MtlSingleBRDF Glass_Simple_VLT85@mtl_0 { brdf=Glass_Simple_VLT85@mtl_brdf_0; scene_name=ListString( "Glass_Simple_VLT85" ); } BRDFVRayMtl Glass_Simple_VLT85@mtl_brdf_0 { opacity=Glass_Simple_VLT85@mtl_brdf_0_opacity_combine; opacity_mode=2; diffuse=AColor(0, 0, 0, 1); roughness=0; roughness_model=1; self_illumination=AColor(0, 0, 0, 1); self_illumination_gi=0; compensate_camera_exposure=0; brdf_type=4; reflect=AColor(0, 0, 0, 1); reflect_glossiness=1; hilight_glossiness_lock=1; gtr_gamma=2; fresnel=1; fresnel_ior=1.6; fresnel_ior_lock=1; metalness=0; reflect_subdivs=8; reflect_trace=1; reflect_depth=8; reflect_exit_color=Color(0, 0, 0); hilight_soften=0; reflect_dim_distance_on=0; reflect_dim_distance=100; reflect_dim_distance_falloff=0; reflect_affect_alpha=0; anisotropy=0; anisotropy_rotation=0; anisotropy_derivation=0; anisotropy_axis=2; refract=AColor(0, 0, 0, 1); refract_ior=1.6; refract_glossiness=1; refract_subdivs=8; refract_trace=1; refract_depth=8; refract_exit_color_on=0; refract_exit_color=Color(0, 0, 0); refract_affect_alpha=0; refract_affect_shadows=1; dispersion_on=0; dispersion=50; refract_thin_walled=0; fog_color=Color(1, 1, 1); fog_mult=1; fog_bias=0; fog_unit_scale_on=1; translucency=0; translucency_color=AColor(1, 1, 1, 1); translucency_light_mult=1; translucency_scatter_dir=1; translucency_scatter_coeff=0; translucency_thickness=1000; translucency_amount=1; option_double_sided=1; option_reflect_on_back=0; option_glossy_rays_as_gi=1; option_cutoff=0.001; option_use_irradiance_map=1; option_energy_mode=0; option_fix_dark_edges=1; option_glossy_fresnel=1; option_use_roughness=0; use_environment_override=0; environment_priority=0; sheen_color=AColor(0, 0, 0, 1); sheen_glossiness=0.8; coat_color=AColor(1, 1, 1, 1); coat_amount=0; coat_glossiness=1; coat_ior=1.6; coat_bump_lock=0; } TexAColor Glass_Simple_VLT85_Opacity@tex_mono_0 { texture=AColor(0.078, 0.078, 0.078, 1); } TexCombineFloat Glass_Simple_VLT85@mtl_brdf_0_opacity_combine { value=1; texture=Glass_Simple_VLT85_Opacity@tex_mono_0; texture_multiplier=1; texture_clamp=1; }