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- #pragma once
- #include <vector>
- #include <map>
- #include <string>
- //#include "EnvironmentBaseDefine.h"
- using namespace std;
- // 定义水泵类型
- #define DrainPumpType_A 1 // A泵
- #define DrainPumpType_B 2 // B泵
- #define DrainPumpType_C 3 // C泵
- #define DrainPumpType_D 4 // D泵
- // 定义水位报警类型
- #define DrainAlarm_Low 0 // 超低水位
- #define DrainAlarm_Close 1 // 停泵水位
- #define DrainAlarm_OpenOne 2 // 开单泵水位
- #define DrainAlarm_OpenTwo 3 // 开双泵水位
- #define DrainAlarm_OpenThree 4 // 开三泵水位
- #define DrainAlarm_OpenFour 5 // 开四泵水位
- // 定义给排水单元:由水箱水泵组成
- struct CDrainPump
- {
- std::string m_strPoolStrID;
- std::string m_strEqpmtStrID;
- int m_nType;
- };
- class CDrainPoolUnit
- {
- public:
- CDrainPoolUnit();
- ~CDrainPoolUnit();
- void AddDrainPump( const std::string& strPoolStrID, const std::string& strPumpStrID, int nType );
- std::string GetPumpStrIDByType( int nType );
- bool CheckRunPump( int nType );
- void AddRunPumpType( int nType );
- void DelRunPumpType( int nType );
- void AddRunPumpStrID( const std::string& strEqpmtID );
- int Size();
- std::string GetFirstPumpStrID();
- std::string GetSecondPumpStrID();
- int GetWaterLevel();
- bool Get_Water_FromTS() { return m_bWaterFromTS; }
- bool Get_Level_Change() { return m_bLevelChange; }
-
- void Set_Level_Change(bool bLevelChang) { m_bLevelChange = bLevelChang; }
- public:
- void SetWaterLevel_FronTS( float fWaterHeightPercent );
- public:
- //add by yangs
- void SetWaterLevelByStatus(int nStatus);
- void setWaterLevel(float fLevel) { m_WaterLevel = fLevel; }
- void setWaterLevelAlarmLow(float fLevel) { m_fWaterLevelAlarmLow = fLevel; }
- void setWaterLevelAlarmHigh(float fLevel) { m_fWaterLevelAlarmHigh = fLevel; }
- void setWaterLevelClose(float fLevel) { m_fWaterLevelClose = fLevel; }
- void setWaterLevelOpenOne(float fLevel) { m_fWaterLevelOpenOne = fLevel; }
- void setWaterLevelOpenTwo(float fLevel) { m_fWaterLevelOpenTwo = fLevel; }
- void setWaterLevelOpenThree(float fLevel) { m_fWaterLevelOpenThree = fLevel; }
- void setWaterLevelOpenFour(float fLevel) { m_fWaterLevelOpenFour = fLevel; }
- bool checkWaterLevelAlarmHigh();
- public:
- std::string m_strPoolStrID; //水箱编号
- map< std::string, CDrainPump> m_mapDrainPump; //水泵集合
- vector<int> m_vecRunType; //轮流开启设备类型
- float m_WaterLevel; //
- private:
- bool m_bWaterFromTS; //水池中的水是否来源态势模块(默认:FALSE)
- bool m_bLevelChange; //水位等级变化
- float m_fWaterLevelAlarmLow; //低水位
- float m_fWaterLevelAlarmHigh; //高水位
- float m_fWaterLevelClose; //关泵
- float m_fWaterLevelOpenOne; //单泵
- float m_fWaterLevelOpenTwo; //双泵
- float m_fWaterLevelOpenThree; //三泵
- float m_fWaterLevelOpenFour; //四泵
- };
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