winrt_socket_send_op.hpp 3.4 KB

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  1. //
  2. // detail/winrt_socket_send_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2022 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef ASIO_DETAIL_WINRT_SOCKET_SEND_OP_HPP
  11. #define ASIO_DETAIL_WINRT_SOCKET_SEND_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include "asio/detail/config.hpp"
  16. #if defined(ASIO_WINDOWS_RUNTIME)
  17. #include "asio/detail/bind_handler.hpp"
  18. #include "asio/detail/buffer_sequence_adapter.hpp"
  19. #include "asio/detail/fenced_block.hpp"
  20. #include "asio/detail/handler_alloc_helpers.hpp"
  21. #include "asio/detail/handler_invoke_helpers.hpp"
  22. #include "asio/detail/handler_work.hpp"
  23. #include "asio/detail/memory.hpp"
  24. #include "asio/detail/winrt_async_op.hpp"
  25. #include "asio/error.hpp"
  26. #include "asio/detail/push_options.hpp"
  27. namespace asio {
  28. namespace detail {
  29. template <typename ConstBufferSequence, typename Handler, typename IoExecutor>
  30. class winrt_socket_send_op :
  31. public winrt_async_op<unsigned int>
  32. {
  33. public:
  34. ASIO_DEFINE_HANDLER_PTR(winrt_socket_send_op);
  35. winrt_socket_send_op(const ConstBufferSequence& buffers,
  36. Handler& handler, const IoExecutor& io_ex)
  37. : winrt_async_op<unsigned int>(&winrt_socket_send_op::do_complete),
  38. buffers_(buffers),
  39. handler_(ASIO_MOVE_CAST(Handler)(handler)),
  40. work_(handler_, io_ex)
  41. {
  42. }
  43. static void do_complete(void* owner, operation* base,
  44. const asio::error_code&, std::size_t)
  45. {
  46. // Take ownership of the operation object.
  47. winrt_socket_send_op* o(static_cast<winrt_socket_send_op*>(base));
  48. ptr p = { asio::detail::addressof(o->handler_), o, o };
  49. ASIO_HANDLER_COMPLETION((*o));
  50. // Take ownership of the operation's outstanding work.
  51. handler_work<Handler, IoExecutor> w(
  52. ASIO_MOVE_CAST2(handler_work<Handler, IoExecutor>)(
  53. o->work_));
  54. #if defined(ASIO_ENABLE_BUFFER_DEBUGGING)
  55. // Check whether buffers are still valid.
  56. if (owner)
  57. {
  58. buffer_sequence_adapter<asio::const_buffer,
  59. ConstBufferSequence>::validate(o->buffers_);
  60. }
  61. #endif // defined(ASIO_ENABLE_BUFFER_DEBUGGING)
  62. // Make a copy of the handler so that the memory can be deallocated before
  63. // the upcall is made. Even if we're not about to make an upcall, a
  64. // sub-object of the handler may be the true owner of the memory associated
  65. // with the handler. Consequently, a local copy of the handler is required
  66. // to ensure that any owning sub-object remains valid until after we have
  67. // deallocated the memory here.
  68. detail::binder2<Handler, asio::error_code, std::size_t>
  69. handler(o->handler_, o->ec_, o->result_);
  70. p.h = asio::detail::addressof(handler.handler_);
  71. p.reset();
  72. // Make the upcall if required.
  73. if (owner)
  74. {
  75. fenced_block b(fenced_block::half);
  76. ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
  77. w.complete(handler, handler.handler_);
  78. ASIO_HANDLER_INVOCATION_END;
  79. }
  80. }
  81. private:
  82. ConstBufferSequence buffers_;
  83. Handler handler_;
  84. handler_work<Handler, IoExecutor> executor_;
  85. };
  86. } // namespace detail
  87. } // namespace asio
  88. #include "asio/detail/pop_options.hpp"
  89. #endif // defined(ASIO_WINDOWS_RUNTIME)
  90. #endif // ASIO_DETAIL_WINRT_SOCKET_SEND_OP_HPP