reactive_socket_recvmsg_op.hpp 4.7 KB

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  1. //
  2. // detail/reactive_socket_recvmsg_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2022 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef ASIO_DETAIL_REACTIVE_SOCKET_RECVMSG_OP_HPP
  11. #define ASIO_DETAIL_REACTIVE_SOCKET_RECVMSG_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include "asio/detail/config.hpp"
  16. #include "asio/detail/bind_handler.hpp"
  17. #include "asio/detail/buffer_sequence_adapter.hpp"
  18. #include "asio/detail/fenced_block.hpp"
  19. #include "asio/detail/handler_alloc_helpers.hpp"
  20. #include "asio/detail/handler_invoke_helpers.hpp"
  21. #include "asio/detail/handler_work.hpp"
  22. #include "asio/detail/memory.hpp"
  23. #include "asio/detail/reactor_op.hpp"
  24. #include "asio/detail/socket_ops.hpp"
  25. #include "asio/socket_base.hpp"
  26. #include "asio/detail/push_options.hpp"
  27. namespace asio {
  28. namespace detail {
  29. template <typename MutableBufferSequence>
  30. class reactive_socket_recvmsg_op_base : public reactor_op
  31. {
  32. public:
  33. reactive_socket_recvmsg_op_base(const asio::error_code& success_ec,
  34. socket_type socket, const MutableBufferSequence& buffers,
  35. socket_base::message_flags in_flags,
  36. socket_base::message_flags& out_flags, func_type complete_func)
  37. : reactor_op(success_ec,
  38. &reactive_socket_recvmsg_op_base::do_perform, complete_func),
  39. socket_(socket),
  40. buffers_(buffers),
  41. in_flags_(in_flags),
  42. out_flags_(out_flags)
  43. {
  44. }
  45. static status do_perform(reactor_op* base)
  46. {
  47. reactive_socket_recvmsg_op_base* o(
  48. static_cast<reactive_socket_recvmsg_op_base*>(base));
  49. buffer_sequence_adapter<asio::mutable_buffer,
  50. MutableBufferSequence> bufs(o->buffers_);
  51. status result = socket_ops::non_blocking_recvmsg(o->socket_,
  52. bufs.buffers(), bufs.count(),
  53. o->in_flags_, o->out_flags_,
  54. o->ec_, o->bytes_transferred_) ? done : not_done;
  55. ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_recvmsg",
  56. o->ec_, o->bytes_transferred_));
  57. return result;
  58. }
  59. private:
  60. socket_type socket_;
  61. MutableBufferSequence buffers_;
  62. socket_base::message_flags in_flags_;
  63. socket_base::message_flags& out_flags_;
  64. };
  65. template <typename MutableBufferSequence, typename Handler, typename IoExecutor>
  66. class reactive_socket_recvmsg_op :
  67. public reactive_socket_recvmsg_op_base<MutableBufferSequence>
  68. {
  69. public:
  70. ASIO_DEFINE_HANDLER_PTR(reactive_socket_recvmsg_op);
  71. reactive_socket_recvmsg_op(const asio::error_code& success_ec,
  72. socket_type socket, const MutableBufferSequence& buffers,
  73. socket_base::message_flags in_flags,
  74. socket_base::message_flags& out_flags, Handler& handler,
  75. const IoExecutor& io_ex)
  76. : reactive_socket_recvmsg_op_base<MutableBufferSequence>(
  77. success_ec, socket, buffers, in_flags, out_flags,
  78. &reactive_socket_recvmsg_op::do_complete),
  79. handler_(ASIO_MOVE_CAST(Handler)(handler)),
  80. work_(handler_, io_ex)
  81. {
  82. }
  83. static void do_complete(void* owner, operation* base,
  84. const asio::error_code& /*ec*/,
  85. std::size_t /*bytes_transferred*/)
  86. {
  87. // Take ownership of the handler object.
  88. reactive_socket_recvmsg_op* o(
  89. static_cast<reactive_socket_recvmsg_op*>(base));
  90. ptr p = { asio::detail::addressof(o->handler_), o, o };
  91. ASIO_HANDLER_COMPLETION((*o));
  92. // Take ownership of the operation's outstanding work.
  93. handler_work<Handler, IoExecutor> w(
  94. ASIO_MOVE_CAST2(handler_work<Handler, IoExecutor>)(
  95. o->work_));
  96. // Make a copy of the handler so that the memory can be deallocated before
  97. // the upcall is made. Even if we're not about to make an upcall, a
  98. // sub-object of the handler may be the true owner of the memory associated
  99. // with the handler. Consequently, a local copy of the handler is required
  100. // to ensure that any owning sub-object remains valid until after we have
  101. // deallocated the memory here.
  102. detail::binder2<Handler, asio::error_code, std::size_t>
  103. handler(o->handler_, o->ec_, o->bytes_transferred_);
  104. p.h = asio::detail::addressof(handler.handler_);
  105. p.reset();
  106. // Make the upcall if required.
  107. if (owner)
  108. {
  109. fenced_block b(fenced_block::half);
  110. ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
  111. w.complete(handler, handler.handler_);
  112. ASIO_HANDLER_INVOCATION_END;
  113. }
  114. }
  115. private:
  116. Handler handler_;
  117. handler_work<Handler, IoExecutor> work_;
  118. };
  119. } // namespace detail
  120. } // namespace asio
  121. #include "asio/detail/pop_options.hpp"
  122. #endif // ASIO_DETAIL_REACTIVE_SOCKET_RECVMSG_OP_HPP