Mesh_Fabric_B01_18cm.vrscene 5.7 KB

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  1. MtlSingleBRDF Mesh_Fabric_B01_18cm@mtl_0 {
  2. brdf=Mesh_Fabric_B01_18cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Mesh_Fabric_B01_18cm"
  5. );
  6. }
  7. BRDFVRayMtl Mesh_Fabric_B01_18cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Mesh_Fabric_B01_18cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Mesh_Fabric_B01_18cm@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.6;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.8;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Mesh_Fabric_B01_18cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Mesh_Fabric_B01_Diff@tex_0 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Mesh_Fabric_B01_Diff@tex_0_uvwgen;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Mesh_Fabric_B01_Diff@tex_0_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. wrap_u=1;
  93. wrap_v=1;
  94. crop_u=0;
  95. crop_v=0;
  96. wrap_mode=1;
  97. uvw_channel=1;
  98. }
  99. TexCombineColor Mesh_Fabric_B01_18cm@mtl_brdf_0_diffuse_combine {
  100. color=Color(0.2156863, 0.2156863, 0.2156863);
  101. texture=Mesh_Fabric_B01_Diff@tex_0;
  102. texture_multiplier=1;
  103. }
  104. ColorCorrection Mesh_Fabric_B01_Refl_CC@tex_1 {
  105. texture_map=Mesh_Fabric_B01_Refl@tex_2;
  106. rewire_red=0;
  107. rewire_green=1;
  108. rewire_blue=2;
  109. rewire_alpha=3;
  110. hue_shift=0;
  111. saturation=-1;
  112. hue_tint=AColor(0, 0, 0, 1);
  113. tint_strength=0;
  114. lightness_mode=0;
  115. brightness=0.4219269;
  116. contrast=1.913621;
  117. adv_exposure_mode=0;
  118. adv_brightness=1;
  119. adv_contrast=1;
  120. adv_base=1;
  121. adv_offset=0;
  122. adv_use_red=0;
  123. adv_use_green=0;
  124. adv_use_blue=0;
  125. adv_rgb_brightness=Color(1, 1, 1);
  126. adv_rgb_contrast=Color(1, 1, 1);
  127. adv_rgb_base=Color(1, 1, 1);
  128. adv_rgb_offset=Color(0, 0, 0);
  129. adv_printer_lights_per=5;
  130. }
  131. TexBitmap Mesh_Fabric_B01_Refl@tex_2 {
  132. alpha_from_intensity=0;
  133. color_mult=AColor(1, 1, 1, 1);
  134. nouvw_color=AColor(0, 0, 0, 0);
  135. uvwgen=Mesh_Fabric_B01_Refl@tex_2_uvwgen;
  136. bitmap=bitmapBuffer_1_gsRGB;
  137. }
  138. UVWGenChannel Mesh_Fabric_B01_Refl@tex_2_uvwgen {
  139. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  140. wrap_u=1;
  141. wrap_v=1;
  142. crop_u=0;
  143. crop_v=0;
  144. wrap_mode=1;
  145. uvw_channel=1;
  146. }
  147. TexCombineColor Mesh_Fabric_B01_18cm@mtl_brdf_0_reflect_combine {
  148. color=Color(0, 0, 0);
  149. texture=Mesh_Fabric_B01_Refl_CC@tex_1;
  150. texture_multiplier=1;
  151. }
  152. TexBitmap Mesh_Fabric_B01_Nrm@tex_4 {
  153. alpha_from_intensity=0;
  154. color_mult=AColor(1, 1, 1, 1);
  155. nouvw_color=AColor(0, 0, 0, 0);
  156. uvwgen=Mesh_Fabric_B01_Nrm@tex_4_uvwgen;
  157. bitmap=bitmapBuffer_2_gsRGB;
  158. }
  159. UVWGenChannel Mesh_Fabric_B01_Nrm@tex_4_uvwgen {
  160. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  161. wrap_u=1;
  162. wrap_v=1;
  163. crop_u=0;
  164. crop_v=0;
  165. wrap_mode=1;
  166. uvw_channel=1;
  167. }
  168. UVWGenChannel Mesh_Fabric_B01_Nrm_Flip@tex_3_uvwgen {
  169. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  170. uvw_channel=1;
  171. }
  172. TexNormalBump Mesh_Fabric_B01_18cm@mtl_brdf_0_normalBump {
  173. bump_tex_color=Mesh_Fabric_B01_Nrm@tex_4;
  174. bump_tex_mult=0.5;
  175. map_type=1;
  176. normal_uvwgen=Mesh_Fabric_B01_Nrm_Flip@tex_3_uvwgen;
  177. normal_map_mult=4;
  178. additional_bump_type=5;
  179. blue2Z_mapping_method=0;
  180. normal_map_rotation_angle=0;
  181. }
  182. BitmapBuffer bitmapBuffer_0_gsRGB {
  183. filter_type=5;
  184. filter_blur=1;
  185. color_space=2;
  186. rgb_color_space="raw";
  187. gamma=1;
  188. maya_compatible=0;
  189. allow_negative_colors=1;
  190. interpolation=3;
  191. file="..\..\assets\Fabric\MeshFabric_B_Diff_hires_srgb.tx";
  192. load_file=1;
  193. ifl_start_frame=0;
  194. ifl_playback_rate=1;
  195. ifl_end_condition=0;
  196. }
  197. BitmapBuffer bitmapBuffer_1_gsRGB {
  198. filter_type=5;
  199. filter_blur=1;
  200. color_space=2;
  201. rgb_color_space="raw";
  202. gamma=1;
  203. maya_compatible=0;
  204. allow_negative_colors=1;
  205. interpolation=3;
  206. file="..\..\assets\Fabric\MeshFabric_B_Diff_hires_srgb.tx";
  207. load_file=1;
  208. ifl_start_frame=0;
  209. ifl_playback_rate=1;
  210. ifl_end_condition=0;
  211. }
  212. BitmapBuffer bitmapBuffer_2_gsRGB {
  213. filter_type=5;
  214. filter_blur=0.5;
  215. color_space=1;
  216. rgb_color_space="raw";
  217. gamma=1;
  218. maya_compatible=0;
  219. allow_negative_colors=1;
  220. interpolation=3;
  221. file="..\..\assets\Fabric\MeshFabric_B_NM_hires_raw.tx";
  222. load_file=1;
  223. ifl_start_frame=0;
  224. ifl_playback_rate=1;
  225. ifl_end_condition=0;
  226. }