Curtain_B01_20cm.vrscene 3.2 KB

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  1. MtlSingleBRDF Curtain_B01_20cm@mtl_0 {
  2. brdf=Curtain_B01_20cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Curtain_B01_20cm"
  5. );
  6. }
  7. MtlSingleBRDF Curtain_B01_Base@mtl_1 {
  8. brdf=Curtain_B01_Base@mtl_brdf_1;
  9. scene_name=ListString(
  10. "Curtain_B01_Base"
  11. );
  12. }
  13. BRDFVRayMtl Curtain_B01_Base@mtl_brdf_1 {
  14. opacity=1;
  15. opacity_mode=2;
  16. diffuse=Curtain_B01_Base@mtl_brdf_1_diffuse_combine;
  17. roughness=0;
  18. roughness_model=1;
  19. self_illumination=AColor(0, 0, 0, 1);
  20. self_illumination_gi=0;
  21. compensate_camera_exposure=0;
  22. brdf_type=4;
  23. reflect=AColor(0, 0, 0, 1);
  24. reflect_glossiness=1;
  25. hilight_glossiness_lock=1;
  26. gtr_gamma=2;
  27. fresnel=1;
  28. fresnel_ior=1.6;
  29. fresnel_ior_lock=1;
  30. metalness=0;
  31. reflect_subdivs=8;
  32. reflect_trace=1;
  33. reflect_depth=8;
  34. reflect_exit_color=Color(0, 0, 0);
  35. hilight_soften=0;
  36. reflect_dim_distance_on=0;
  37. reflect_dim_distance=100;
  38. reflect_dim_distance_falloff=0;
  39. reflect_affect_alpha=0;
  40. anisotropy=0;
  41. anisotropy_rotation=0;
  42. anisotropy_derivation=0;
  43. anisotropy_axis=2;
  44. refract=AColor(0, 0, 0, 1);
  45. refract_ior=1.6;
  46. refract_glossiness=1;
  47. refract_subdivs=8;
  48. refract_trace=1;
  49. refract_depth=8;
  50. refract_exit_color_on=0;
  51. refract_exit_color=Color(0, 0, 0);
  52. refract_affect_alpha=0;
  53. refract_affect_shadows=1;
  54. dispersion_on=0;
  55. dispersion=50;
  56. refract_thin_walled=0;
  57. fog_color=Color(1, 1, 1);
  58. fog_mult=1;
  59. fog_bias=0;
  60. fog_unit_scale_on=1;
  61. translucency=0;
  62. translucency_color=AColor(1, 1, 1, 1);
  63. translucency_light_mult=1;
  64. translucency_scatter_dir=1;
  65. translucency_scatter_coeff=0;
  66. translucency_thickness=1000;
  67. translucency_amount=1;
  68. option_double_sided=1;
  69. option_reflect_on_back=0;
  70. option_glossy_rays_as_gi=1;
  71. option_cutoff=0.001;
  72. option_use_irradiance_map=1;
  73. option_energy_mode=0;
  74. option_fix_dark_edges=1;
  75. option_glossy_fresnel=1;
  76. option_use_roughness=0;
  77. use_environment_override=0;
  78. environment_priority=0;
  79. sheen_color=AColor(0, 0, 0, 1);
  80. sheen_glossiness=0.8;
  81. coat_color=AColor(1, 1, 1, 1);
  82. coat_amount=0;
  83. coat_glossiness=1;
  84. coat_ior=1.6;
  85. coat_bump_lock=0;
  86. }
  87. Mtl2Sided Curtain_B01_20cm@mtl_brdf_0 {
  88. front=Curtain_B01_Base@mtl_1;
  89. back=Curtain_B01_Base@mtl_1;
  90. translucency=Color(0.4627451, 0.4627451, 0.4627451);
  91. force_1sided=1;
  92. mult_by_front_diffuse=0;
  93. }
  94. TexBitmap Curtain_B01_Base_Diff@tex_0 {
  95. alpha_from_intensity=0;
  96. color_mult=AColor(1, 1, 1, 1);
  97. nouvw_color=AColor(0, 0, 0, 0);
  98. uvwgen=Curtain_B01_Base_Diff@tex_0_uvwgen;
  99. bitmap=bitmapBuffer_0_gsRGB;
  100. }
  101. UVWGenChannel Curtain_B01_Base_Diff@tex_0_uvwgen {
  102. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  103. wrap_u=1;
  104. wrap_v=1;
  105. crop_u=0;
  106. crop_v=0;
  107. wrap_mode=1;
  108. uvw_channel=1;
  109. }
  110. TexCombineColor Curtain_B01_Base@mtl_brdf_1_diffuse_combine {
  111. color=Color(0.2156863, 0.2156863, 0.2156863);
  112. texture=Curtain_B01_Base_Diff@tex_0;
  113. texture_multiplier=0.46;
  114. }
  115. BitmapBuffer bitmapBuffer_0_gsRGB {
  116. filter_type=5;
  117. filter_blur=1;
  118. color_space=2;
  119. rgb_color_space="raw";
  120. gamma=1;
  121. maya_compatible=0;
  122. allow_negative_colors=1;
  123. interpolation=3;
  124. file="..\..\assets\Fabric\Curtain_B_Diff_01_hires_srgb.tx";
  125. load_file=1;
  126. ifl_start_frame=0;
  127. ifl_playback_rate=1;
  128. ifl_end_condition=0;
  129. }