Fabric_D01_10cm.vrscene 4.1 KB

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  1. MtlSingleBRDF Fabric_D01_10cm@mtl_0 {
  2. brdf=Fabric_D01_10cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Fabric_D01_10cm"
  5. );
  6. }
  7. BRDFVRayMtl Fabric_D01_10cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Fabric_D01_10cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0, 0, 0, 1);
  18. reflect_glossiness=0.6;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0.3803922, 0.3490196, 0.2941177, 1);
  74. sheen_glossiness=0.85;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Fabric_D01_10cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Fabric_D01_Base_Diff@tex_0 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Fabric_D01_Base_Diff@tex_0_uvwgen;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Fabric_D01_Base_Diff@tex_0_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. wrap_u=1;
  93. wrap_v=1;
  94. crop_u=0;
  95. crop_v=0;
  96. wrap_mode=1;
  97. uvw_channel=1;
  98. }
  99. TexCombineColor Fabric_D01_10cm@mtl_brdf_0_diffuse_combine {
  100. color=Color(0.5019608, 0.5019608, 0.5019608);
  101. texture=Fabric_D01_Base_Diff@tex_0;
  102. texture_multiplier=1;
  103. }
  104. TexBitmap Fabric_D01_Base_Nrm@tex_2 {
  105. alpha_from_intensity=0;
  106. color_mult=AColor(1, 1, 1, 1);
  107. nouvw_color=AColor(0, 0, 0, 0);
  108. uvwgen=Fabric_D01_Base_Nrm@tex_2_uvwgen;
  109. bitmap=bitmapBuffer_1_gsRGB;
  110. }
  111. UVWGenChannel Fabric_D01_Base_Nrm@tex_2_uvwgen {
  112. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  113. wrap_u=1;
  114. wrap_v=1;
  115. crop_u=0;
  116. crop_v=0;
  117. wrap_mode=1;
  118. uvw_channel=1;
  119. }
  120. UVWGenChannel Fabric_D01_Base_Nrm_Flip@tex_1_uvwgen {
  121. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  122. uvw_channel=1;
  123. }
  124. TexNormalBump Fabric_D01_10cm@mtl_brdf_0_normalBump {
  125. bump_tex_color=Fabric_D01_Base_Nrm@tex_2;
  126. bump_tex_mult=0.8;
  127. map_type=1;
  128. normal_uvwgen=Fabric_D01_Base_Nrm_Flip@tex_1_uvwgen;
  129. normal_map_mult=3;
  130. additional_bump_type=5;
  131. blue2Z_mapping_method=0;
  132. normal_map_rotation_angle=0;
  133. }
  134. BitmapBuffer bitmapBuffer_0_gsRGB {
  135. filter_type=5;
  136. filter_blur=1;
  137. color_space=2;
  138. rgb_color_space="raw";
  139. gamma=1;
  140. maya_compatible=0;
  141. allow_negative_colors=1;
  142. interpolation=3;
  143. file="..\..\assets\Fabric\Fabric_D_Diff_hires_srgb.tx";
  144. load_file=1;
  145. ifl_start_frame=0;
  146. ifl_playback_rate=1;
  147. ifl_end_condition=0;
  148. }
  149. BitmapBuffer bitmapBuffer_1_gsRGB {
  150. filter_type=5;
  151. filter_blur=0.5;
  152. color_space=1;
  153. rgb_color_space="raw";
  154. gamma=1;
  155. maya_compatible=0;
  156. allow_negative_colors=1;
  157. interpolation=3;
  158. file="..\..\assets\Fabric\Fabric_D_NM_hires_raw.tx";
  159. load_file=1;
  160. ifl_start_frame=0;
  161. ifl_playback_rate=1;
  162. ifl_end_condition=0;
  163. }