MtlSingleBRDF Concrete_Simple_C01_2m@mtl_0 { brdf=Concrete_Simple_C01_2m@mtl_brdf_0; scene_name=ListString( "Concrete_Simple_C01_2m" ); } BRDFVRayMtl Concrete_Simple_C01_2m@mtl_brdf_0 { opacity=1; opacity_mode=2; diffuse=Concrete_Simple_C01_2m@mtl_brdf_0_diffuse_combine; roughness=0; roughness_model=1; self_illumination=AColor(0, 0, 0, 1); self_illumination_gi=0; compensate_camera_exposure=0; brdf_type=4; reflect=AColor(0, 0, 0, 1); reflect_glossiness=1; hilight_glossiness_lock=1; gtr_gamma=2; fresnel=1; fresnel_ior=1.6; fresnel_ior_lock=1; metalness=0; reflect_subdivs=8; reflect_trace=1; reflect_depth=8; reflect_exit_color=Color(0, 0, 0); hilight_soften=0; reflect_dim_distance_on=0; reflect_dim_distance=100; reflect_dim_distance_falloff=0; reflect_affect_alpha=0; anisotropy=0; anisotropy_rotation=0; anisotropy_derivation=0; anisotropy_axis=2; refract=AColor(0, 0, 0, 1); refract_ior=1.6; refract_glossiness=1; refract_subdivs=8; refract_trace=1; refract_depth=8; refract_exit_color_on=0; refract_exit_color=Color(0, 0, 0); refract_affect_alpha=0; refract_affect_shadows=1; dispersion_on=0; dispersion=50; refract_thin_walled=0; fog_color=Color(1, 1, 1); fog_mult=1; fog_bias=0; fog_unit_scale_on=1; translucency=0; translucency_color=AColor(1, 1, 1, 1); translucency_light_mult=1; translucency_scatter_dir=1; translucency_scatter_coeff=0; translucency_thickness=1000; translucency_amount=1; option_double_sided=1; option_reflect_on_back=0; option_glossy_rays_as_gi=1; option_cutoff=0.001; option_use_irradiance_map=1; option_energy_mode=0; option_fix_dark_edges=1; option_glossy_fresnel=1; option_use_roughness=0; use_environment_override=0; environment_priority=0; sheen_color=AColor(0, 0, 0, 1); sheen_glossiness=0.8; coat_color=AColor(1, 1, 1, 1); coat_amount=0; coat_glossiness=1; coat_ior=1.6; coat_bump_lock=0; bump_map=Concrete_Simple_C01_Bump@tex_1; bump_amount=0.6; bump_type=5; } TexBitmap Concrete_Simple_C01_Diff@tex_0 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=Concrete_Simple_C01_Diff@tex_0_uvwgen_rand; bitmap=bitmapBuffer_0_gsRGB; } UVWGenChannel Concrete_Simple_C01_Diff@tex_0_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); uvw_channel=1; } UVWGenRandomizer Concrete_Simple_C01_Diff@tex_0_uvwgen_rand { input=Concrete_Simple_C01_Diff@tex_0_uvwgen; mode=256; seed=0; variance_u_min=0; variance_u_max=1; variance_u_steps=0; variance_v_min=0; variance_v_max=1; variance_v_steps=0; variance_rot_min=0; variance_rot_max=360; variance_rot_steps=0; variance_uscale_min=100; variance_uscale_max=100; variance_uscale_steps=0; variance_vscale_min=100; variance_vscale_max=100; variance_vscale_steps=0; variance_vscale_unlocked=0; tile_blend=0.05; } TexCombineColor Concrete_Simple_C01_2m@mtl_brdf_0_diffuse_combine { color=Color(0.5019608, 0.5019608, 0.5019608); texture=Concrete_Simple_C01_Diff@tex_0; texture_multiplier=1; } TexBitmap Concrete_Simple_C01_Bump@tex_1 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=Concrete_Simple_C01_Bump@tex_1_uvwgen_rand; bitmap=bitmapBuffer_1_gsRGB; } UVWGenChannel Concrete_Simple_C01_Bump@tex_1_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); uvw_channel=1; } UVWGenRandomizer Concrete_Simple_C01_Bump@tex_1_uvwgen_rand { input=Concrete_Simple_C01_Bump@tex_1_uvwgen; mode=256; seed=0; variance_u_min=0; variance_u_max=1; variance_u_steps=0; variance_v_min=0; variance_v_max=1; variance_v_steps=0; variance_rot_min=0; variance_rot_max=360; variance_rot_steps=0; variance_uscale_min=100; variance_uscale_max=100; variance_uscale_steps=0; variance_vscale_min=100; variance_vscale_max=100; variance_vscale_steps=0; variance_vscale_unlocked=0; tile_blend=0.05; } BitmapBuffer bitmapBuffer_0_gsRGB { filter_type=5; filter_blur=1; color_space=2; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Concrete\Concrete_C_Diff_hires_srgb.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; } BitmapBuffer bitmapBuffer_1_gsRGB { filter_type=5; filter_blur=0.5; color_space=1; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Concrete\Concrete_C_Bump_hires_raw.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; }