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  74. <div class="header">
  75. <div class="summary">
  76. <a href="#pub-types">Public Types</a> &#124;
  77. <a href="#pub-methods">Public Member Functions</a> &#124;
  78. <a href="#pub-attribs">Public Attributes</a> &#124;
  79. <a href="#pub-static-attribs">Static Public Attributes</a> &#124;
  80. <a href="#events">Events</a> &#124;
  81. <a href="a01007.html">List of all members</a> </div>
  82. <div class="headertitle"><div class="title">ZibraParticleEmitter Class Reference</div></div>
  83. </div><!--header-->
  84. <div class="contents">
  85. <p>Manipulator that emits Effect Particles.
  86. <a href="a01010.html#details">More...</a></p>
  87. <table class="memberdecls">
  88. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
  89. Public Types</h2></td></tr>
  90. <tr class="memitem:a87cafe63badc45546f2eb940f2a94d70"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a> { <b>Default</b>
  91. , <b>Sprite</b>
  92. }</td></tr>
  93. <tr class="memdesc:a87cafe63badc45546f2eb940f2a94d70"><td class="mdescLeft">&#160;</td><td class="mdescRight">See RenderMode. <a href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">More...</a><br /></td></tr>
  94. <tr class="separator:a87cafe63badc45546f2eb940f2a94d70"><td class="memSeparator" colspan="2">&#160;</td></tr>
  95. <tr class="memitem:a57c404a5c07698ea543d2d900d60c282"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> { <br />
  96. &#160;&#160;<b>None</b>
  97. , <b>Emitter</b>
  98. , <b>Void</b>
  99. , <b>ForceField</b>
  100. , <br />
  101. &#160;&#160;<b>AnalyticCollider</b>
  102. , <b>NeuralCollider</b>
  103. , <b>GroupCollider</b>
  104. , <b>Detector</b>
  105. , <br />
  106. &#160;&#160;<b>SpeciesModifier</b>
  107. , <b>EffectParticleEmitter</b>
  108. , <b>TextureEmitter</b>
  109. , <b>TypeNum</b>
  110. <br />
  111. }</td></tr>
  112. <tr class="memdesc:a57c404a5c07698ea543d2d900d60c282"><td class="mdescLeft">&#160;</td><td class="mdescRight">Manipulator types. <a href="a01006.html#a57c404a5c07698ea543d2d900d60c282">More...</a><br /></td></tr>
  113. <tr class="separator:a57c404a5c07698ea543d2d900d60c282"><td class="memSeparator" colspan="2">&#160;</td></tr>
  114. </table><table class="memberdecls">
  115. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
  116. Public Member Functions</h2></td></tr>
  117. <tr class="memitem:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memItemLeft" align="right" valign="top">override <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a0cc6337a69e8c76553e48455bf51b6d2">GetManipulatorType</a> ()</td></tr>
  118. <tr class="memdesc:a0cc6337a69e8c76553e48455bf51b6d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the manipulator type. <br /></td></tr>
  119. <tr class="separator:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  120. <tr class="memitem:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memItemLeft" align="right" valign="top">override Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a3d39c8704dab2e95325799dba1a1b5d2">GetGizmosColor</a> ()</td></tr>
  121. <tr class="memdesc:a3d39c8704dab2e95325799dba1a1b5d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Returns gizmo color that should be used with current manipulator. <br /></td></tr>
  122. <tr class="separator:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  123. <tr class="memitem:a0af557e93137dbb3358b82ad34849b49"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a0af557e93137dbb3358b82ad34849b49">NotifyChange</a> ()</td></tr>
  124. <tr class="memdesc:a0af557e93137dbb3358b82ad34849b49"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Triggers custom editor update. <br /></td></tr>
  125. <tr class="separator:a0af557e93137dbb3358b82ad34849b49"><td class="memSeparator" colspan="2">&#160;</td></tr>
  126. </table><table class="memberdecls">
  127. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
  128. Public Attributes</h2></td></tr>
  129. <tr class="memitem:aef9278170983d31d461e62f2ed5a82a4"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#aef9278170983d31d461e62f2ed5a82a4">EmitedParticlesPerFrame</a> = 1.0f</td></tr>
  130. <tr class="memdesc:aef9278170983d31d461e62f2ed5a82a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Number of Effect Particles emitted per simulation iteration. <br /></td></tr>
  131. <tr class="separator:aef9278170983d31d461e62f2ed5a82a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
  132. <tr class="memitem:a4fdbacace5f36e638d16a371d233effe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a4fdbacace5f36e638d16a371d233effe">RenderMode</a> = RenderingMode.Default</td></tr>
  133. <tr class="memdesc:a4fdbacace5f36e638d16a371d233effe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define how particles are going to be rendered. <br /></td></tr>
  134. <tr class="separator:a4fdbacace5f36e638d16a371d233effe"><td class="memSeparator" colspan="2">&#160;</td></tr>
  135. <tr class="memitem:a0cf66164d8fc9a8d72df96f40c076389"><td class="memItemLeft" align="right" valign="top">Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a0cf66164d8fc9a8d72df96f40c076389">ParticleSprite</a></td></tr>
  136. <tr class="memdesc:a0cf66164d8fc9a8d72df96f40c076389"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sprite that will be used to render particles. <br /></td></tr>
  137. <tr class="separator:a0cf66164d8fc9a8d72df96f40c076389"><td class="memSeparator" colspan="2">&#160;</td></tr>
  138. <tr class="memitem:aebe7327414eb548689822ef73719e9b4"><td class="memItemLeft" align="right" valign="top">AnimationCurve&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#aebe7327414eb548689822ef73719e9b4">SizeCurve</a> = AnimationCurve.Linear(0, 1, 1, 1)</td></tr>
  139. <tr class="memdesc:aebe7327414eb548689822ef73719e9b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Curve that defines size depending on the particle's lifetime. <br /></td></tr>
  140. <tr class="separator:aebe7327414eb548689822ef73719e9b4"><td class="memSeparator" colspan="2">&#160;</td></tr>
  141. <tr class="memitem:aeab2fc481d3d6116dd723c79bd70d25d"><td class="memItemLeft" align="right" valign="top">Gradient&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#aeab2fc481d3d6116dd723c79bd70d25d">ParticleColor</a></td></tr>
  142. <tr class="memdesc:aeab2fc481d3d6116dd723c79bd70d25d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Curve that defines color depending on the particle's lifetime. <br /></td></tr>
  143. <tr class="separator:aeab2fc481d3d6116dd723c79bd70d25d"><td class="memSeparator" colspan="2">&#160;</td></tr>
  144. <tr class="memitem:a7f52877f4df75724d4278674c7e0e77b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a7f52877f4df75724d4278674c7e0e77b">ParticleMotionBlur</a> = 1.0f</td></tr>
  145. <tr class="memdesc:a7f52877f4df75724d4278674c7e0e77b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Scale for motion blur of a particle. <br /></td></tr>
  146. <tr class="separator:a7f52877f4df75724d4278674c7e0e77b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  147. <tr class="memitem:a742538d83f6837d539b1a797a20b5265"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a742538d83f6837d539b1a797a20b5265">ParticleBrightness</a> = 1.0f</td></tr>
  148. <tr class="memdesc:a742538d83f6837d539b1a797a20b5265"><td class="mdescLeft">&#160;</td><td class="mdescRight">Particle’s relative brightness. <br /></td></tr>
  149. <tr class="separator:a742538d83f6837d539b1a797a20b5265"><td class="memSeparator" colspan="2">&#160;</td></tr>
  150. <tr class="memitem:a9b898f7ffcf0d533cc83c7c324099746"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a9b898f7ffcf0d533cc83c7c324099746">ParticleColorOscillationAmount</a> = 0</td></tr>
  151. <tr class="memdesc:a9b898f7ffcf0d533cc83c7c324099746"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define oscillation magnitude of particle color with time. <br /></td></tr>
  152. <tr class="separator:a9b898f7ffcf0d533cc83c7c324099746"><td class="memSeparator" colspan="2">&#160;</td></tr>
  153. <tr class="memitem:a56d6da31d3ce9a72b646df3b60fd3bdd"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a56d6da31d3ce9a72b646df3b60fd3bdd">ParticleColorOscillationFrequency</a> = 0</td></tr>
  154. <tr class="memdesc:a56d6da31d3ce9a72b646df3b60fd3bdd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define oscillation frequency of particle color with time. <br /></td></tr>
  155. <tr class="separator:a56d6da31d3ce9a72b646df3b60fd3bdd"><td class="memSeparator" colspan="2">&#160;</td></tr>
  156. <tr class="memitem:a027c0031b97469a0727f58cc3d9f9630"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a027c0031b97469a0727f58cc3d9f9630">ParticleSizeOscillationAmount</a> = 0</td></tr>
  157. <tr class="memdesc:a027c0031b97469a0727f58cc3d9f9630"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define oscillation magnitude of particle size with time. <br /></td></tr>
  158. <tr class="separator:a027c0031b97469a0727f58cc3d9f9630"><td class="memSeparator" colspan="2">&#160;</td></tr>
  159. <tr class="memitem:a111e24cc731a1119c4de19be96c2a769"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01010.html#a111e24cc731a1119c4de19be96c2a769">ParticleSizeOscillationFrequency</a> = 0</td></tr>
  160. <tr class="memdesc:a111e24cc731a1119c4de19be96c2a769"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define oscillation frequency of particle size with time. <br /></td></tr>
  161. <tr class="separator:a111e24cc731a1119c4de19be96c2a769"><td class="memSeparator" colspan="2">&#160;</td></tr>
  162. </table><table class="memberdecls">
  163. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
  164. Static Public Attributes</h2></td></tr>
  165. <tr class="memitem:a9757aa7d1641b03848849a141bbeb7a0"><td class="memItemLeft" align="right" valign="top">static readonly List&lt; <a class="el" href="a01006.html">Manipulator</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a9757aa7d1641b03848849a141bbeb7a0">AllManipulators</a> = new List&lt;<a class="el" href="a01006.html">Manipulator</a>&gt;()</td></tr>
  166. <tr class="memdesc:a9757aa7d1641b03848849a141bbeb7a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of all enabled manipulators. <br /></td></tr>
  167. <tr class="separator:a9757aa7d1641b03848849a141bbeb7a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  168. </table><table class="memberdecls">
  169. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="events" name="events"></a>
  170. Events</h2></td></tr>
  171. <tr class="memitem:a08c0566c1c813868227dbde1574e2437"><td class="memItemLeft" align="right" valign="top">Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a08c0566c1c813868227dbde1574e2437">OnChanged</a></td></tr>
  172. <tr class="memdesc:a08c0566c1c813868227dbde1574e2437"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor. <br /></td></tr>
  173. <tr class="separator:a08c0566c1c813868227dbde1574e2437"><td class="memSeparator" colspan="2">&#160;</td></tr>
  174. </table>
  175. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  176. <div class="textblock"><p>Manipulator that emits Effect Particles. </p>
  177. <p>Effects Particles are purely visual, they don't affect main simulation. </p>
  178. <p>Changing its parameters affects previously emitted particles. </p>
  179. </div><h2 class="groupheader">Member Enumeration Documentation</h2>
  180. <a id="a87cafe63badc45546f2eb940f2a94d70" name="a87cafe63badc45546f2eb940f2a94d70"></a>
  181. <h2 class="memtitle"><span class="permalink"><a href="#a87cafe63badc45546f2eb940f2a94d70">&#9670;&#160;</a></span>RenderingMode</h2>
  182. <div class="memitem">
  183. <div class="memproto">
  184. <table class="memname">
  185. <tr>
  186. <td class="memname">enum <a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a></td>
  187. </tr>
  188. </table>
  189. </div><div class="memdoc">
  190. <p>See RenderMode. </p>
  191. </div>
  192. </div>
  193. <a id="a57c404a5c07698ea543d2d900d60c282" name="a57c404a5c07698ea543d2d900d60c282"></a>
  194. <h2 class="memtitle"><span class="permalink"><a href="#a57c404a5c07698ea543d2d900d60c282">&#9670;&#160;</a></span>ManipulatorType</h2>
  195. <div class="memitem">
  196. <div class="memproto">
  197. <table class="mlabels">
  198. <tr>
  199. <td class="mlabels-left">
  200. <table class="memname">
  201. <tr>
  202. <td class="memname">enum <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a></td>
  203. </tr>
  204. </table>
  205. </td>
  206. <td class="mlabels-right">
  207. <span class="mlabels"><span class="mlabel">inherited</span></span> </td>
  208. </tr>
  209. </table>
  210. </div><div class="memdoc">
  211. <p>Manipulator types. </p>
  212. </div>
  213. </div>
  214. <h2 class="groupheader">Member Function Documentation</h2>
  215. <a id="a0cc6337a69e8c76553e48455bf51b6d2" name="a0cc6337a69e8c76553e48455bf51b6d2"></a>
  216. <h2 class="memtitle"><span class="permalink"><a href="#a0cc6337a69e8c76553e48455bf51b6d2">&#9670;&#160;</a></span>GetManipulatorType()</h2>
  217. <div class="memitem">
  218. <div class="memproto">
  219. <table class="mlabels">
  220. <tr>
  221. <td class="mlabels-left">
  222. <table class="memname">
  223. <tr>
  224. <td class="memname">override <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> GetManipulatorType </td>
  225. <td>(</td>
  226. <td class="paramname"></td><td>)</td>
  227. <td></td>
  228. </tr>
  229. </table>
  230. </td>
  231. <td class="mlabels-right">
  232. <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span> </td>
  233. </tr>
  234. </table>
  235. </div><div class="memdoc">
  236. <p>Returns the manipulator type. </p>
  237. <p>Reimplemented from <a class="el" href="a01006.html#a242f6a13f0eacf4047ae3e327f10e269">Manipulator</a>.</p>
  238. </div>
  239. </div>
  240. <a id="a3d39c8704dab2e95325799dba1a1b5d2" name="a3d39c8704dab2e95325799dba1a1b5d2"></a>
  241. <h2 class="memtitle"><span class="permalink"><a href="#a3d39c8704dab2e95325799dba1a1b5d2">&#9670;&#160;</a></span>GetGizmosColor()</h2>
  242. <div class="memitem">
  243. <div class="memproto">
  244. <table class="mlabels">
  245. <tr>
  246. <td class="mlabels-left">
  247. <table class="memname">
  248. <tr>
  249. <td class="memname">override Color GetGizmosColor </td>
  250. <td>(</td>
  251. <td class="paramname"></td><td>)</td>
  252. <td></td>
  253. </tr>
  254. </table>
  255. </td>
  256. <td class="mlabels-right">
  257. <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span> </td>
  258. </tr>
  259. </table>
  260. </div><div class="memdoc">
  261. <p>(Editor only) Returns gizmo color that should be used with current manipulator. </p>
  262. <p>This is needed since SDFs can be used with any manipulators, but we don't want SDFs to draw gizmos in same color for different types of manipulators. </p>
  263. <p>Implements <a class="el" href="a00630.html#a05370caa7e5b4ff2854b37d4ce3dac98">Manipulator</a>.</p>
  264. </div>
  265. </div>
  266. <a id="a0af557e93137dbb3358b82ad34849b49" name="a0af557e93137dbb3358b82ad34849b49"></a>
  267. <h2 class="memtitle"><span class="permalink"><a href="#a0af557e93137dbb3358b82ad34849b49">&#9670;&#160;</a></span>NotifyChange()</h2>
  268. <div class="memitem">
  269. <div class="memproto">
  270. <table class="mlabels">
  271. <tr>
  272. <td class="mlabels-left">
  273. <table class="memname">
  274. <tr>
  275. <td class="memname">void NotifyChange </td>
  276. <td>(</td>
  277. <td class="paramname"></td><td>)</td>
  278. <td></td>
  279. </tr>
  280. </table>
  281. </td>
  282. <td class="mlabels-right">
  283. <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">inherited</span></span> </td>
  284. </tr>
  285. </table>
  286. </div><div class="memdoc">
  287. <p>(Editor only) Triggers custom editor update. </p>
  288. <p>Just triggers OnChanged. </p>
  289. </div>
  290. </div>
  291. <h2 class="groupheader">Member Data Documentation</h2>
  292. <a id="aef9278170983d31d461e62f2ed5a82a4" name="aef9278170983d31d461e62f2ed5a82a4"></a>
  293. <h2 class="memtitle"><span class="permalink"><a href="#aef9278170983d31d461e62f2ed5a82a4">&#9670;&#160;</a></span>EmitedParticlesPerFrame</h2>
  294. <div class="memitem">
  295. <div class="memproto">
  296. <table class="memname">
  297. <tr>
  298. <td class="memname">float EmitedParticlesPerFrame = 1.0f</td>
  299. </tr>
  300. </table>
  301. </div><div class="memdoc">
  302. <p>Number of Effect Particles emitted per simulation iteration. </p>
  303. </div>
  304. </div>
  305. <a id="a4fdbacace5f36e638d16a371d233effe" name="a4fdbacace5f36e638d16a371d233effe"></a>
  306. <h2 class="memtitle"><span class="permalink"><a href="#a4fdbacace5f36e638d16a371d233effe">&#9670;&#160;</a></span>RenderMode</h2>
  307. <div class="memitem">
  308. <div class="memproto">
  309. <table class="memname">
  310. <tr>
  311. <td class="memname"><a class="el" href="a01010.html#a87cafe63badc45546f2eb940f2a94d70">RenderingMode</a> RenderMode = RenderingMode.Default</td>
  312. </tr>
  313. </table>
  314. </div><div class="memdoc">
  315. <p>Define how particles are going to be rendered. </p>
  316. <p>Depending on render mode different parameters will be used for rendering. </p>
  317. </div>
  318. </div>
  319. <a id="a0cf66164d8fc9a8d72df96f40c076389" name="a0cf66164d8fc9a8d72df96f40c076389"></a>
  320. <h2 class="memtitle"><span class="permalink"><a href="#a0cf66164d8fc9a8d72df96f40c076389">&#9670;&#160;</a></span>ParticleSprite</h2>
  321. <div class="memitem">
  322. <div class="memproto">
  323. <table class="memname">
  324. <tr>
  325. <td class="memname">Texture2D ParticleSprite</td>
  326. </tr>
  327. </table>
  328. </div><div class="memdoc">
  329. <p>Sprite that will be used to render particles. </p>
  330. <p>Only used in Sprite render mode. </p>
  331. </div>
  332. </div>
  333. <a id="aebe7327414eb548689822ef73719e9b4" name="aebe7327414eb548689822ef73719e9b4"></a>
  334. <h2 class="memtitle"><span class="permalink"><a href="#aebe7327414eb548689822ef73719e9b4">&#9670;&#160;</a></span>SizeCurve</h2>
  335. <div class="memitem">
  336. <div class="memproto">
  337. <table class="memname">
  338. <tr>
  339. <td class="memname">AnimationCurve SizeCurve = AnimationCurve.Linear(0, 1, 1, 1)</td>
  340. </tr>
  341. </table>
  342. </div><div class="memdoc">
  343. <p>Curve that defines size depending on the particle's lifetime. </p>
  344. </div>
  345. </div>
  346. <a id="aeab2fc481d3d6116dd723c79bd70d25d" name="aeab2fc481d3d6116dd723c79bd70d25d"></a>
  347. <h2 class="memtitle"><span class="permalink"><a href="#aeab2fc481d3d6116dd723c79bd70d25d">&#9670;&#160;</a></span>ParticleColor</h2>
  348. <div class="memitem">
  349. <div class="memproto">
  350. <table class="memname">
  351. <tr>
  352. <td class="memname">Gradient ParticleColor</td>
  353. </tr>
  354. </table>
  355. </div><div class="memdoc">
  356. <p>Curve that defines color depending on the particle's lifetime. </p>
  357. <p>Only used in Default render mode. </p>
  358. </div>
  359. </div>
  360. <a id="a7f52877f4df75724d4278674c7e0e77b" name="a7f52877f4df75724d4278674c7e0e77b"></a>
  361. <h2 class="memtitle"><span class="permalink"><a href="#a7f52877f4df75724d4278674c7e0e77b">&#9670;&#160;</a></span>ParticleMotionBlur</h2>
  362. <div class="memitem">
  363. <div class="memproto">
  364. <table class="memname">
  365. <tr>
  366. <td class="memname">float ParticleMotionBlur = 1.0f</td>
  367. </tr>
  368. </table>
  369. </div><div class="memdoc">
  370. <p>Scale for motion blur of a particle. </p>
  371. <p>Only used in Default render mode. </p>
  372. </div>
  373. </div>
  374. <a id="a742538d83f6837d539b1a797a20b5265" name="a742538d83f6837d539b1a797a20b5265"></a>
  375. <h2 class="memtitle"><span class="permalink"><a href="#a742538d83f6837d539b1a797a20b5265">&#9670;&#160;</a></span>ParticleBrightness</h2>
  376. <div class="memitem">
  377. <div class="memproto">
  378. <table class="memname">
  379. <tr>
  380. <td class="memname">float ParticleBrightness = 1.0f</td>
  381. </tr>
  382. </table>
  383. </div><div class="memdoc">
  384. <p>Particle’s relative brightness. </p>
  385. </div>
  386. </div>
  387. <a id="a9b898f7ffcf0d533cc83c7c324099746" name="a9b898f7ffcf0d533cc83c7c324099746"></a>
  388. <h2 class="memtitle"><span class="permalink"><a href="#a9b898f7ffcf0d533cc83c7c324099746">&#9670;&#160;</a></span>ParticleColorOscillationAmount</h2>
  389. <div class="memitem">
  390. <div class="memproto">
  391. <table class="memname">
  392. <tr>
  393. <td class="memname">float ParticleColorOscillationAmount = 0</td>
  394. </tr>
  395. </table>
  396. </div><div class="memdoc">
  397. <p>Define oscillation magnitude of particle color with time. </p>
  398. <p>Only used in Default render mode. </p>
  399. </div>
  400. </div>
  401. <a id="a56d6da31d3ce9a72b646df3b60fd3bdd" name="a56d6da31d3ce9a72b646df3b60fd3bdd"></a>
  402. <h2 class="memtitle"><span class="permalink"><a href="#a56d6da31d3ce9a72b646df3b60fd3bdd">&#9670;&#160;</a></span>ParticleColorOscillationFrequency</h2>
  403. <div class="memitem">
  404. <div class="memproto">
  405. <table class="memname">
  406. <tr>
  407. <td class="memname">float ParticleColorOscillationFrequency = 0</td>
  408. </tr>
  409. </table>
  410. </div><div class="memdoc">
  411. <p>Define oscillation frequency of particle color with time. </p>
  412. <p>Only used in Default render mode. </p>
  413. </div>
  414. </div>
  415. <a id="a027c0031b97469a0727f58cc3d9f9630" name="a027c0031b97469a0727f58cc3d9f9630"></a>
  416. <h2 class="memtitle"><span class="permalink"><a href="#a027c0031b97469a0727f58cc3d9f9630">&#9670;&#160;</a></span>ParticleSizeOscillationAmount</h2>
  417. <div class="memitem">
  418. <div class="memproto">
  419. <table class="memname">
  420. <tr>
  421. <td class="memname">float ParticleSizeOscillationAmount = 0</td>
  422. </tr>
  423. </table>
  424. </div><div class="memdoc">
  425. <p>Define oscillation magnitude of particle size with time. </p>
  426. <p>Only used in Default render mode. </p>
  427. </div>
  428. </div>
  429. <a id="a111e24cc731a1119c4de19be96c2a769" name="a111e24cc731a1119c4de19be96c2a769"></a>
  430. <h2 class="memtitle"><span class="permalink"><a href="#a111e24cc731a1119c4de19be96c2a769">&#9670;&#160;</a></span>ParticleSizeOscillationFrequency</h2>
  431. <div class="memitem">
  432. <div class="memproto">
  433. <table class="memname">
  434. <tr>
  435. <td class="memname">float ParticleSizeOscillationFrequency = 0</td>
  436. </tr>
  437. </table>
  438. </div><div class="memdoc">
  439. <p>Define oscillation frequency of particle size with time. </p>
  440. <p>Only used in Default render mode. </p>
  441. </div>
  442. </div>
  443. <a id="a9757aa7d1641b03848849a141bbeb7a0" name="a9757aa7d1641b03848849a141bbeb7a0"></a>
  444. <h2 class="memtitle"><span class="permalink"><a href="#a9757aa7d1641b03848849a141bbeb7a0">&#9670;&#160;</a></span>AllManipulators</h2>
  445. <div class="memitem">
  446. <div class="memproto">
  447. <table class="mlabels">
  448. <tr>
  449. <td class="mlabels-left">
  450. <table class="memname">
  451. <tr>
  452. <td class="memname">readonly List&lt;<a class="el" href="a01006.html">Manipulator</a>&gt; AllManipulators = new List&lt;<a class="el" href="a01006.html">Manipulator</a>&gt;()</td>
  453. </tr>
  454. </table>
  455. </td>
  456. <td class="mlabels-right">
  457. <span class="mlabels"><span class="mlabel">static</span><span class="mlabel">inherited</span></span> </td>
  458. </tr>
  459. </table>
  460. </div><div class="memdoc">
  461. <p>List of all enabled manipulators. </p>
  462. </div>
  463. </div>
  464. <h2 class="groupheader">Event Documentation</h2>
  465. <a id="a08c0566c1c813868227dbde1574e2437" name="a08c0566c1c813868227dbde1574e2437"></a>
  466. <h2 class="memtitle"><span class="permalink"><a href="#a08c0566c1c813868227dbde1574e2437">&#9670;&#160;</a></span>OnChanged</h2>
  467. <div class="memitem">
  468. <div class="memproto">
  469. <table class="mlabels">
  470. <tr>
  471. <td class="mlabels-left">
  472. <table class="memname">
  473. <tr>
  474. <td class="memname">Action OnChanged</td>
  475. </tr>
  476. </table>
  477. </td>
  478. <td class="mlabels-right">
  479. <span class="mlabels"><span class="mlabel">inherited</span></span> </td>
  480. </tr>
  481. </table>
  482. </div><div class="memdoc">
  483. <p>(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor. </p>
  484. <p>This is only intended to update custom editors, You can trigger it when you change some state to update custom editor. But using it for anything else is a bad idea. </p>
  485. </div>
  486. </div>
  487. <hr/>The documentation for this class was generated from the following file:<ul>
  488. <li>Assets/Plugins/Zibra/Smoke and Fire/Scripts/Solver/Manipulators/ZibraParticleEmitter.cs</li>
  489. </ul>
  490. </div><!-- contents -->
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