>TypeNum</b>
- <br />
- }</td></tr>
- <tr class="memdesc:a57c404a5c07698ea543d2d900d60c282"><td class="mdescLeft"> </td><td class="mdescRight">Manipulator types. <a href="a01006.html#a57c404a5c07698ea543d2d900d60c282">More...</a><br /></td></tr>
- <tr class="separator:a57c404a5c07698ea543d2d900d60c282"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memItemLeft" align="right" valign="top">override <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a0cc6337a69e8c76553e48455bf51b6d2">GetManipulatorType</a> ()</td></tr>
- <tr class="memdesc:a0cc6337a69e8c76553e48455bf51b6d2"><td class="mdescLeft"> </td><td class="mdescRight">Returns the manipulator type. <br /></td></tr>
- <tr class="separator:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memItemLeft" align="right" valign="top">override Color </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a3d39c8704dab2e95325799dba1a1b5d2">GetGizmosColor</a> ()</td></tr>
- <tr class="memdesc:a3d39c8704dab2e95325799dba1a1b5d2"><td class="mdescLeft"> </td><td class="mdescRight">(Editor only) Returns gizmo color that should be used with current manipulator. <br /></td></tr>
- <tr class="separator:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0af557e93137dbb3358b82ad34849b49"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a0af557e93137dbb3358b82ad34849b49">NotifyChange</a> ()</td></tr>
- <tr class="memdesc:a0af557e93137dbb3358b82ad34849b49"><td class="mdescLeft"> </td><td class="mdescRight">(Editor only) Triggers custom editor update. <br /></td></tr>
- <tr class="separator:a0af557e93137dbb3358b82ad34849b49"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr class="memitem:aef9278170983d31d461e62f2ed5a82a4"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#aef9278170983d31d461e62f2ed5a82a4">EmitedParticlesPerFrame</a> = 1.0f</td></tr>
- <tr class="memdesc:aef9278170983d31d461e62f2ed5a82a4"><td class="mdescLeft"> </td><td class="mdescRight">Number of Effect Particles emitted per simulation iteration. <br /></td></tr>
- <tr class="separator:aef9278170983d31d461e62f2ed5a82a4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4fdbacace5f36e638d16a371d233effe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a4fdbacace5f36e638d16a371d233effe">RenderMode</a> = RenderingMode.Default</td></tr>
- <tr class="memdesc:a4fdbacace5f36e638d16a371d233effe"><td class="mdescLeft"> </td><td class="mdescRight">Define how particles are going to be rendered. <br /></td></tr>
- <tr class="separator:a4fdbacace5f36e638d16a371d233effe"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0cf66164d8fc9a8d72df96f40c076389"><td class="memItemLeft" align="right" valign="top">Texture2D </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a0cf66164d8fc9a8d72df96f40c076389">ParticleSprite</a></td></tr>
- <tr class="memdesc:a0cf66164d8fc9a8d72df96f40c076389"><td class="mdescLeft"> </td><td class="mdescRight">Sprite that will be used to render particles. <br /></td></tr>
- <tr class="separator:a0cf66164d8fc9a8d72df96f40c076389"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aebe7327414eb548689822ef73719e9b4"><td class="memItemLeft" align="right" valign="top">AnimationCurve </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#aebe7327414eb548689822ef73719e9b4">SizeCurve</a> = AnimationCurve.Linear(0, 1, 1, 1)</td></tr>
- <tr class="memdesc:aebe7327414eb548689822ef73719e9b4"><td class="mdescLeft"> </td><td class="mdescRight">Curve that defines size depending on the particle's lifetime. <br /></td></tr>
- <tr class="separator:aebe7327414eb548689822ef73719e9b4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aeab2fc481d3d6116dd723c79bd70d25d"><td class="memItemLeft" align="right" valign="top">Gradient </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#aeab2fc481d3d6116dd723c79bd70d25d">ParticleColor</a></td></tr>
- <tr class="memdesc:aeab2fc481d3d6116dd723c79bd70d25d"><td class="mdescLeft"> </td><td class="mdescRight">Curve that defines color depending on the particle's lifetime. <br /></td></tr>
- <tr class="separator:aeab2fc481d3d6116dd723c79bd70d25d"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7f52877f4df75724d4278674c7e0e77b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a7f52877f4df75724d4278674c7e0e77b">ParticleMotionBlur</a> = 1.0f</td></tr>
- <tr class="memdesc:a7f52877f4df75724d4278674c7e0e77b"><td class="mdescLeft"> </td><td class="mdescRight">Scale for motion blur of a particle. <br /></td></tr>
- <tr class="separator:a7f52877f4df75724d4278674c7e0e77b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a742538d83f6837d539b1a797a20b5265"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a742538d83f6837d539b1a797a20b5265">ParticleBrightness</a> = 1.0f</td></tr>
- <tr class="memdesc:a742538d83f6837d539b1a797a20b5265"><td class="mdescLeft"> </td><td class="mdescRight">Particle’s relative brightness. <br /></td></tr>
- <tr class="separator:a742538d83f6837d539b1a797a20b5265"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9b898f7ffcf0d533cc83c7c324099746"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a9b898f7ffcf0d533cc83c7c324099746">ParticleColorOscillationAmount</a> = 0</td></tr>
- <tr class="memdesc:a9b898f7ffcf0d533cc83c7c324099746"><td class="mdescLeft"> </td><td class="mdescRight">Define oscillation magnitude of particle color with time. <br /></td></tr>
- <tr class="separator:a9b898f7ffcf0d533cc83c7c324099746"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a56d6da31d3ce9a72b646df3b60fd3bdd"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a56d6da31d3ce9a72b646df3b60fd3bdd">ParticleColorOscillationFrequency</a> = 0</td></tr>
- <tr class="memdesc:a56d6da31d3ce9a72b646df3b60fd3bdd"><td class="mdescLeft"> </td><td class="mdescRight">Define oscillation frequency of particle color with time. <br /></td></tr>
- <tr class="separator:a56d6da31d3ce9a72b646df3b60fd3bdd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a027c0031b97469a0727f58cc3d9f9630"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a027c0031b97469a0727f58cc3d9f9630">ParticleSizeOscillationAmount</a> = 0</td></tr>
- <tr class="memdesc:a027c0031b97469a0727f58cc3d9f9630"><td class="mdescLeft"> </td><td class="mdescRight">Define oscillation magnitude of particle size with time. <br /></td></tr>
- <tr class="separator:a027c0031b97469a0727f58cc3d9f9630"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a111e24cc731a1119c4de19be96c2a769"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a111e24cc731a1119c4de19be96c2a769">ParticleSizeOscillationFrequency</a> = 0</td></tr>
- <tr class="memdesc:a111e24cc731a1119c4de19be96c2a769"><td class="mdescLeft"> </td><td class="mdescRight">Define oscillation frequency of particle size with time. <br /></td></tr>
- <tr class="separator:a111e24cc731a1119c4de19be96c2a769"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
- Static Public Attributes</h2></td></tr>
- <tr class="memitem:a9757aa7d1641b03848849a141bbeb7a0"><td class="memItemLeft" align="right" valign="top">static readonly List< <a class="el" href="a01006.html">Manipulator</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a9757aa7d1641b03848849a141bbeb7a0">AllManipulators</a> = new List<<a class="el" href="a01006.html">Manipulator</a>>()</td></tr>
- <tr class="memdesc:a9757aa7d1641b03848849a141bbeb7a0"><td class="mdescLeft"> </td><td class="mdescRight">List of all enabled manipulators. <br /></td></tr>
- <tr class="separator:a9757aa7d1641b03848849a141bbeb7a0"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="events" name="events"></a>
- Events</h2></td></tr>
- <tr class="memitem:a08c0566c1c813868227dbde1574e2437"><td class="memItemLeft" align="right" valign="top">Action </td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a08c0566c1c813868227dbde1574e2437">OnChanged</a></td></tr>
- <tr class="memdesc:a08c0566c1c813868227dbde1574e2437"><td class="mdescLeft"> </td><td class="mdescRight">(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor. <br /></td></tr>
- <tr class="separator:a08c0566c1c813868227dbde1574e2437"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Manipulator that emits Effect Particles. </p>
- <p>Effects Particles are purely visual, they don't affect main simulation. </p>
- <p>Changing its parameters affects previously emitted particles. </p>
- </div><h2 class="groupheader">Member Enumeration Documentation</h2>
- <a id="a87cafe63badc45546f2eb940f2a94d70" name="a87cafe63badc45546f2eb940f2a94d70"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a87cafe63badc45546f2eb940f2a94d70">◆ </a></span>RenderingMode</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">enum <a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>See RenderMode. </p>
- </div>
- </div>
- <a id="a57c404a5c07698ea543d2d900d60c282" name="a57c404a5c07698ea543d2d900d60c282"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a57c404a5c07698ea543d2d900d60c282">◆ </a></span>ManipulatorType</h2>
- <div class="memitem">
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- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
- <tr>
- <td class="memname">enum <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a></td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inherited</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Manipulator types. </p>
- </div>
- </div>
- <h2 class="groupheader">Member Function Documentation</h2>
- <a id="a0cc6337a69e8c76553e48455bf51b6d2" name="a0cc6337a69e8c76553e48455bf51b6d2"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a0cc6337a69e8c76553e48455bf51b6d2">◆ </a></span>GetManipulatorType()</h2>
- <div class="memitem">
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- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
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- <td class="memname">override <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> GetManipulatorType </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Returns the manipulator type. </p>
- <p>Reimplemented from <a class="el" href="a01006.html#a242f6a13f0eacf4047ae3e327f10e269">Manipulator</a>.</p>
- </div>
- </div>
- <a id="a3d39c8704dab2e95325799dba1a1b5d2" name="a3d39c8704dab2e95325799dba1a1b5d2"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3d39c8704dab2e95325799dba1a1b5d2">◆ </a></span>GetGizmosColor()</h2>
- <div class="memitem">
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- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
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- <p>(Editor only) Returns gizmo color that should be used with current manipulator. </p>
- <p>This is needed since SDFs can be used with any manipulators, but we don't want SDFs to draw gizmos in same color for different types of manipulators. </p>
- <p>Implements <a class="el" href="a00630.html#a05370caa7e5b4ff2854b37d4ce3dac98">Manipulator</a>.</p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a0af557e93137dbb3358b82ad34849b49">◆ </a></span>NotifyChange()</h2>
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- <p>(Editor only) Triggers custom editor update. </p>
- <p>Just triggers OnChanged. </p>
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- <h2 class="groupheader">Member Data Documentation</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#aef9278170983d31d461e62f2ed5a82a4">◆ </a></span>EmitedParticlesPerFrame</h2>
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- <td class="memname">float EmitedParticlesPerFrame = 1.0f</td>
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- <p>Number of Effect Particles emitted per simulation iteration. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a4fdbacace5f36e638d16a371d233effe">◆ </a></span>RenderMode</h2>
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- <td class="memname"><a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a> RenderMode = RenderingMode.Default</td>
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- <p>Define how particles are going to be rendered. </p>
- <p>Depending on render mode different parameters will be used for rendering. </p>
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- <a id="a0cf66164d8fc9a8d72df96f40c076389" name="a0cf66164d8fc9a8d72df96f40c076389"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a0cf66164d8fc9a8d72df96f40c076389">◆ </a></span>ParticleSprite</h2>
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- <p>Sprite that will be used to render particles. </p>
- <p>Only used in Sprite render mode. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#aebe7327414eb548689822ef73719e9b4">◆ </a></span>SizeCurve</h2>
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- <td class="memname">AnimationCurve SizeCurve = AnimationCurve.Linear(0, 1, 1, 1)</td>
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- <p>Curve that defines size depending on the particle's lifetime. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#aeab2fc481d3d6116dd723c79bd70d25d">◆ </a></span>ParticleColor</h2>
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- <p>Curve that defines color depending on the particle's lifetime. </p>
- <p>Only used in Default render mode. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a7f52877f4df75724d4278674c7e0e77b">◆ </a></span>ParticleMotionBlur</h2>
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- <p>Scale for motion blur of a particle. </p>
- <p>Only used in Default render mode. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a742538d83f6837d539b1a797a20b5265">◆ </a></span>ParticleBrightness</h2>
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- <p>Particle’s relative brightness. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a9b898f7ffcf0d533cc83c7c324099746">◆ </a></span>ParticleColorOscillationAmount</h2>
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- <p>Define oscillation magnitude of particle color with time. </p>
- <p>Only used in Default render mode. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a56d6da31d3ce9a72b646df3b60fd3bdd">◆ </a></span>ParticleColorOscillationFrequency</h2>
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- <p>Define oscillation frequency of particle color with time. </p>
- <p>Only used in Default render mode. </p>
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- <a id="a027c0031b97469a0727f58cc3d9f9630" name="a027c0031b97469a0727f58cc3d9f9630"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a027c0031b97469a0727f58cc3d9f9630">◆ </a></span>ParticleSizeOscillationAmount</h2>
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- <p>Define oscillation magnitude of particle size with time. </p>
- <p>Only used in Default render mode. </p>
- </div>
- </div>
- <a id="a111e24cc731a1119c4de19be96c2a769" name="a111e24cc731a1119c4de19be96c2a769"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a111e24cc731a1119c4de19be96c2a769">◆ </a></span>ParticleSizeOscillationFrequency</h2>
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- <p>Define oscillation frequency of particle size with time. </p>
- <p>Only used in Default render mode. </p>
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- <a id="a9757aa7d1641b03848849a141bbeb7a0" name="a9757aa7d1641b03848849a141bbeb7a0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a9757aa7d1641b03848849a141bbeb7a0">◆ </a></span>AllManipulators</h2>
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- <td class="memname">readonly List<<a class="el" href="a01006.html">Manipulator</a>> AllManipulators = new List<<a class="el" href="a01006.html">Manipulator</a>>()</td>
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- <p>List of all enabled manipulators. </p>
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- </div>
- <h2 class="groupheader">Event Documentation</h2>
- <a id="a08c0566c1c813868227dbde1574e2437" name="a08c0566c1c813868227dbde1574e2437"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a08c0566c1c813868227dbde1574e2437">◆ </a></span>OnChanged</h2>
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- <td class="memname">Action OnChanged</td>
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- <p>(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor. </p>
- <p>This is only intended to update custom editors, You can trigger it when you change some state to update custom editor. But using it for anything else is a bad idea. </p>
- </div>
- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Assets/Plugins/Zibra/Smoke and Fire/Scripts/Solver/Manipulators/ZibraParticleEmitter.cs</li>
- </ul>
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