3D_Print_Gray.vrscene 1.7 KB

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  1. MtlSingleBRDF dD_Print_Gray@mtl_0 {
  2. brdf=dD_Print_Gray@mtl_brdf_0_vrayfastsss2_bump;
  3. scene_name=ListString(
  4. "3D_Print_Gray"
  5. );
  6. }
  7. BRDFSSS2Complex dD_Print_Gray@mtl_brdf_0 {
  8. scale=1;
  9. ior=1.5;
  10. opacity=1;
  11. overall_color=AColor(0.8862746, 0.8862746, 0.8862746, 1);
  12. diffuse_color=AColor(0.5019608, 0.5019608, 0.5019608, 1);
  13. diffuse_amount=0;
  14. sub_surface_color=AColor(0.2392157, 0.2509804, 0.2705882, 1);
  15. scatter_radius=AColor(0.8313726, 0.5647059, 0.4039216, 1);
  16. scatter_radius_mult=5;
  17. phase_function=0.2;
  18. color_mode=0;
  19. specular_color=AColor(1, 1, 1, 1);
  20. specular_amount=0.7;
  21. specular_glossiness=0.7;
  22. specular_subdivs=8;
  23. cutoff_threshold=0.01;
  24. trace_reflections=1;
  25. reflection_depth=2;
  26. geometry_based_sampling=2;
  27. prepass_rate=-1;
  28. prepass_id=0;
  29. prepass_mode=0;
  30. auto_density=0;
  31. samples_per_unit_area=16;
  32. surface_offset=0.001;
  33. preview_samples=0;
  34. max_distance=0.1;
  35. background_color=Color(0, 0, 0);
  36. samples_color=Color(1, 1, 1);
  37. single_scatter=1;
  38. subdivs=8;
  39. refraction_depth=5;
  40. front_scatter=1;
  41. back_scatter=1;
  42. scatter_gi=0;
  43. interpolation_accuracy=1;
  44. prepass_blur=1.2;
  45. }
  46. BRDFBump dD_Print_Gray@mtl_brdf_0_vrayfastsss2_bump {
  47. base_brdf=dD_Print_Gray@mtl_brdf_0;
  48. bump_tex_mult=0.08;
  49. bump_tex=dD_Print_Gray_Bump@tex_0;
  50. map_type=5;
  51. }
  52. UVWGenObject dD_Print_Gray_Bump@tex_0_uvwgen {
  53. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  54. duvw_scale=1;
  55. }
  56. TexNoiseMax dD_Print_Gray_Bump@tex_0 {
  57. uvwgen=dD_Print_Gray_Bump@tex_0_uvwgen;
  58. color1=AColor(0, 0, 0, 1);
  59. color2=AColor(1, 1, 1, 1);
  60. size=0.4;
  61. phase=0;
  62. iterations=3;
  63. low=-0.001;
  64. high=1;
  65. type=1;
  66. }