Concrete_Flooring_I01_2m.vrscene 7.8 KB

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  1. MtlSingleBRDF Concrete_Flooring_I01_2m@mtl_0 {
  2. brdf=Concrete_Flooring_I01_2m@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Concrete_Flooring_I01_2m"
  5. );
  6. }
  7. BRDFVRayMtl Concrete_Flooring_I01_2m@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Concrete_Flooring_I01_2m@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Concrete_Flooring_I01_2m@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=Concrete_Flooring_I01_2m@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.7;
  23. fresnel_ior_lock=0;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Concrete_Flooring_I01_Bump@tex_4;
  81. bump_amount=1;
  82. bump_type=5;
  83. }
  84. TexBitmap Concrete_Flooring_I01_Diff@tex_0 {
  85. alpha_from_intensity=0;
  86. color_mult=AColor(1, 1, 1, 1);
  87. nouvw_color=AColor(0, 0, 0, 0);
  88. uvwgen=Concrete_Flooring_I01_Diff@tex_0_uvwgen;
  89. bitmap=bitmapBuffer_0_gsRGB;
  90. }
  91. UVWGenChannel Concrete_Flooring_I01_Diff@tex_0_uvwgen {
  92. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  93. wrap_u=1;
  94. wrap_v=1;
  95. crop_u=0;
  96. crop_v=0;
  97. wrap_mode=1;
  98. uvw_channel=1;
  99. }
  100. TexCombineColor Concrete_Flooring_I01_2m@mtl_brdf_0_diffuse_combine {
  101. color=Color(0.5019608, 0.5019608, 0.5019608);
  102. texture=Concrete_Flooring_I01_Diff@tex_0;
  103. texture_multiplier=1;
  104. }
  105. ColorCorrection Concrete_Flooring_I01_Refl_CC@tex_1 {
  106. texture_map=Gamma_2_2@tex_2;
  107. rewire_red=0;
  108. rewire_green=1;
  109. rewire_blue=2;
  110. rewire_alpha=3;
  111. hue_shift=0;
  112. saturation=0;
  113. hue_tint=AColor(0, 0, 0, 1);
  114. tint_strength=0;
  115. lightness_mode=1;
  116. brightness=0;
  117. contrast=1;
  118. adv_exposure_mode=0;
  119. adv_brightness=1.35;
  120. adv_contrast=0.28;
  121. adv_base=1;
  122. adv_offset=-0.08;
  123. adv_use_red=0;
  124. adv_use_green=0;
  125. adv_use_blue=0;
  126. adv_rgb_brightness=Color(1, 1, 1);
  127. adv_rgb_contrast=Color(1, 1, 1);
  128. adv_rgb_base=Color(1, 1, 1);
  129. adv_rgb_offset=Color(0, 0, 0);
  130. adv_printer_lights_per=5;
  131. }
  132. ColorCorrection Gamma_2_2@tex_2 {
  133. texture_map=Concrete_Flooring_I01_Refl@tex_3;
  134. rewire_red=0;
  135. rewire_green=1;
  136. rewire_blue=2;
  137. rewire_alpha=3;
  138. hue_shift=0;
  139. saturation=0;
  140. hue_tint=AColor(0, 0, 0, 1);
  141. tint_strength=0;
  142. lightness_mode=1;
  143. brightness=0;
  144. contrast=1;
  145. adv_exposure_mode=0;
  146. adv_brightness=1;
  147. adv_contrast=0.4545454;
  148. adv_base=1;
  149. adv_offset=0;
  150. adv_use_red=0;
  151. adv_use_green=0;
  152. adv_use_blue=0;
  153. adv_rgb_brightness=Color(1, 1, 1);
  154. adv_rgb_contrast=Color(1, 1, 1);
  155. adv_rgb_base=Color(1, 1, 1);
  156. adv_rgb_offset=Color(0, 0, 0);
  157. adv_printer_lights_per=5;
  158. }
  159. TexBitmap Concrete_Flooring_I01_Refl@tex_3 {
  160. alpha_from_intensity=0;
  161. color_mult=AColor(1, 1, 1, 1);
  162. nouvw_color=AColor(0, 0, 0, 0);
  163. uvwgen=Concrete_Flooring_I01_Refl@tex_3_uvwgen;
  164. bitmap=bitmapBuffer_1_gsRGB;
  165. }
  166. UVWGenChannel Concrete_Flooring_I01_Refl@tex_3_uvwgen {
  167. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  168. wrap_u=1;
  169. wrap_v=1;
  170. crop_u=0;
  171. crop_v=0;
  172. wrap_mode=1;
  173. uvw_channel=1;
  174. }
  175. TexCombineColor Concrete_Flooring_I01_2m@mtl_brdf_0_reflect_combine {
  176. color=Color(0.6117647, 0.6117647, 0.6117647);
  177. texture=Concrete_Flooring_I01_Refl_CC@tex_1;
  178. texture_multiplier=1;
  179. }
  180. TexBitmap Concrete_Flooring_I01_Refl_Gloss@tex_mono_0 {
  181. alpha_from_intensity=0;
  182. color_mult=AColor(1, 1, 1, 1);
  183. nouvw_color=AColor(0, 0, 0, 0);
  184. uvwgen=Concrete_Flooring_I01_Refl_Gloss@tex_mono_0_uvwgen;
  185. bitmap=bitmapBuffer_2_gsRGB;
  186. }
  187. UVWGenChannel Concrete_Flooring_I01_Refl_Gloss@tex_mono_0_uvwgen {
  188. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  189. wrap_u=1;
  190. wrap_v=1;
  191. crop_u=0;
  192. crop_v=0;
  193. wrap_mode=1;
  194. uvw_channel=1;
  195. }
  196. TexFloatToColor Concrete_Flooring_I01_Refl_Gloss@tex_mono_0_mono {
  197. input=Concrete_Flooring_I01_Refl_Gloss@tex_mono_0::out_intensity;
  198. }
  199. TexCombineFloat Concrete_Flooring_I01_2m@mtl_brdf_0_refl_gloss_combine {
  200. value=0.8;
  201. texture=Concrete_Flooring_I01_Refl_Gloss@tex_mono_0_mono;
  202. texture_multiplier=1;
  203. texture_clamp=1;
  204. }
  205. UVWGenObject Concrete_Flooring_I01_Bump_Noise@tex_5_uvwgen {
  206. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  207. duvw_scale=1;
  208. }
  209. TexNoiseMax Concrete_Flooring_I01_Bump_Noise@tex_5 {
  210. uvwgen=Concrete_Flooring_I01_Bump_Noise@tex_5_uvwgen;
  211. color1=AColor(0.8235295, 0.8235295, 0.8235295, 1);
  212. color2=AColor(0.8039216, 0.8039216, 0.8039216, 1);
  213. size=7;
  214. phase=0;
  215. iterations=3;
  216. low=0;
  217. high=1;
  218. type=1;
  219. }
  220. TexBitmap Concrete_Flooring_I01_Bump_Tex@tex_6 {
  221. alpha_from_intensity=0;
  222. color_mult=AColor(1, 1, 1, 1);
  223. nouvw_color=AColor(0, 0, 0, 0);
  224. uvwgen=Concrete_Flooring_I01_Bump_Tex@tex_6_uvwgen;
  225. bitmap=bitmapBuffer_3_gsRGB;
  226. }
  227. UVWGenChannel Concrete_Flooring_I01_Bump_Tex@tex_6_uvwgen {
  228. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  229. wrap_u=1;
  230. wrap_v=1;
  231. crop_u=0;
  232. crop_v=0;
  233. wrap_mode=1;
  234. uvw_channel=1;
  235. }
  236. TexMix Concrete_Flooring_I01_Bump@tex_4 {
  237. color1=Concrete_Flooring_I01_Bump_Noise@tex_5;
  238. color2=Concrete_Flooring_I01_Bump_Tex@tex_6;
  239. mix_map=0.8;
  240. transition_upper=0.7;
  241. transition_lower=0.3;
  242. use_curve=0;
  243. }
  244. BitmapBuffer bitmapBuffer_0_gsRGB {
  245. filter_type=5;
  246. filter_blur=1;
  247. color_space=2;
  248. rgb_color_space="raw";
  249. gamma=1;
  250. maya_compatible=0;
  251. allow_negative_colors=1;
  252. interpolation=3;
  253. file="..\..\assets\Concrete\Concrete_I_Diff_hires_srgb.tx";
  254. load_file=1;
  255. ifl_start_frame=0;
  256. ifl_playback_rate=1;
  257. ifl_end_condition=0;
  258. }
  259. BitmapBuffer bitmapBuffer_1_gsRGB {
  260. filter_type=5;
  261. filter_blur=1;
  262. color_space=1;
  263. rgb_color_space="raw";
  264. gamma=1;
  265. maya_compatible=0;
  266. allow_negative_colors=1;
  267. interpolation=3;
  268. file="..\..\assets\Concrete\Concrete_I_Gloss_hires_lin_srgb.tx";
  269. load_file=1;
  270. ifl_start_frame=0;
  271. ifl_playback_rate=1;
  272. ifl_end_condition=0;
  273. }
  274. BitmapBuffer bitmapBuffer_2_gsRGB {
  275. filter_type=5;
  276. filter_blur=1;
  277. color_space=1;
  278. rgb_color_space="raw";
  279. gamma=1;
  280. maya_compatible=0;
  281. allow_negative_colors=1;
  282. interpolation=3;
  283. file="..\..\assets\Concrete\Concrete_I_Gloss_hires_lin_srgb.tx";
  284. load_file=1;
  285. ifl_start_frame=0;
  286. ifl_playback_rate=1;
  287. ifl_end_condition=0;
  288. }
  289. BitmapBuffer bitmapBuffer_3_gsRGB {
  290. filter_type=5;
  291. filter_blur=1;
  292. color_space=1;
  293. rgb_color_space="raw";
  294. gamma=1;
  295. maya_compatible=0;
  296. allow_negative_colors=1;
  297. interpolation=3;
  298. file="..\..\assets\Concrete\Concrete_I_Bump_hires_raw.tx";
  299. load_file=1;
  300. ifl_start_frame=0;
  301. ifl_playback_rate=1;
  302. ifl_end_condition=0;
  303. }