Digital_Clock_A01_20cm.vrscene 1.3 KB

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  1. MtlSingleBRDF Digital_Clock_A01_20cm@mtl_0 {
  2. brdf=Digital_Clock_A01_20cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Digital_Clock_A01_20cm"
  5. );
  6. }
  7. BRDFLight Digital_Clock_A01_20cm@mtl_brdf_0 {
  8. color=Digital_Clock_A01_Tex@tex_0_layered;
  9. transparency=AColor(0, 0, 0, 1);
  10. doubleSided=0;
  11. emitOnBackSide=1;
  12. compensateExposure=1;
  13. }
  14. TexBitmap Digital_Clock_A01_Tex@tex_0 {
  15. alpha_from_intensity=0;
  16. color_mult=AColor(1, 1, 1, 1);
  17. nouvw_color=AColor(0, 0, 0, 0);
  18. uvwgen=Digital_Clock_A01_Tex@tex_0_uvwgen;
  19. bitmap=bitmapBuffer_0_gsRGB;
  20. }
  21. UVWGenChannel Digital_Clock_A01_Tex@tex_0_uvwgen {
  22. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  23. wrap_u=1;
  24. wrap_v=1;
  25. crop_u=0;
  26. crop_v=0;
  27. wrap_mode=1;
  28. uvw_channel=1;
  29. }
  30. TexCombineColorLightMtl Digital_Clock_A01_Tex@tex_0_layered {
  31. color=Color(1, 1, 1);
  32. texture=Digital_Clock_A01_Tex@tex_0;
  33. result_multiplier=1;
  34. }
  35. BitmapBuffer bitmapBuffer_0_gsRGB {
  36. filter_type=5;
  37. filter_blur=1;
  38. color_space=2;
  39. rgb_color_space="raw";
  40. gamma=1;
  41. maya_compatible=0;
  42. allow_negative_colors=1;
  43. interpolation=3;
  44. file="..\..\assets\Emissive\Digital_clock_A01_Diff_hires_srgb.tx";
  45. load_file=1;
  46. ifl_start_frame=0;
  47. ifl_playback_rate=1;
  48. ifl_end_condition=0;
  49. }