Bricks_Weathered_E01_1m.vrscene 7.2 KB

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  1. MtlSingleBRDF Bricks_Weathered_E01_1m@mtl_0 {
  2. brdf=Bricks_Weathered_E01_1m@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Bricks_Weathered_E01_1m"
  5. );
  6. }
  7. BRDFVRayMtl Bricks_Weathered_E01_1m@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Bricks_Weathered_E01_1m@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Bricks_Weathered_E01_1m@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.65;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Bricks_Weathered_E01_1m@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Bricks_Weathered_E01_Diff@tex_0 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Bricks_Weathered_E01_Diff@tex_0_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Bricks_Weathered_E01_Diff@tex_0_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Bricks_Weathered_E01_Diff@tex_0_uvwgen_rand {
  95. input=Bricks_Weathered_E01_Diff@tex_0_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=14;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.01;
  115. }
  116. TexCombineColor Bricks_Weathered_E01_1m@mtl_brdf_0_diffuse_combine {
  117. color=Color(0.5019608, 0.5019608, 0.5019608);
  118. texture=Bricks_Weathered_E01_Diff@tex_0;
  119. texture_multiplier=1;
  120. }
  121. TexBitmap Bricks_Weathered_E01_Refl@tex_1 {
  122. alpha_from_intensity=0;
  123. color_mult=AColor(1, 1, 1, 1);
  124. nouvw_color=AColor(0, 0, 0, 0);
  125. uvwgen=Bricks_Weathered_E01_Refl@tex_1_uvwgen_rand;
  126. bitmap=bitmapBuffer_1_gsRGB;
  127. }
  128. UVWGenChannel Bricks_Weathered_E01_Refl@tex_1_uvwgen {
  129. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  130. uvw_channel=1;
  131. }
  132. UVWGenRandomizer Bricks_Weathered_E01_Refl@tex_1_uvwgen_rand {
  133. input=Bricks_Weathered_E01_Refl@tex_1_uvwgen;
  134. mode=256;
  135. seed=0;
  136. variance_u_min=0;
  137. variance_u_max=1;
  138. variance_u_steps=0;
  139. variance_v_min=0;
  140. variance_v_max=1;
  141. variance_v_steps=14;
  142. variance_rot_min=0;
  143. variance_rot_max=0;
  144. variance_rot_steps=0;
  145. variance_uscale_min=100;
  146. variance_uscale_max=100;
  147. variance_uscale_steps=0;
  148. variance_vscale_min=100;
  149. variance_vscale_max=100;
  150. variance_vscale_steps=0;
  151. variance_vscale_unlocked=0;
  152. tile_blend=0.01;
  153. }
  154. TexCombineColor Bricks_Weathered_E01_1m@mtl_brdf_0_reflect_combine {
  155. color=Color(1, 1, 1);
  156. texture=Bricks_Weathered_E01_Refl@tex_1;
  157. texture_multiplier=0.46;
  158. }
  159. TexBitmap Bricks_Weathered_E01_Nrm@tex_3 {
  160. alpha_from_intensity=0;
  161. color_mult=AColor(1, 1, 1, 1);
  162. nouvw_color=AColor(0, 0, 0, 0);
  163. uvwgen=Bricks_Weathered_E01_Nrm@tex_3_uvwgen_rand;
  164. bitmap=bitmapBuffer_2_gsRGB;
  165. }
  166. UVWGenChannel Bricks_Weathered_E01_Nrm@tex_3_uvwgen {
  167. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  168. uvw_channel=1;
  169. }
  170. UVWGenRandomizer Bricks_Weathered_E01_Nrm@tex_3_uvwgen_rand {
  171. input=Bricks_Weathered_E01_Nrm@tex_3_uvwgen;
  172. mode=256;
  173. seed=0;
  174. variance_u_min=0;
  175. variance_u_max=1;
  176. variance_u_steps=0;
  177. variance_v_min=0;
  178. variance_v_max=1;
  179. variance_v_steps=14;
  180. variance_rot_min=0;
  181. variance_rot_max=0;
  182. variance_rot_steps=0;
  183. variance_uscale_min=100;
  184. variance_uscale_max=100;
  185. variance_uscale_steps=0;
  186. variance_vscale_min=100;
  187. variance_vscale_max=100;
  188. variance_vscale_steps=0;
  189. variance_vscale_unlocked=0;
  190. tile_blend=0.01;
  191. }
  192. UVWGenChannel Bricks_Weathered_E01_Nrm_Flip@tex_2_uvwgen {
  193. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  194. uvw_channel=1;
  195. }
  196. UVWGenRandomizer Bricks_Weathered_E01_Nrm_Flip@tex_2_uvwgen_rand {
  197. input=Bricks_Weathered_E01_Nrm_Flip@tex_2_uvwgen;
  198. mode=256;
  199. seed=0;
  200. variance_u_min=0;
  201. variance_u_max=1;
  202. variance_u_steps=0;
  203. variance_v_min=0;
  204. variance_v_max=1;
  205. variance_v_steps=14;
  206. variance_rot_min=0;
  207. variance_rot_max=0;
  208. variance_rot_steps=0;
  209. variance_uscale_min=100;
  210. variance_uscale_max=100;
  211. variance_uscale_steps=0;
  212. variance_vscale_min=100;
  213. variance_vscale_max=100;
  214. variance_vscale_steps=0;
  215. variance_vscale_unlocked=0;
  216. tile_blend=0.01;
  217. }
  218. TexNormalBump Bricks_Weathered_E01_1m@mtl_brdf_0_normalBump {
  219. bump_tex_color=Bricks_Weathered_E01_Nrm@tex_3;
  220. bump_tex_mult=0.3;
  221. map_type=1;
  222. normal_uvwgen=Bricks_Weathered_E01_Nrm_Flip@tex_2_uvwgen_rand;
  223. normal_map_mult=5;
  224. additional_bump_type=5;
  225. blue2Z_mapping_method=0;
  226. normal_map_rotation_angle=0;
  227. }
  228. BitmapBuffer bitmapBuffer_0_gsRGB {
  229. filter_type=5;
  230. filter_blur=0.01;
  231. color_space=2;
  232. rgb_color_space="raw";
  233. gamma=1;
  234. maya_compatible=0;
  235. allow_negative_colors=1;
  236. interpolation=3;
  237. file="..\..\assets\Bricks\Bricks_E_Diff_03_hires_srgb.tx";
  238. load_file=1;
  239. ifl_start_frame=0;
  240. ifl_playback_rate=1;
  241. ifl_end_condition=0;
  242. }
  243. BitmapBuffer bitmapBuffer_1_gsRGB {
  244. filter_type=5;
  245. filter_blur=0.01;
  246. color_space=2;
  247. rgb_color_space="raw";
  248. gamma=1;
  249. maya_compatible=0;
  250. allow_negative_colors=1;
  251. interpolation=3;
  252. file="..\..\assets\Bricks\Bricks_E_Refl_01_hires_srgb.tx";
  253. load_file=1;
  254. ifl_start_frame=0;
  255. ifl_playback_rate=1;
  256. ifl_end_condition=0;
  257. }
  258. BitmapBuffer bitmapBuffer_2_gsRGB {
  259. filter_type=5;
  260. filter_blur=0.002;
  261. color_space=1;
  262. rgb_color_space="raw";
  263. gamma=1;
  264. maya_compatible=0;
  265. allow_negative_colors=1;
  266. interpolation=3;
  267. file="..\..\assets\Bricks\Bricks_E_NM_02_hires_raw.tx";
  268. load_file=1;
  269. ifl_start_frame=0;
  270. ifl_playback_rate=1;
  271. ifl_end_condition=0;
  272. }