MtlSingleBRDF Digital_Clock_A02_20cm@mtl_0 { brdf=Digital_Clock_A02_20cm@mtl_brdf_0; scene_name=ListString( "Digital_Clock_A02_20cm" ); } BRDFLight Digital_Clock_A02_20cm@mtl_brdf_0 { color=Digital_Clock_A02_Tex@tex_0_layered; transparency=AColor(0, 0, 0, 1); doubleSided=0; emitOnBackSide=1; compensateExposure=1; } TexBitmap Digital_Clock_A02_Tex@tex_0 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=Digital_Clock_A02_Tex@tex_0_uvwgen; bitmap=bitmapBuffer_0_gsRGB; } UVWGenChannel Digital_Clock_A02_Tex@tex_0_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); wrap_u=1; wrap_v=1; crop_u=0; crop_v=0; wrap_mode=1; uvw_channel=1; } TexCombineColorLightMtl Digital_Clock_A02_Tex@tex_0_layered { color=Color(1, 1, 1); texture=Digital_Clock_A02_Tex@tex_0; result_multiplier=1; } BitmapBuffer bitmapBuffer_0_gsRGB { filter_type=5; filter_blur=1; color_space=2; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Emissive\Digital_clock_A02_Diff_hires_srgb.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; }