Carpet_D01_200cm.vrscene 5.6 KB

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  1. MtlSingleBRDF Carpet_D01_200cm@mtl_0 {
  2. brdf=Carpet_D01_200cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Carpet_D01_200cm"
  5. );
  6. }
  7. BRDFVRayMtl Carpet_D01_200cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Carpet_D01_200cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0, 0, 0, 1);
  18. reflect_glossiness=1;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Carpet_D01_Bump@tex_4;
  81. bump_amount=1;
  82. bump_type=5;
  83. }
  84. TexLayeredMax Carpet_D01_Diff@tex_0 {
  85. textures=List(
  86. Gamma_2_2@tex_1,
  87. Carpet_D01_Diff_Color@tex_3
  88. );
  89. masks=List(
  90. whiteMask,
  91. whiteMask
  92. );
  93. blend_modes=ListIntHex("ZIPC080000000E000000eAFjYGBgYAViAAAcAAY=");
  94. opacities=ListFloatHex("ZIPC080000000E000000eAFjYGiwZwBiAAWCAX8=");
  95. allow_negative_colors=1;
  96. }
  97. TexAColor whiteMask {
  98. texture=AColor(1, 1, 1, 1);
  99. }
  100. ColorCorrection Gamma_2_2@tex_1 {
  101. texture_map=Carpet_D01_Diff_Tex@tex_2;
  102. rewire_red=0;
  103. rewire_green=1;
  104. rewire_blue=2;
  105. rewire_alpha=3;
  106. hue_shift=0;
  107. saturation=0;
  108. hue_tint=AColor(0, 0, 0, 1);
  109. tint_strength=0;
  110. lightness_mode=1;
  111. brightness=0;
  112. contrast=1;
  113. adv_exposure_mode=0;
  114. adv_brightness=1;
  115. adv_contrast=0.4545454;
  116. adv_base=1;
  117. adv_offset=0;
  118. adv_use_red=0;
  119. adv_use_green=0;
  120. adv_use_blue=0;
  121. adv_rgb_brightness=Color(1, 1, 1);
  122. adv_rgb_contrast=Color(1, 1, 1);
  123. adv_rgb_base=Color(1, 1, 1);
  124. adv_rgb_offset=Color(0, 0, 0);
  125. adv_printer_lights_per=5;
  126. }
  127. TexBitmap Carpet_D01_Diff_Tex@tex_2 {
  128. alpha_from_intensity=0;
  129. color_mult=AColor(1, 1, 1, 1);
  130. nouvw_color=AColor(0, 0, 0, 0);
  131. uvwgen=Carpet_D01_Diff_Tex@tex_2_uvwgen_rand;
  132. bitmap=bitmapBuffer_0_gsRGB;
  133. }
  134. UVWGenChannel Carpet_D01_Diff_Tex@tex_2_uvwgen {
  135. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  136. uvw_channel=1;
  137. }
  138. UVWGenRandomizer Carpet_D01_Diff_Tex@tex_2_uvwgen_rand {
  139. input=Carpet_D01_Diff_Tex@tex_2_uvwgen;
  140. mode=256;
  141. seed=0;
  142. variance_u_min=0;
  143. variance_u_max=1;
  144. variance_u_steps=0;
  145. variance_v_min=0;
  146. variance_v_max=1;
  147. variance_v_steps=0;
  148. variance_rot_min=0;
  149. variance_rot_max=360;
  150. variance_rot_steps=0;
  151. variance_uscale_min=100;
  152. variance_uscale_max=100;
  153. variance_uscale_steps=0;
  154. variance_vscale_min=100;
  155. variance_vscale_max=100;
  156. variance_vscale_steps=0;
  157. variance_vscale_unlocked=0;
  158. tile_blend=0.005;
  159. }
  160. TexAColor Carpet_D01_Diff_Color@tex_3 {
  161. texture=AColor(0.5921569, 0.4705883, 0.2784314, 1);
  162. }
  163. TexCombineColor Carpet_D01_200cm@mtl_brdf_0_diffuse_combine {
  164. color=Color(0.5019608, 0.5019608, 0.5019608);
  165. texture=Carpet_D01_Diff@tex_0;
  166. texture_multiplier=1;
  167. }
  168. TexBitmap Carpet_D01_Bump@tex_4 {
  169. alpha_from_intensity=0;
  170. color_mult=AColor(1, 1, 1, 1);
  171. nouvw_color=AColor(0, 0, 0, 0);
  172. uvwgen=Carpet_D01_Bump@tex_4_uvwgen_rand;
  173. bitmap=bitmapBuffer_1_gsRGB;
  174. }
  175. UVWGenChannel Carpet_D01_Bump@tex_4_uvwgen {
  176. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  177. uvw_channel=1;
  178. }
  179. UVWGenRandomizer Carpet_D01_Bump@tex_4_uvwgen_rand {
  180. input=Carpet_D01_Bump@tex_4_uvwgen;
  181. mode=256;
  182. seed=0;
  183. variance_u_min=0;
  184. variance_u_max=1;
  185. variance_u_steps=0;
  186. variance_v_min=0;
  187. variance_v_max=1;
  188. variance_v_steps=0;
  189. variance_rot_min=0;
  190. variance_rot_max=360;
  191. variance_rot_steps=0;
  192. variance_uscale_min=100;
  193. variance_uscale_max=100;
  194. variance_uscale_steps=0;
  195. variance_vscale_min=100;
  196. variance_vscale_max=100;
  197. variance_vscale_steps=0;
  198. variance_vscale_unlocked=0;
  199. tile_blend=0.005;
  200. }
  201. BitmapBuffer bitmapBuffer_0_gsRGB {
  202. filter_type=5;
  203. filter_blur=1;
  204. color_space=1;
  205. rgb_color_space="raw";
  206. gamma=1;
  207. maya_compatible=0;
  208. allow_negative_colors=1;
  209. interpolation=3;
  210. file="..\..\assets\Fabric\Carpet_D_Mult_hires_lin_srgb.tx";
  211. load_file=1;
  212. ifl_start_frame=0;
  213. ifl_playback_rate=1;
  214. ifl_end_condition=0;
  215. }
  216. BitmapBuffer bitmapBuffer_1_gsRGB {
  217. filter_type=5;
  218. filter_blur=0.5;
  219. color_space=1;
  220. rgb_color_space="raw";
  221. gamma=1;
  222. maya_compatible=0;
  223. allow_negative_colors=1;
  224. interpolation=3;
  225. file="..\..\assets\Fabric\Carpet_D_Mult_hires_lin_srgb.tx";
  226. load_file=1;
  227. ifl_start_frame=0;
  228. ifl_playback_rate=1;
  229. ifl_end_condition=0;
  230. }