Bricks_Painted_B02_1m.vrscene 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342
  1. MtlSingleBRDF Bricks_Painted_B02_1m@mtl_0 {
  2. brdf=Bricks_Painted_B02_1m@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Bricks_Painted_B02_1m"
  5. );
  6. }
  7. BRDFVRayMtl Bricks_Painted_B02_1m@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Bricks_Painted_B02_1m@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Bricks_Painted_B02_1m@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.73;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.5;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Bricks_Painted_B02_1m@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexLayeredMax Bricks_Painted_B02_Diff_Mix@tex_0 {
  84. textures=List(
  85. Bricks_Painted_B02_Diff_Tex@tex_1,
  86. Bricks_Painted_B02_Diff_Color@tex_2
  87. );
  88. masks=List(
  89. whiteMask,
  90. whiteMask
  91. );
  92. blend_modes=ListIntHex("ZIPC080000000E000000eAFjYGBgYAViAAAcAAY=");
  93. opacities=ListFloatHex("ZIPC080000000E000000eAFjYGiwZwBiAAWCAX8=");
  94. allow_negative_colors=1;
  95. }
  96. TexAColor whiteMask {
  97. texture=AColor(1, 1, 1, 1);
  98. }
  99. TexBitmap Bricks_Painted_B02_Diff_Tex@tex_1 {
  100. alpha_from_intensity=0;
  101. color_mult=AColor(1, 1, 1, 1);
  102. nouvw_color=AColor(0, 0, 0, 0);
  103. uvwgen=Bricks_Painted_B02_Diff_Tex@tex_1_uvwgen_rand;
  104. bitmap=bitmapBuffer_0_gsRGB;
  105. }
  106. UVWGenChannel Bricks_Painted_B02_Diff_Tex@tex_1_uvwgen {
  107. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  108. uvw_channel=1;
  109. }
  110. UVWGenRandomizer Bricks_Painted_B02_Diff_Tex@tex_1_uvwgen_rand {
  111. input=Bricks_Painted_B02_Diff_Tex@tex_1_uvwgen;
  112. mode=256;
  113. seed=0;
  114. variance_u_min=0;
  115. variance_u_max=1;
  116. variance_u_steps=4;
  117. variance_v_min=0;
  118. variance_v_max=1;
  119. variance_v_steps=15;
  120. variance_rot_min=0;
  121. variance_rot_max=0;
  122. variance_rot_steps=0;
  123. variance_uscale_min=100;
  124. variance_uscale_max=100;
  125. variance_uscale_steps=0;
  126. variance_vscale_min=100;
  127. variance_vscale_max=100;
  128. variance_vscale_steps=0;
  129. variance_vscale_unlocked=0;
  130. tile_blend=0.005;
  131. }
  132. TexAColor Bricks_Painted_B02_Diff_Color@tex_2 {
  133. texture=AColor(0.2627451, 0.2980392, 0.2196079, 1);
  134. }
  135. TexCombineColor Bricks_Painted_B02_1m@mtl_brdf_0_diffuse_combine {
  136. color=Color(0.5019608, 0.5019608, 0.5019608);
  137. texture=Bricks_Painted_B02_Diff_Mix@tex_0;
  138. texture_multiplier=1;
  139. }
  140. ColorCorrection Bricks_Painted_B02_Refl_CC@tex_3 {
  141. texture_map=Bricks_Painted_B02_Refl@tex_4;
  142. rewire_red=0;
  143. rewire_green=1;
  144. rewire_blue=2;
  145. rewire_alpha=3;
  146. hue_shift=0;
  147. saturation=0;
  148. hue_tint=AColor(0, 0, 0, 1);
  149. tint_strength=0;
  150. lightness_mode=0;
  151. brightness=0.335;
  152. contrast=1.127;
  153. adv_exposure_mode=0;
  154. adv_brightness=1;
  155. adv_contrast=1;
  156. adv_base=1;
  157. adv_offset=0;
  158. adv_use_red=0;
  159. adv_use_green=0;
  160. adv_use_blue=0;
  161. adv_rgb_brightness=Color(1, 1, 1);
  162. adv_rgb_contrast=Color(1, 1, 1);
  163. adv_rgb_base=Color(1, 1, 1);
  164. adv_rgb_offset=Color(0, 0, 0);
  165. adv_printer_lights_per=5;
  166. }
  167. TexBitmap Bricks_Painted_B02_Refl@tex_4 {
  168. alpha_from_intensity=0;
  169. color_mult=AColor(1, 1, 1, 1);
  170. nouvw_color=AColor(0, 0, 0, 0);
  171. uvwgen=Bricks_Painted_B02_Refl@tex_4_uvwgen_rand;
  172. bitmap=bitmapBuffer_1_gsRGB;
  173. }
  174. UVWGenChannel Bricks_Painted_B02_Refl@tex_4_uvwgen {
  175. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  176. uvw_channel=1;
  177. }
  178. UVWGenRandomizer Bricks_Painted_B02_Refl@tex_4_uvwgen_rand {
  179. input=Bricks_Painted_B02_Refl@tex_4_uvwgen;
  180. mode=256;
  181. seed=0;
  182. variance_u_min=0;
  183. variance_u_max=1;
  184. variance_u_steps=4;
  185. variance_v_min=0;
  186. variance_v_max=1;
  187. variance_v_steps=15;
  188. variance_rot_min=0;
  189. variance_rot_max=0;
  190. variance_rot_steps=0;
  191. variance_uscale_min=100;
  192. variance_uscale_max=100;
  193. variance_uscale_steps=0;
  194. variance_vscale_min=100;
  195. variance_vscale_max=100;
  196. variance_vscale_steps=0;
  197. variance_vscale_unlocked=0;
  198. tile_blend=0.005;
  199. }
  200. TexCombineColor Bricks_Painted_B02_1m@mtl_brdf_0_reflect_combine {
  201. color=Color(1, 1, 1);
  202. texture=Bricks_Painted_B02_Refl_CC@tex_3;
  203. texture_multiplier=0.61;
  204. }
  205. TexBitmap Bricks_Painted_B02_Nrm@tex_6 {
  206. alpha_from_intensity=0;
  207. color_mult=AColor(1, 1, 1, 1);
  208. nouvw_color=AColor(0, 0, 0, 0);
  209. uvwgen=Bricks_Painted_B02_Nrm@tex_6_uvwgen_rand;
  210. bitmap=bitmapBuffer_2_gsRGB;
  211. }
  212. UVWGenChannel Bricks_Painted_B02_Nrm@tex_6_uvwgen {
  213. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  214. uvw_channel=1;
  215. }
  216. UVWGenRandomizer Bricks_Painted_B02_Nrm@tex_6_uvwgen_rand {
  217. input=Bricks_Painted_B02_Nrm@tex_6_uvwgen;
  218. mode=256;
  219. seed=0;
  220. variance_u_min=0;
  221. variance_u_max=1;
  222. variance_u_steps=4;
  223. variance_v_min=0;
  224. variance_v_max=1;
  225. variance_v_steps=15;
  226. variance_rot_min=0;
  227. variance_rot_max=0;
  228. variance_rot_steps=0;
  229. variance_uscale_min=100;
  230. variance_uscale_max=100;
  231. variance_uscale_steps=0;
  232. variance_vscale_min=100;
  233. variance_vscale_max=100;
  234. variance_vscale_steps=0;
  235. variance_vscale_unlocked=0;
  236. tile_blend=0.005;
  237. }
  238. UVWGenChannel Bricks_Painted_B02_Nrm_Flip@tex_5_uvwgen {
  239. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  240. uvw_channel=1;
  241. }
  242. UVWGenRandomizer Bricks_Painted_B02_Nrm_Flip@tex_5_uvwgen_rand {
  243. input=Bricks_Painted_B02_Nrm_Flip@tex_5_uvwgen;
  244. mode=256;
  245. seed=0;
  246. variance_u_min=0;
  247. variance_u_max=1;
  248. variance_u_steps=4;
  249. variance_v_min=0;
  250. variance_v_max=1;
  251. variance_v_steps=15;
  252. variance_rot_min=0;
  253. variance_rot_max=0;
  254. variance_rot_steps=0;
  255. variance_uscale_min=100;
  256. variance_uscale_max=100;
  257. variance_uscale_steps=0;
  258. variance_vscale_min=100;
  259. variance_vscale_max=100;
  260. variance_vscale_steps=0;
  261. variance_vscale_unlocked=0;
  262. tile_blend=0.005;
  263. }
  264. TexNormalBump Bricks_Painted_B02_1m@mtl_brdf_0_normalBump {
  265. bump_tex_color=Bricks_Painted_B02_Nrm@tex_6;
  266. bump_tex_mult=0.3;
  267. map_type=1;
  268. normal_uvwgen=Bricks_Painted_B02_Nrm_Flip@tex_5_uvwgen_rand;
  269. normal_map_mult=5;
  270. additional_bump_type=5;
  271. blue2Z_mapping_method=0;
  272. normal_map_rotation_angle=0;
  273. }
  274. BitmapBuffer bitmapBuffer_0_gsRGB {
  275. filter_type=5;
  276. filter_blur=1;
  277. color_space=2;
  278. rgb_color_space="raw";
  279. gamma=1;
  280. maya_compatible=0;
  281. allow_negative_colors=1;
  282. interpolation=3;
  283. file="..\..\assets\Bricks\Bricks_B_Diff_01_hires_srgb.tx";
  284. load_file=1;
  285. ifl_start_frame=0;
  286. ifl_playback_rate=1;
  287. ifl_end_condition=0;
  288. }
  289. BitmapBuffer bitmapBuffer_1_gsRGB {
  290. filter_type=5;
  291. filter_blur=1;
  292. color_space=2;
  293. rgb_color_space="raw";
  294. gamma=1;
  295. maya_compatible=0;
  296. allow_negative_colors=1;
  297. interpolation=3;
  298. file="..\..\assets\Bricks\Bricks_B_Bump_01_hires_srgb.tx";
  299. load_file=1;
  300. ifl_start_frame=0;
  301. ifl_playback_rate=1;
  302. ifl_end_condition=0;
  303. }
  304. BitmapBuffer bitmapBuffer_2_gsRGB {
  305. filter_type=5;
  306. filter_blur=0.2;
  307. color_space=1;
  308. rgb_color_space="raw";
  309. gamma=1;
  310. maya_compatible=0;
  311. allow_negative_colors=1;
  312. interpolation=3;
  313. file="..\..\assets\Bricks\Bricks_B_NM_01_hires_raw.tx";
  314. load_file=1;
  315. ifl_start_frame=0;
  316. ifl_playback_rate=1;
  317. ifl_end_condition=0;
  318. }