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- Shader "Transparent/Mask"
- {
- Properties
- {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _Mask ("Culling Mask", 2D) = "white" {}
- _Cutoff ("Alpha cutoff", Range (0,1)) = 0.1
- }
- SubShader
- {
- Tags {"Queue"="Transparent"}
- Lighting Off
- ZWrite Off
- Blend Off
- AlphaTest GEqual [_Cutoff]
- Pass
- {
- SetTexture [_Mask] {combine texture}
- SetTexture [_MainTex] {combine texture, previous}
- }
- }
- }
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