MtlSingleBRDF Mesh_Fabric_C02_30cm@mtl_0 { brdf=Mesh_Fabric_C02_30cm@mtl_brdf_0; scene_name=ListString( "Mesh_Fabric_C02_30cm" ); } BRDFVRayMtl Mesh_Fabric_C02_30cm@mtl_brdf_0 { opacity=Mesh_Fabric_C02_30cm@mtl_brdf_0_opacity_combine; opacity_mode=2; diffuse=Mesh_Fabric_C02_30cm@mtl_brdf_0_diffuse_combine; roughness=0; roughness_model=1; self_illumination=AColor(0, 0, 0, 1); self_illumination_gi=0; compensate_camera_exposure=0; brdf_type=4; reflect=Mesh_Fabric_C02_30cm@mtl_brdf_0_reflect_combine; reflect_glossiness=0.6; hilight_glossiness_lock=1; gtr_gamma=1.8; fresnel=1; fresnel_ior=1.6; fresnel_ior_lock=1; metalness=0; reflect_subdivs=8; reflect_trace=1; reflect_depth=8; reflect_exit_color=Color(0, 0, 0); hilight_soften=0; reflect_dim_distance_on=0; reflect_dim_distance=100; reflect_dim_distance_falloff=0; reflect_affect_alpha=0; anisotropy=0; anisotropy_rotation=0; anisotropy_derivation=0; anisotropy_axis=2; refract=AColor(0, 0, 0, 1); refract_ior=1.6; refract_glossiness=1; refract_subdivs=8; refract_trace=1; refract_depth=8; refract_exit_color_on=0; refract_exit_color=Color(0, 0, 0); refract_affect_alpha=0; refract_affect_shadows=1; dispersion_on=0; dispersion=50; refract_thin_walled=0; fog_color=Color(1, 1, 1); fog_mult=1; fog_bias=0; fog_unit_scale_on=1; translucency=0; translucency_color=AColor(1, 1, 1, 1); translucency_light_mult=1; translucency_scatter_dir=1; translucency_scatter_coeff=0; translucency_thickness=1000; translucency_amount=1; option_double_sided=1; option_reflect_on_back=0; option_glossy_rays_as_gi=1; option_cutoff=0.001; option_use_irradiance_map=1; option_energy_mode=0; option_fix_dark_edges=1; option_glossy_fresnel=1; option_use_roughness=0; use_environment_override=0; environment_priority=0; sheen_color=AColor(0, 0, 0, 1); sheen_glossiness=0.8; coat_color=AColor(1, 1, 1, 1); coat_amount=0; coat_glossiness=1; coat_ior=1.6; coat_bump_lock=0; bump_map=Mesh_Fabric_C02_30cm@mtl_brdf_0_normalBump; bump_type=6; } TexBitmap _Mesh_Fabric_C02_Opacity@tex_mono_0 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=_Mesh_Fabric_C02_Opacity@tex_mono_0_uvwgen; bitmap=bitmapBuffer_0_gsRGB; } UVWGenChannel _Mesh_Fabric_C02_Opacity@tex_mono_0_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); wrap_u=1; wrap_v=1; crop_u=0; crop_v=0; wrap_mode=1; uvw_channel=1; } TexFloatToColor _Mesh_Fabric_C02_Opacity@tex_mono_0_mono { input=_Mesh_Fabric_C02_Opacity@tex_mono_0::out_intensity; } TexCombineFloat Mesh_Fabric_C02_30cm@mtl_brdf_0_opacity_combine { value=1; texture=_Mesh_Fabric_C02_Opacity@tex_mono_0_mono; texture_multiplier=1; texture_clamp=1; } TexBitmap _Mesh_Fabric_C02_Diff@tex_0 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=_Mesh_Fabric_C02_Diff@tex_0_uvwgen; bitmap=bitmapBuffer_1_gsRGB; } UVWGenChannel _Mesh_Fabric_C02_Diff@tex_0_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); wrap_u=1; wrap_v=1; crop_u=0; crop_v=0; wrap_mode=1; uvw_channel=1; } TexCombineColor Mesh_Fabric_C02_30cm@mtl_brdf_0_diffuse_combine { color=Color(0.2156863, 0.2156863, 0.2156863); texture=_Mesh_Fabric_C02_Diff@tex_0; texture_multiplier=1; } ColorCorrection _Mesh_Fabric_C02_Refl_CC@tex_1 { texture_map=_Mesh_Fabric_C02_Refl@tex_2; rewire_red=0; rewire_green=1; rewire_blue=2; rewire_alpha=3; hue_shift=0; saturation=-1; hue_tint=AColor(0, 0, 0, 1); tint_strength=0; lightness_mode=0; brightness=0.4219269; contrast=1.913621; adv_exposure_mode=0; adv_brightness=1; adv_contrast=1; adv_base=1; adv_offset=0; adv_use_red=0; adv_use_green=0; adv_use_blue=0; adv_rgb_brightness=Color(1, 1, 1); adv_rgb_contrast=Color(1, 1, 1); adv_rgb_base=Color(1, 1, 1); adv_rgb_offset=Color(0, 0, 0); adv_printer_lights_per=5; } TexBitmap _Mesh_Fabric_C02_Refl@tex_2 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=_Mesh_Fabric_C02_Refl@tex_2_uvwgen; bitmap=bitmapBuffer_2_gsRGB; } UVWGenChannel _Mesh_Fabric_C02_Refl@tex_2_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); wrap_u=1; wrap_v=1; crop_u=0; crop_v=0; wrap_mode=1; uvw_channel=1; } TexCombineColor Mesh_Fabric_C02_30cm@mtl_brdf_0_reflect_combine { color=Color(0, 0, 0); texture=_Mesh_Fabric_C02_Refl_CC@tex_1; texture_multiplier=1; } TexBitmap _Mesh_Fabric_C02_Nrm@tex_4 { alpha_from_intensity=0; color_mult=AColor(1, 1, 1, 1); nouvw_color=AColor(0, 0, 0, 0); uvwgen=_Mesh_Fabric_C02_Nrm@tex_4_uvwgen; bitmap=bitmapBuffer_3_gsRGB; } UVWGenChannel _Mesh_Fabric_C02_Nrm@tex_4_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); wrap_u=1; wrap_v=1; crop_u=0; crop_v=0; wrap_mode=1; uvw_channel=1; } UVWGenChannel _Mesh_Fabric_C02_Nrm_Flip@tex_3_uvwgen { uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0)); uvw_channel=1; } TexNormalBump Mesh_Fabric_C02_30cm@mtl_brdf_0_normalBump { bump_tex_color=_Mesh_Fabric_C02_Nrm@tex_4; bump_tex_mult=0.5; map_type=1; normal_uvwgen=_Mesh_Fabric_C02_Nrm_Flip@tex_3_uvwgen; normal_map_mult=4; additional_bump_type=5; blue2Z_mapping_method=0; normal_map_rotation_angle=0; } BitmapBuffer bitmapBuffer_0_gsRGB { filter_type=5; filter_blur=1; color_space=2; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Fabric\MeshFabric_C_Mask_hires_srgb.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; } BitmapBuffer bitmapBuffer_1_gsRGB { filter_type=5; filter_blur=1; color_space=2; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Fabric\MeshFabric_C_Diff_hires_srgb.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; } BitmapBuffer bitmapBuffer_2_gsRGB { filter_type=5; filter_blur=1; color_space=2; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Fabric\MeshFabric_C_Diff_hires_srgb.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; } BitmapBuffer bitmapBuffer_3_gsRGB { filter_type=5; filter_blur=0.5; color_space=1; rgb_color_space="raw"; gamma=1; maya_compatible=0; allow_negative_colors=1; interpolation=3; file="..\..\assets\Fabric\MeshFabric_C_NM_hires_raw.tx"; load_file=1; ifl_start_frame=0; ifl_playback_rate=1; ifl_end_condition=0; }