Falloff_02.vrscene 3.7 KB

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  1. MtlSingleBRDF Falloff_02@mtl_0 {
  2. brdf=Falloff_02@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Falloff_02"
  5. );
  6. }
  7. BRDFVRayMtl Falloff_02@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Falloff_02@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0, 0, 0, 1);
  18. reflect_glossiness=1;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. }
  81. ColorCorrection Falloff_02_Diff_Mix_Falloff@tex_1 {
  82. texture_map=Falloff_02_Diff_Mix_Type@tex_2;
  83. rewire_red=0;
  84. rewire_green=1;
  85. rewire_blue=2;
  86. rewire_alpha=3;
  87. hue_shift=0;
  88. saturation=0;
  89. hue_tint=AColor(0, 0, 0, 1);
  90. tint_strength=0;
  91. lightness_mode=1;
  92. brightness=0;
  93. contrast=1;
  94. adv_exposure_mode=0;
  95. adv_brightness=3.2;
  96. adv_contrast=0.08;
  97. adv_base=1;
  98. adv_offset=0;
  99. adv_use_red=0;
  100. adv_use_green=0;
  101. adv_use_blue=0;
  102. adv_rgb_brightness=Color(1, 1, 1);
  103. adv_rgb_contrast=Color(1, 1, 1);
  104. adv_rgb_base=Color(1, 1, 1);
  105. adv_rgb_offset=Color(0, 0, 0);
  106. adv_printer_lights_per=5;
  107. }
  108. TexBezierCurve Falloff_02_Diff_Mix_Type@tex_2_mix_curve {
  109. input_float=Falloff_02_Diff_Mix_Type@tex_2_subFalloff::blend_output;
  110. points=ListFloatHex("ZIPC3000000013000000eAFjYMAFGuwZGEAYFQAAHYoBfw==");
  111. types=ListIntHex("ZIPC080000000B000000eAFjYIAAAAAIAAE=");
  112. }
  113. TexFalloff Falloff_02_Diff_Mix_Type@tex_2 {
  114. color1=AColor(0.4862745, 0.4862745, 0.4862745, 1);
  115. color2=AColor(0, 0, 0, 1);
  116. type=0;
  117. direction_type=9;
  118. fresnel_ior=2;
  119. dist_extrapolate=0;
  120. dist_near=0;
  121. dist_far=100;
  122. use_blend_input=1;
  123. blend_input=Falloff_02_Diff_Mix_Type@tex_2_mix_curve;
  124. }
  125. TexFalloff Falloff_02_Diff_Mix_Type@tex_2_subFalloff {
  126. color1=AColor(0.4862745, 0.4862745, 0.4862745, 1);
  127. color2=AColor(0, 0, 0, 1);
  128. type=0;
  129. direction_type=9;
  130. fresnel_ior=2;
  131. dist_extrapolate=0;
  132. dist_near=0;
  133. dist_far=100;
  134. use_blend_input=0;
  135. }
  136. TexMix Falloff_02_Diff@tex_0 {
  137. color1=AColor(0.1137255, 0.07058824, 0.04705883, 1);
  138. color2=AColor(0.7098039, 0.7098039, 0.7098039, 1);
  139. mix_map=Falloff_02_Diff_Mix_Falloff@tex_1;
  140. transition_upper=0.7;
  141. transition_lower=0.3;
  142. use_curve=0;
  143. }
  144. TexCombineColor Falloff_02@mtl_brdf_0_diffuse_combine {
  145. color=Color(0.5, 0.5, 0.5);
  146. texture=Falloff_02_Diff@tex_0;
  147. texture_multiplier=1;
  148. }