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  8. <title>Zibra Effects: ZibraSmokeAndFireTextureEmitter Class Reference</title>
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  24. <div id="projectname">Zibra Effects
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  26. <div id="projectbrief">Real-time Simulated Visual Effects</div>
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  74. <div class="header">
  75. <div class="summary">
  76. <a href="#pub-types">Public Types</a> &#124;
  77. <a href="#pub-methods">Public Member Functions</a> &#124;
  78. <a href="#pub-attribs">Public Attributes</a> &#124;
  79. <a href="#pub-static-attribs">Static Public Attributes</a> &#124;
  80. <a href="#events">Events</a> &#124;
  81. <a href="a01027.html">List of all members</a> </div>
  82. <div class="headertitle"><div class="title">ZibraSmokeAndFireTextureEmitter Class Reference</div></div>
  83. </div><!--header-->
  84. <div class="contents">
  85. <p>This component is used to emit Smoke and/or Fuel at specified temperature while having more fine grained control over emission.
  86. <a href="a01030.html#details">More...</a></p>
  87. <table class="memberdecls">
  88. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
  89. Public Types</h2></td></tr>
  90. <tr class="memitem:a57c404a5c07698ea543d2d900d60c282"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> { <br />
  91. &#160;&#160;<b>None</b>
  92. , <b>Emitter</b>
  93. , <b>Void</b>
  94. , <b>ForceField</b>
  95. , <br />
  96. &#160;&#160;<b>AnalyticCollider</b>
  97. , <b>NeuralCollider</b>
  98. , <b>GroupCollider</b>
  99. , <b>Detector</b>
  100. , <br />
  101. &#160;&#160;<b>SpeciesModifier</b>
  102. , <b>EffectParticleEmitter</b>
  103. , <b>TextureEmitter</b>
  104. , <b>TypeNum</b>
  105. <br />
  106. }</td></tr>
  107. <tr class="memdesc:a57c404a5c07698ea543d2d900d60c282"><td class="mdescLeft">&#160;</td><td class="mdescRight">Manipulator types. <a href="a01006.html#a57c404a5c07698ea543d2d900d60c282">More...</a><br /></td></tr>
  108. <tr class="separator:a57c404a5c07698ea543d2d900d60c282"><td class="memSeparator" colspan="2">&#160;</td></tr>
  109. </table><table class="memberdecls">
  110. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
  111. Public Member Functions</h2></td></tr>
  112. <tr class="memitem:afd26314d2a129e52b9da06dcf58e515f"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01030.html#afd26314d2a129e52b9da06dcf58e515f">GetRotatedInitialVelocity</a> ()</td></tr>
  113. <tr class="memdesc:afd26314d2a129e52b9da06dcf58e515f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns initial velocity considering GameObject rotation. <br /></td></tr>
  114. <tr class="separator:afd26314d2a129e52b9da06dcf58e515f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  115. <tr class="memitem:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memItemLeft" align="right" valign="top">override <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01030.html#a0cc6337a69e8c76553e48455bf51b6d2">GetManipulatorType</a> ()</td></tr>
  116. <tr class="memdesc:a0cc6337a69e8c76553e48455bf51b6d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the manipulator type. <br /></td></tr>
  117. <tr class="separator:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  118. <tr class="memitem:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memItemLeft" align="right" valign="top">override Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01030.html#a3d39c8704dab2e95325799dba1a1b5d2">GetGizmosColor</a> ()</td></tr>
  119. <tr class="memdesc:a3d39c8704dab2e95325799dba1a1b5d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Returns gizmo color that should be used with current manipulator. <br /></td></tr>
  120. <tr class="separator:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  121. <tr class="memitem:a0af557e93137dbb3358b82ad34849b49"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a0af557e93137dbb3358b82ad34849b49">NotifyChange</a> ()</td></tr>
  122. <tr class="memdesc:a0af557e93137dbb3358b82ad34849b49"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Triggers custom editor update. <br /></td></tr>
  123. <tr class="separator:a0af557e93137dbb3358b82ad34849b49"><td class="memSeparator" colspan="2">&#160;</td></tr>
  124. </table><table class="memberdecls">
  125. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
  126. Public Attributes</h2></td></tr>
  127. <tr class="memitem:a6ea7e700787964b9e510add54dab2c46"><td class="memItemLeft" align="right" valign="top">RenderTexture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01030.html#a6ea7e700787964b9e510add54dab2c46">EmitterTexture</a></td></tr>
  128. <tr class="memdesc:a6ea7e700787964b9e510add54dab2c46"><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture used to control emission. <br /></td></tr>
  129. <tr class="separator:a6ea7e700787964b9e510add54dab2c46"><td class="memSeparator" colspan="2">&#160;</td></tr>
  130. <tr class="memitem:a04157e221aa9d58ef61e9a47af226e80"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01030.html#a04157e221aa9d58ef61e9a47af226e80">InitialVelocity</a> = new Vector3(0, 1, 0)</td></tr>
  131. <tr class="memdesc:a04157e221aa9d58ef61e9a47af226e80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initial velocity of the emitted smoke/fuel. <br /></td></tr>
  132. <tr class="separator:a04157e221aa9d58ef61e9a47af226e80"><td class="memSeparator" colspan="2">&#160;</td></tr>
  133. <tr class="memitem:ab5bd359861d2528fbcf6f8a386145678"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01030.html#ab5bd359861d2528fbcf6f8a386145678">UseObjectVelocity</a> = true</td></tr>
  134. <tr class="memdesc:ab5bd359861d2528fbcf6f8a386145678"><td class="mdescLeft">&#160;</td><td class="mdescRight">Whether to apply velocity of emitter GameObject to emitted smoke/fuel. <br /></td></tr>
  135. <tr class="separator:ab5bd359861d2528fbcf6f8a386145678"><td class="memSeparator" colspan="2">&#160;</td></tr>
  136. </table><table class="memberdecls">
  137. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
  138. Static Public Attributes</h2></td></tr>
  139. <tr class="memitem:a9757aa7d1641b03848849a141bbeb7a0"><td class="memItemLeft" align="right" valign="top">static readonly List&lt; <a class="el" href="a01006.html">Manipulator</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a9757aa7d1641b03848849a141bbeb7a0">AllManipulators</a> = new List&lt;<a class="el" href="a01006.html">Manipulator</a>&gt;()</td></tr>
  140. <tr class="memdesc:a9757aa7d1641b03848849a141bbeb7a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of all enabled manipulators. <br /></td></tr>
  141. <tr class="separator:a9757aa7d1641b03848849a141bbeb7a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  142. </table><table class="memberdecls">
  143. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="events" name="events"></a>
  144. Events</h2></td></tr>
  145. <tr class="memitem:a08c0566c1c813868227dbde1574e2437"><td class="memItemLeft" align="right" valign="top">Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01006.html#a08c0566c1c813868227dbde1574e2437">OnChanged</a></td></tr>
  146. <tr class="memdesc:a08c0566c1c813868227dbde1574e2437"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor. <br /></td></tr>
  147. <tr class="separator:a08c0566c1c813868227dbde1574e2437"><td class="memSeparator" colspan="2">&#160;</td></tr>
  148. </table>
  149. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  150. <div class="textblock"><p>This component is used to emit Smoke and/or Fuel at specified temperature while having more fine grained control over emission. </p>
  151. <p>Texture Emitters have 3D texture that you can write to, to specify how much smoke/fuel will be emitted, and at what temperature. </p>
  152. <p>You can combine data in 3D texture with SDF, to further fine tune the emission volume. </p>
  153. <p>You need at least one Emitter or Texture Emitter for simulation to have any smoke or fire. </p>
  154. </div><h2 class="groupheader">Member Enumeration Documentation</h2>
  155. <a id="a57c404a5c07698ea543d2d900d60c282" name="a57c404a5c07698ea543d2d900d60c282"></a>
  156. <h2 class="memtitle"><span class="permalink"><a href="#a57c404a5c07698ea543d2d900d60c282">&#9670;&#160;</a></span>ManipulatorType</h2>
  157. <div class="memitem">
  158. <div class="memproto">
  159. <table class="mlabels">
  160. <tr>
  161. <td class="mlabels-left">
  162. <table class="memname">
  163. <tr>
  164. <td class="memname">enum <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a></td>
  165. </tr>
  166. </table>
  167. </td>
  168. <td class="mlabels-right">
  169. <span class="mlabels"><span class="mlabel">inherited</span></span> </td>
  170. </tr>
  171. </table>
  172. </div><div class="memdoc">
  173. <p>Manipulator types. </p>
  174. </div>
  175. </div>
  176. <h2 class="groupheader">Member Function Documentation</h2>
  177. <a id="afd26314d2a129e52b9da06dcf58e515f" name="afd26314d2a129e52b9da06dcf58e515f"></a>
  178. <h2 class="memtitle"><span class="permalink"><a href="#afd26314d2a129e52b9da06dcf58e515f">&#9670;&#160;</a></span>GetRotatedInitialVelocity()</h2>
  179. <div class="memitem">
  180. <div class="memproto">
  181. <table class="mlabels">
  182. <tr>
  183. <td class="mlabels-left">
  184. <table class="memname">
  185. <tr>
  186. <td class="memname">Vector3 GetRotatedInitialVelocity </td>
  187. <td>(</td>
  188. <td class="paramname"></td><td>)</td>
  189. <td></td>
  190. </tr>
  191. </table>
  192. </td>
  193. <td class="mlabels-right">
  194. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  195. </tr>
  196. </table>
  197. </div><div class="memdoc">
  198. <p>Returns initial velocity considering GameObject rotation. </p>
  199. </div>
  200. </div>
  201. <a id="a0cc6337a69e8c76553e48455bf51b6d2" name="a0cc6337a69e8c76553e48455bf51b6d2"></a>
  202. <h2 class="memtitle"><span class="permalink"><a href="#a0cc6337a69e8c76553e48455bf51b6d2">&#9670;&#160;</a></span>GetManipulatorType()</h2>
  203. <div class="memitem">
  204. <div class="memproto">
  205. <table class="mlabels">
  206. <tr>
  207. <td class="mlabels-left">
  208. <table class="memname">
  209. <tr>
  210. <td class="memname">override <a class="el" href="a01006.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> GetManipulatorType </td>
  211. <td>(</td>
  212. <td class="paramname"></td><td>)</td>
  213. <td></td>
  214. </tr>
  215. </table>
  216. </td>
  217. <td class="mlabels-right">
  218. <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span> </td>
  219. </tr>
  220. </table>
  221. </div><div class="memdoc">
  222. <p>Returns the manipulator type. </p>
  223. <p>Reimplemented from <a class="el" href="a01006.html#a242f6a13f0eacf4047ae3e327f10e269">Manipulator</a>.</p>
  224. </div>
  225. </div>
  226. <a id="a3d39c8704dab2e95325799dba1a1b5d2" name="a3d39c8704dab2e95325799dba1a1b5d2"></a>
  227. <h2 class="memtitle"><span class="permalink"><a href="#a3d39c8704dab2e95325799dba1a1b5d2">&#9670;&#160;</a></span>GetGizmosColor()</h2>
  228. <div class="memitem">
  229. <div class="memproto">
  230. <table class="mlabels">
  231. <tr>
  232. <td class="mlabels-left">
  233. <table class="memname">
  234. <tr>
  235. <td class="memname">override Color GetGizmosColor </td>
  236. <td>(</td>
  237. <td class="paramname"></td><td>)</td>
  238. <td></td>
  239. </tr>
  240. </table>
  241. </td>
  242. <td class="mlabels-right">
  243. <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span> </td>
  244. </tr>
  245. </table>
  246. </div><div class="memdoc">
  247. <p>(Editor only) Returns gizmo color that should be used with current manipulator. </p>
  248. <p>This is needed since SDFs can be used with any manipulators, but we don't want SDFs to draw gizmos in same color for different types of manipulators. </p>
  249. <p>Implements <a class="el" href="a00630.html#a05370caa7e5b4ff2854b37d4ce3dac98">Manipulator</a>.</p>
  250. </div>
  251. </div>
  252. <a id="a0af557e93137dbb3358b82ad34849b49" name="a0af557e93137dbb3358b82ad34849b49"></a>
  253. <h2 class="memtitle"><span class="permalink"><a href="#a0af557e93137dbb3358b82ad34849b49">&#9670;&#160;</a></span>NotifyChange()</h2>
  254. <div class="memitem">
  255. <div class="memproto">
  256. <table class="mlabels">
  257. <tr>
  258. <td class="mlabels-left">
  259. <table class="memname">
  260. <tr>
  261. <td class="memname">void NotifyChange </td>
  262. <td>(</td>
  263. <td class="paramname"></td><td>)</td>
  264. <td></td>
  265. </tr>
  266. </table>
  267. </td>
  268. <td class="mlabels-right">
  269. <span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">inherited</span></span> </td>
  270. </tr>
  271. </table>
  272. </div><div class="memdoc">
  273. <p>(Editor only) Triggers custom editor update. </p>
  274. <p>Just triggers OnChanged. </p>
  275. </div>
  276. </div>
  277. <h2 class="groupheader">Member Data Documentation</h2>
  278. <a id="a6ea7e700787964b9e510add54dab2c46" name="a6ea7e700787964b9e510add54dab2c46"></a>
  279. <h2 class="memtitle"><span class="permalink"><a href="#a6ea7e700787964b9e510add54dab2c46">&#9670;&#160;</a></span>EmitterTexture</h2>
  280. <div class="memitem">
  281. <div class="memproto">
  282. <table class="memname">
  283. <tr>
  284. <td class="memname">RenderTexture EmitterTexture</td>
  285. </tr>
  286. </table>
  287. </div><div class="memdoc">
  288. <p>Texture used to control emission. </p>
  289. <p>Each texel in the texture corresponds to a point inside the Texture Emitter. Texel value defines emission parameters. </p>
  290. <p>User needs to create the render texture, if nothing is given, a placeholder 1x1x1 3d texture will be created. </p>
  291. </div>
  292. </div>
  293. <a id="a04157e221aa9d58ef61e9a47af226e80" name="a04157e221aa9d58ef61e9a47af226e80"></a>
  294. <h2 class="memtitle"><span class="permalink"><a href="#a04157e221aa9d58ef61e9a47af226e80">&#9670;&#160;</a></span>InitialVelocity</h2>
  295. <div class="memitem">
  296. <div class="memproto">
  297. <table class="memname">
  298. <tr>
  299. <td class="memname">Vector3 InitialVelocity = new Vector3(0, 1, 0)</td>
  300. </tr>
  301. </table>
  302. </div><div class="memdoc">
  303. <p>Initial velocity of the emitted smoke/fuel. </p>
  304. </div>
  305. </div>
  306. <a id="ab5bd359861d2528fbcf6f8a386145678" name="ab5bd359861d2528fbcf6f8a386145678"></a>
  307. <h2 class="memtitle"><span class="permalink"><a href="#ab5bd359861d2528fbcf6f8a386145678">&#9670;&#160;</a></span>UseObjectVelocity</h2>
  308. <div class="memitem">
  309. <div class="memproto">
  310. <table class="memname">
  311. <tr>
  312. <td class="memname">bool UseObjectVelocity = true</td>
  313. </tr>
  314. </table>
  315. </div><div class="memdoc">
  316. <p>Whether to apply velocity of emitter GameObject to emitted smoke/fuel. </p>
  317. <p>If enabled, sum of GameObject’s velocity and Initial Velocity is used for smoke/fuel emission. </p>
  318. </div>
  319. </div>
  320. <a id="a9757aa7d1641b03848849a141bbeb7a0" name="a9757aa7d1641b03848849a141bbeb7a0"></a>
  321. <h2 class="memtitle"><span class="permalink"><a href="#a9757aa7d1641b03848849a141bbeb7a0">&#9670;&#160;</a></span>AllManipulators</h2>
  322. <div class="memitem">
  323. <div class="memproto">
  324. <table class="mlabels">
  325. <tr>
  326. <td class="mlabels-left">
  327. <table class="memname">
  328. <tr>
  329. <td class="memname">readonly List&lt;<a class="el" href="a01006.html">Manipulator</a>&gt; AllManipulators = new List&lt;<a class="el" href="a01006.html">Manipulator</a>&gt;()</td>
  330. </tr>
  331. </table>
  332. </td>
  333. <td class="mlabels-right">
  334. <span class="mlabels"><span class="mlabel">static</span><span class="mlabel">inherited</span></span> </td>
  335. </tr>
  336. </table>
  337. </div><div class="memdoc">
  338. <p>List of all enabled manipulators. </p>
  339. </div>
  340. </div>
  341. <h2 class="groupheader">Event Documentation</h2>
  342. <a id="a08c0566c1c813868227dbde1574e2437" name="a08c0566c1c813868227dbde1574e2437"></a>
  343. <h2 class="memtitle"><span class="permalink"><a href="#a08c0566c1c813868227dbde1574e2437">&#9670;&#160;</a></span>OnChanged</h2>
  344. <div class="memitem">
  345. <div class="memproto">
  346. <table class="mlabels">
  347. <tr>
  348. <td class="mlabels-left">
  349. <table class="memname">
  350. <tr>
  351. <td class="memname">Action OnChanged</td>
  352. </tr>
  353. </table>
  354. </td>
  355. <td class="mlabels-right">
  356. <span class="mlabels"><span class="mlabel">inherited</span></span> </td>
  357. </tr>
  358. </table>
  359. </div><div class="memdoc">
  360. <p>(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor. </p>
  361. <p>This is only intended to update custom editors, You can trigger it when you change some state to update custom editor. But using it for anything else is a bad idea. </p>
  362. </div>
  363. </div>
  364. <hr/>The documentation for this class was generated from the following file:<ul>
  365. <li>Assets/Plugins/Zibra/Smoke and Fire/Scripts/Solver/Manipulators/ZibraSmokeAndFireTextureEmitter.cs</li>
  366. </ul>
  367. </div><!-- contents -->
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